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BtC - Mandela Grandon on Co-Designing

The Game Design Round Table

Release Date: 04/22/2025

BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers show art BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers

The Game Design Round Table

In this episode of Behind the Cardboard, host Ellie Dix sits down with prolific designer Matthew Dunstan, co-designer of Battle for Boulders, to talk about the art of building and maintaining relationships with publishers. They explore why nurturing these connections is so valuable, strategies for starting relationships without prior contacts, and how to strike the right balance between persistence and pressure. Ellie and Matthew also share their own positive experiences with publishers and discuss how these relationships play a role even in self-publishing. A practical and insightful...

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Season: RPG - Interlude: The Second Round Table show art Season: RPG - Interlude: The Second Round Table

The Game Design Round Table

In this RPG interlude, hosts Dirk Knemeyer and David Heron return to the table to revisit some of the big conversations from recent episodes. From the debate over whether RPGs are best enjoyed for combat or storytelling, to how “serious games” balance education and fun, they unpack listener feedback and expand on earlier ideas. The discussion also touches on the evolving structure of RPG categories and the dynamic relationship between designers and GMs. A reflective, thought-provoking round table that keeps the conversation going.

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BtC with April Mitchell on Sizzle Reels show art BtC with April Mitchell on Sizzle Reels

The Game Design Round Table

In this episode of Behind the Cardboard, host Ellie Dix chats with game designer April Mitchell about the power of sizzle reels in pitching and promoting games. April breaks down what makes a great sizzle reel, from highlighting the right features to keeping things visually engaging. They discuss the do’s and don’ts of showcasing your game on video, along with practical tips for making your reel stand out. A perfect listen for designers looking to bring their games to life on screen.  

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Season: RPG - GM as Designer with Justin Alexander show art Season: RPG - GM as Designer with Justin Alexander

The Game Design Round Table

In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Justin Alexander , a renowned game designer and thought leader in tabletop RPGs. Known for his influential essays and innovative GM techniques, Justin shares insights into the role of the Game Master as designer. They dive into how GMs can connect narrative ideas to mechanics, the philosophies behind crafting memorable RPG experiences, and the challenges new GMs often face. Whether you’re building worlds or running them, this episode offers practical tools and deep design wisdom.

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 BtC with Fertessa Allyse on Sell Sheets show art BtC with Fertessa Allyse on Sell Sheets

The Game Design Round Table

In this episode of Behind the Cardboard, host Ellie Dix talks with game designer Fertessa Allyse, known for Wicked & Wise and Cascadia Junior. They dive into the world of sell sheets—why they matter, what to include, and how to craft one that grabs attention. Fertessa shares tips on outlining your game effectively, finding its unique hook, and blending your elevator pitch seamlessly into the design. Whether you’re prepping for a pitch meeting or just curious about the business side of game design, this episode is packed with practical advice.

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Season: RPG - Interlude: Welcome to Willowbank show art Season: RPG - Interlude: Welcome to Willowbank

The Game Design Round Table

David and Dirk go over David’s newest project, Willow Bank. Revolving around DnD, (for all of you DnD enthusiasts), they have a captivating conversation on the flaws of DnD and create a vein of discussion for these topics. 

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Season: RPG - Listener Question show art Season: RPG - Listener Question

The Game Design Round Table

Today, Dirk and David come together to answer some listener questions from the Discord. Most of these questions surround RPG’s, although the discussions branch out into deeper waters, as the two of them dissect some of the themes brought up by various listeners. 

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 BtC - Special Edition: Dominic Crapuchettes show art BtC - Special Edition: Dominic Crapuchettes

The Game Design Round Table

In this special edition of Behind the Cardboard, host Ellie Dix sits down with legendary game designer and publisher Dominic Crapuchettes, the creative mind behind Say Anything, Wits and Wagers, and Evolution. They explore how Dominic captures a game’s intended experience, the role of playtesting when publishing, and the creative tension between designing for fun vs. marketability. Plus, hear the surprising story behind organizing the first US game convention. Packed with insight, inspiration, and behind-the-scenes stories, this is a must-listen for game design enthusiasts.

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Season: RPG - Serious Games Pt.2 show art Season: RPG - Serious Games Pt.2

The Game Design Round Table

Host Kathryn Hymes (@katehymes, ) is joined by renowned designers Jason Morningstar () and Randy Lubin (@randylubin, ) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the “serious games” label.  

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Season: RPG - Serious Games Pt.1 show art Season: RPG - Serious Games Pt.1

The Game Design Round Table

Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond entertainment, and debate the usefulness of the “serious games” label.

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More Episodes

Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.