SAFCOcast 29: Your Longest Traveller Campaign! Winner announced!
SAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
Release Date: 04/24/2022
SAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
We want to see your alien lifeforms! Have you created a cool alien creature for your 2s6 SF game? If so, email the details to us at . We will accept entries until July 31, 2025. Please give as much detail as you wish. This can be for any version of Traveller or Cepheus Engine, but please tell us which you designed it for. Entries should be submitted either as an attached plain text or RTF document or simply in the body of the email. Entries should be suitable for all audiences. PG-13 at the most. Please avoid political commentary in your creature descriptions. No sexual stuff. No intended or...
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
In this episode Bob talks with Traveller booster/evangelist/hero Greg Caires about the future of Traveller, the need for new players, what's up with Mongoose, online Traveller play, and his new project, Perpetual Traveller! Edit! We were not sure about Mongoose having a Traveller “starter” set. Well, they do, and here is the link to their , which is a free PDF! In addition the is only 99 cents for the PDF. Relevant Links: The music in this episode is .
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
In this episode, besides reading some X-boat transmissions and talking about some Imperial News, we talk a bit about some articles in the from Chris Kubasik on his Tales to Astound blog. It's no secret (since we talk about is constantly) what we use Classic Traveller in our campaign. Chris's exploration of CT is one of the best on the web, and really got us thinking. Links: From Yet Another Traveller Blog by Robert Pearce, The new , from Mongoose Publishing from Cyborg Prime
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We're back! In this episode Jeff and Bob do their best to explain their way out of the fact that it's been nearly two years since they recorded together! Seriously, we thank all the listeners who have stuck with us. We love doing the podcast. We jump into some X-Boat Transmissions and hear from numerous listeners. Bob then corrects a rules mistake he made about blade throwing in Classic Traveller two years ago. It's a great rule, and Bob throws in another Earl Dumarest example. We then to through some fun Traveller/Cepheus Engine-related Internet Finds, quickly discuss some...
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
has been on the show before with to discuss their projects for 2d6 SF RPGs. Adam has recently started his own publishing imprint called and has published a couple of adventures for Cepheus Engine or other 2d6 SF games. In this episode we catch up with him and find out a bit more about his current projects. The music in this episode is .
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
We're back again! It's that time of the year. Mayday is near, and thus it is time to talk about it. Joining us is the organizer of the online Traveller celebration, Frank Succardi, also known as CyborgPrime. We talk about Mayday, and we talk about some of Frank's other projects, including some work he's doing with AI. And of course, Franks product can be found as well on . This episode's theme music is Crystal Math, by the Send us a voicemail on Speakpipe!
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
In this episode Bob interviews the creators of the Scoundrels of Brixton Cepheus Engine/Traveller setting and books, podcast and writer . Relevant Links
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In this episode I read a quick message from Greg Caires and Ken Patterson regarding the passing of Keith Frye the upcoming online memorial game for him, and then we interview CyborgPrime (Frank Succardi) about the upcoming Mayday Mayday 2023 online Traveller celebration. Relevant links for this episode: You can find all the information about Mayday Mayday 2023 . Keith Frye's Go Fund Me page - The Keith Frye memorial game will be April 29, 2023 at 1pm Central Time, and you can watch here... the Speculative Machines podcast!
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
In this episode we talk to Ken Patterson about the upcoming MayDay 2023 online Traveller celebration. The yearly online MayDay celebration is one of the highpoints of the year for Traveller players, so listen and learn! Relevant Links: Traveller's Aid Society (TAS) YouTube page: TAS Facebook page: Fundraiser Event Facebook page: Mayday Celebration Games website:
info_outlineSAFCOcast - Cepheus Engine/Traveller/2d6SF Talk Podcast
In this episode we discuss the last two "longest campaign" submissions, talk about the Parry rule in Classic Traveller Combat, go through a lot of great Internet Finds, and briefly touch on the OGL debacle. Relevant links: Our last session: Third Imperium Fanzine online archive: Men's Tactical Jacket, on which the fictional Scout jacket was based. “Any Dice” website - Online dice probability calculator: Honor Thy Grandfather board game: Android Arts: Random Cepheus Engine Character Generator: Dumarest: the RPG: The Speculative Machines podcast:
info_outlineIn this episode Jeff and Bob read some much appreciated email from listeners, go over from great finds from the internet, talk about some rules finds, announce the winner for the random drawing from the Longest Campaign submissions, and read the first six of the twelve submissions!
Relevant links:
- RPG Ramblings Podcast, with Jeffrey Jones
- Traveller RPG Mayday Mayday 2022 Official Event Page - from CyborgPrime
- The Log of the Grayswandir - Traveller blog by Dennis Matheson
- Stargrave - miniatures
- A Less-Travelled Road: The Three Creeps - blog entry from Omer Golan Joel
- FB post about IISS H2A Revolver and ISS ME7 Field Jacket for scouts, created by Brannon Boren
- Subsector Editor and Mapper - Cepheus Journal
- TSAO: Liberty Ship” from Stellagama Publishing, and Felbrigg's video review
- Bob's "Mesh-Plus" armor - intended to model Earl Dumarest's armored clothing
- Speculative Machines podcast - where we get our theme music
Longest Campaign Submissions
- Thomas of Kingston
MegaTraveller w mods
8-10 Months (detail is a bit fuzzy)
It was set in the JG Glimmerdrift Reaches on an Imperial planet (Petra). The planet was balkanized and there were many tensions among the double handful of nations but the big players were 2 or 3 larger nations. The tech level of the planet was 9, but there was another Imperial planet (TL-12) not far away. The time period was about 1114, but in this particular setting, the Solomani were pushing into the open spaces in Glimmerdrift reaches.
It would have been a more typical game if one of the players hadn't rolled up a retired Imperial Marine who had Soc 12 (Marquis). He ended up being the Marquis of Petra and being the Imperial representative. The other characters were a mix of retired Marines, Navy, and some active duty, with one being a local noble.
The Marquis was, to the eyes of some of his senior people, a bit erratic. So much so that his Security Chief rapidly decided that if this was what the Imperium would put in charge, the Solomani were welcome.
That led to the Security Chief running a Solomani-sympathizer campaign against the Imperium. He was also the funnel and organizer who managed data flow to the Marquis. So on the one hand, he organized an underground flyer that regularly knew a lot about Imperial business and failures, he recruited like minded PCs and NPCs who had Solomani sympathies, and he set the Imperials against the local governments. It got worse as time went on: The high port blew up (the only GM-inflicted campaign event I can think of) and then shipments of high tech offworld arms and vehicles were sabotaged, the Marquis' family was assassinated, and a few PCs and NPCs who were Imperial sympathizers were fingered as being behind the Solomani underground (leading to their execution by the Security Chief after convincing the Marquis he needed to kill these guys who were actually on the Marquis' side).
In the end, the Solomani invaded, had local support, and the Marquis had to flee for his life. The Security Chief wrote a full explanation in a letter categorizing every step he took against the Marquis and how at every turn, he turned allies against the Marquis or fingered them for troublemakers, and how he managed to deflect suspicion falling upon himself by having the underground flyer make fun of the Security Chief (and the Marquis immediately felt this made him not in with the Solomani because he seemed the sort to never make himself look foolish... except that's exactly what he was doing to avoid suspicion).
There was a lot time spent individually (because of the nature of intrigues) and there were many views and motivations that clashed, intersected, or sometimes passed like strangers in the night.
It wasn't easy to GM. I gave the Marquis chances and enough of the other players tried to warn him or help him, but the person he most trusted was the mastermind that he should have normally suspected and that set him against those who were actually trying to help (some were playing both sides and deserved what they got....).
I've run a fair few 8-12 month campaigns of more traditional Traveller, but this one ended up being legendary. The Security Chief's final message was done up in an X-Boat transmission....
I don't think we could do this again, but it will always live in memory of those who participated.
(2) Winner! Mark Ayers
This first was original Traveller, the second was MegaTraveller.
Each were about three years
I have two longest campaigns. My first ran from winter 1977 until spring 1980. Our teen selves evolved the game as each new Traveller item was published and came into our possession. My next was a revival, in a new town, more than a decade later. It ran from autumn 1993 until autumn 1995. As young adults in jobs, this campaign was appreciated more and died when a classified job function of one of our key members prohibited their participation for two years.
(3) Felbrigg Herriot
Classic Traveller
Not sure exactly, but at least six months of weekly play
My longest Traveller game was a Mercenary Campaign. The PCs started as simple bodyguards, making money on the side, then they started hiring on people. Ended up with them having three ships, landers, plenty of men. (Bob - damn - this is very ambitious stuff from the players!)
Had to use a spreadsheet to track the men's injuries and promotions etc. About half way through the players got a second PC each. The original PCs became the leaders doing all the politics, admin, negotiation etc, and the new ones were boots-on-the-ground leaders.
Had some great sessions, a few with them working as guards on a passenger liner, with murders, fires, and chaos in jump. The scene of them strafing sea monsters from the beach with PGMPs as the beasts consumed holiday-makers will live with me forever.
(4) Patrick Kanouse
Classic Traveller
2 years
I refereed a Classic Traveller for two years in college. We played a session at least once a month, and I sometimes held individual player sessions.
At the time, I was heavily influenced by Dan Simmons HYPERION, and the main villain was a version of the Shrike—albeit not as cool and very psionic based. It was also fickle, tormenting the players in Q-like ways, and designating one of the players as “the Chosen One.” LOL, we still don’t know what that actually meant. Nonetheless, nearly 30 years later, those former players still occasionally shout at me, “The Chosen One!” Great times.
(5) Pete Burke
Mongoose 2e
6 months
Longest continuous campaign - I ran a Pirates of Drinax campaign for 6 months over Roll20 last year during COVID.
(6) Neuro Lancer
Mongoose 2e
6 months
I refereed a campaign which lasted 6 months. It was a homebrew campaign using the flavor of the OTU. I used Mongoose 2nd Ed rule set. It started as a trader campaign and ended up being more mercenary-like.