Second Breakfast with Cam & Maggie
We’re back for the sixth (!) annual Brekkie Awards, a celebration of the most affecting and transformative art of the year. In this episode, we’re announcing winners, shouting out honorable mentions, and applauding Maggie’s ability to cheat in almost every category. LINKS: , , , Feedback & Theories:
info_outlineSecond Breakfast with Cam & Maggie
Discussion of Crossroads of Ravens, Ch. 1-8 Surprise! We're returning to the wonderful world of chapter-by-chapter fantasy discussions with the latest Witcher novel, Crossroads of Ravens. In this episode, we're exploring the narrative paradox of introducing a character like Preston Holt in the ninth book of the series, young Geralt's illluminating / overlapping Faustian bargains, Sapkowski's tricky relationship with giving his characters "thesis statements," and the strange reputation inflation that happens when a franchise gets too successful. LINKS: , , , Feedback &...
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The grand finale of our 2025 Advent Calendar is finally here, so we thought we’d finally talk about something festive! For this episode, we watched the modern holiday horror classic “Krampus”. Topics include: practical / digital creature design, the x-factor of onscreen family dynamics, key cinematic influences, and the existential, dread-inducing, high-pressure shadow of rewatchability that hangs over all holiday films. Merry Christmas! LINKS: , , , Feedback & Theories:
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In this episode, we’re doing some very serious analytical work — creating the definitive tier list of all the worst breaches of theater etiquette we’ve ever witnessed firsthand. The vibes are frantic, the complaints are petty, and spirits are high. Happy Festivus! LINKS: , , , Feedback & Theories:
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After the recent disappointment of Black Ops 7, Cam went back to 2017’s Call of Duty: WWII in the hopes of finding a simple, competently made FPS campaign. Instead, he found the most impressive, immersive, and profound game in the franchise — a largely overlooked modern classic that feels like a minor miracle in the current gaming landscape. LINKS: , , , Feedback & Theories:
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We try to mention "fun factor" in all of our gaming episodes. It's a mercurial, tricky concept that is too often overlooked in critical analysis. In this episode, we're celebrating an absolute masterpiece of fun — Teenage Mutant Ninja Turtles: Shredder's Revenge. Topics include: arcade difficulty, colorful combat, and mechanical variety. LINKS: , , , Feedback & Theories:
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This episode is a post-mortem of the shockingly unenjoyable Terrifier game. We’re trying to figure out where it all went wrong, and that question will take us through combat expression, enemy variety, core understanding of the source material, and a brief digression into the world of the Teenage Mutant Ninja Turtles. LINKS: , , , Feedback & Theories:
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Somehow, this French indie movie is both the best James Bond movie and best Batman / Catwoman movie ever made. In this episode, we’re investigating the endless, delirious style of Reflection of a Dead Diamond. Topics include: the art of rug pull revelations, how to balance realism and surrealism, and the enduring cultural influence of Frank Miller’s Dark Knight Returns. LINKS: , , , Feedback & Theories:
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Diablo’s latest season is like a box of crayons that has one gloriously beautiful crayon inside of it — but the rest is empty. Functionally, this is a season without a story, and as much as we are adoring the new Paladin class, this episode is ultimately about how alarmed we are by the narrative precedent established by this Season of Divine Intervention. Topics include: difficulty curve, constant bugs, fun factor, the new seasonal powers, underlying systems reworks, the seasonal campaign, a class update about the delightful Paladin, and some existential wrap up questions....
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In this episode, we’re exploring the calming, focusing, and meditative power of Powerwash Simulator 2, a game that Cam accidentally dumped fifty hours into — and found some measure of inner peace along the way. Topics include: the immortal attraction of color, what makes a great iterative sequel, and the thrill Maggie gets from pretending to farm. LINKS: , , , Feedback & Theories:
info_outlineCheck out Cam's latest novel / audio drama here!
Forget Diablo, forget Path of Exile — Last Epoch might just be the best ARPG on the market. In this episode, we’re diving into this nine (!) act campaign to discuss difficulty, art direction, skill trees, quest structure, class variety, fun factor, meta progression, and endgame activities.
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