Tales from the Glass-Guarded World
We're rapidly approaching the end of TFTGGW, but we're taking a break from the main story for this amazing playtest of some new homebrew rules for the classic Star Frontiers role-playing game. Pink, , Pavel, and each play members of S.C.U.M., the Splendid Company of Upstanding Mercenaries as they undertake a very shady mission. We think you'll really enjoy this three-part miniseries! At some point we'll have a Star Frontiers over on the Tales of Bob podcast, but first we have to iron out the wrinkles in the game itself. Art for this episode is by and ! Connect with us...
info_outline TFTGGW Episode 178 - A Query of Coral SentimentsTales from the Glass-Guarded World
While Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars, the rest of the Glass Guardians (Tara, Aster, Coral, Mama Sass, Gasten, and their deck hand, Silver Eyes) are trying to spread the good word about Coral Petrichor, the new god of knowledge. It's time for another narrative skill challenge! Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outline TFTGGW Chat 4Tales from the Glass-Guarded World
This month's chat is just a podcast update from Mike. We're getting near the end of the podcast, so send us your questions! You can contact us using , , , , and Remember to listen to us on the House of Bob and Tales of Bob, too! You can find the music from Broken Tusk Rising on .
info_outline TFTGGW Episode 177 - ZARTOK IN SPAAAAAACE!Tales from the Glass-Guarded World
The party has split! Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars around the inside of the crystal sphere that contains their solar system (we're using the classic 2nd Edition Spelljammer cosmology, not the 5E Spelljammer cosmology). Can they succeed at a skills challenge and place enough jars for their plan to work? Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outline TFTGGW Episode 176 - What seems to be the problem, Artificer?Tales from the Glass-Guarded World
After visiting Ronkthrak, and requesting permission to revisit the gods, the party heads straight for the Godspeak. Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outline TFTGGW Chat 3Tales from the Glass-Guarded World
Once again we lack music to share this week, so I'm talking to Brandon, Pavel and Rhett about various actual-play podcast stuff! If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about in this chat, send us an ! Connect with us on , , , and Let us know what you think!
info_outline TFTGGW Episode 175 - Are you there, God? It's me, Aster.Tales from the Glass-Guarded World
After further, additional, continuing, supplementary discussion, the party decides on a course of action. Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outline TFTGGW Episode 174 - Decide and ConquerTales from the Glass-Guarded World
The decision making continues! Nothing will interrupt the exciting discussion action you all crave. No one will be permitted to go to the lobby. Stay in your seats! Make sure you visit the restroom before you start listening. Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outline TFTGGW Chat 2Tales from the Glass-Guarded World
Once again we lack music to share this week, so instead Ashley, Jessica, Josh, and Mike are talking about Mike's ongoing plan to revise the old Star Frontiers game. If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about in this chat, send us an ! Connect with us on , , , and Let us know what you think!
info_outline TFTGGW Episode 173 - Divine PunishmentTales from the Glass-Guarded World
The party has been trying to get some answers, ideas, or decisions out of Mun the Immortal, in his orbitting wizard tower. So far they've only learned that the Far Off One's plan would work. Now Mun has teleported to Corellon's Needle to talk to Coral, who is sulking after Zartok said some unkind things. Brace yourself for some big revelations! Our Spelljammer combat rules are up on the DMs Guild! . Connect with us on , , , and Let us know what you think! You can also send us an
info_outlineWith the battle over, and the gnome village abandoned, the party has to decide what to do next. Zartok has already made up his mind, however, and his choice doesn't involve the rest of the party.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
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