loader from loading.io

2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

The RPGBOT.Podcast

Release Date: 07/18/2026

2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class show art 2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

The RPGBOT.Podcast

At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, “Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?” This episode dives into the Monk’s awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching...

info_outline
CASTING MISSILES - Adapting DnD to Other Levels of Technology show art CASTING MISSILES - Adapting DnD to Other Levels of Technology

The RPGBOT.Podcast

This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver’s license, discovers firearms, and immediately becomes everyone’s problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash’s long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this...

info_outline
PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting show art PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

The RPGBOT.Podcast

Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler’s aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler’s routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being “sneaky knife people” and become invisible, paralyzing, truth-proof, pants-stealing...

info_outline
2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows show art 2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

The RPGBOT.Podcast

Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes...

info_outline
PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial show art PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

The RPGBOT.Podcast

Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler...

info_outline
ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks show art ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

The RPGBOT.Podcast

Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster. Show Notes This week on the...

info_outline
THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes show art THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes

The RPGBOT.Podcast

Welcome to the Abyss, the multiverse’s least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic nonsense to ask the important questions: how do you survive a plane that actively hates zoning laws, why are demon lords like this, and at what point does a heroic expedition become an HR violation with initiative rolls? Show Notes This week, the RPGBOT.Podcast heads screaming into the Abyss, home of...

info_outline
RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft show art RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft

The RPGBOT.Podcast

Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into...

info_outline
RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual show art RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual

The RPGBOT.Podcast

Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of...

info_outline
HELP, AID, ASSIST (Remastered) - Enhancing the Help Action: Character Options and Abilities show art HELP, AID, ASSIST (Remastered) - Enhancing the Help Action: Character Options and Abilities

The RPGBOT.Podcast

So today's episode is about the Help action, the mechanic that exists so your party can finally contribute after rolling three consecutive natural 2s. We'll answer life's toughest questions: Is sacrificing your turn to give someone advantage actually worth it? Can an owl legally become the MVP of every combat? And how many class features can be stacked before your DM quietly starts targeting the familiar instead? Grab your emotional support Help action, because we're about to optimize teamwork so hard your rogue might actually say 'thanks.' Show Notes The Help action looks simple on paper:...

info_outline
 
More Episodes

At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, “Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?” This episode dives into the Monk’s awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching four times feels spiritually correct.

Show Notes

In this episode of the RPGBOT.Podcast, the team continues the 2014 DnD 5e Monk breakdown by moving beyond the early levels and into the part of the class where things get weird, fast, and occasionally very effective. Levels 5 through 20 are where the Monk picks up its signature battlefield identity: mobility, disruption, defensive tricks, and the ability to make enemy spellcasters deeply regret standing within sprinting distance.

The discussion centers on what Monks actually do well once Extra Attack, Stunning Strike, and higher-level ki features come online. This is not just about throwing more punches. It is about choosing when to spend ki, when to conserve it, which enemies deserve a Stunning Strike attempt, and how to use the Monk’s speed to pressure weak points instead of face-tanking like a fighter with worse armor and better hamstrings.

The episode also looks at the Monk’s scaling problem. The class gains a lot of flavorful and useful features, but its damage can start to lag behind other martial characters unless the player leans into the Monk’s strengths. That means playing like a skirmisher, controller, mage-hunter, and mobile problem solver rather than trying to win every fight by standing still and trading hits.

By the late game, features like Evasion, Diamond Soul, Empty Body, and improved movement turn the Monk into something incredibly hard to pin down. You may not always be the biggest damage dealer at the table, but you can be the character who crosses the map, ruins the villain’s concentration, survives the fireball, and then politely explains that gravity is more of a suggestion than a rule.

Key Takeaways

  • Level 5 is the Monk’s big glow-up. Extra Attack and Stunning Strike dramatically change how the class plays, giving the Monk real battlefield control instead of just more ways to punch things.
  • Stunning Strike is powerful, but expensive. It can shut down dangerous enemies, but burning ki on every hit is a fast road to becoming a lightly armored commoner with martial arts branding.
  • Monks are skirmishers, not front-line tanks. Their speed, mobility, and defensive tools work best when they pick targets carefully, disrupt key enemies, and avoid getting surrounded.
  • Ki management is the entire game. Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and subclass abilities all compete for the same limited resource, so every choice matters.
  • The Monk is excellent at harassing casters and fragile backline enemies. High movement speed and multiple attacks make the Monk great at reaching enemies who thought they were safely hiding behind the big monsters.
  • Defensive features become a major strength. Evasion, Stillness of Mind, Purity of Body, Diamond Soul, and Empty Body all help the Monk survive effects that can ruin other characters.
  • Damage scaling can be frustrating. The Monk gets more options and survivability, but it may struggle to keep pace with optimized martial builds in raw damage.
  • Ability scores are tight. Monks usually want Dexterity, Wisdom, and Constitution, which makes feats tempting but costly.
  • Late-game Monks are weird in the best way. Running up walls, ignoring poison, surviving saving throws, turning invisible, and resisting damage all support the fantasy of a supernatural martial artist.
  • The best Monk play is tactical, not automatic. The class rewards players who think about positioning, target priority, resource timing, and when not to spend ki just because the button is shiny.

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

Meet the Hosts

  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan