The Game Design Round Table
In this episode, host Dirk Knemeyer and co-host David Heron dive deep into their hands-on workflows with artificial intelligence in game design and software development. Moving past high-level theories, both hosts describe how they are actively getting their "hands filthy" with these tools. David shares his progress in setting up an automated dev environment using Claude to run headless unit tests. He also explains his process of scoping out a simple tower defense and Tetris hybrid prototype. Meanwhile, Dirk discusses his extensive redesign of his bestselling tabletop game, Tesla versus...
info_outlineThe Game Design Round Table
In this episode, hosts Dirk Knemeyer and David Heron dive into a complex listener question regarding the incentives and ethics of Games as a Service (GaaS). They explore the fundamental difference between designing a "boxed" product intended to be finished and a service designed to retain players indefinitely. The discussion challenges the common narrative around "dark patterns," suggesting that what looks like malice is often economic necessity or design incompetence driven by the staggering costs of modern game development—such as a single raid boss costing $9 million to produce. David...
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In this episode, host Dirk Knemeyer is joined by co-host David Heron, a veteran game executive known for his six-year tenure at Warner Brothers, to discuss the "great contraction" currently hitting the industry. They explore why thousands of jobs are being lost at major publishers like Microsoft, Sony, and Bungie even as total consumer spending on games remains high. David provides an insider’s look at his own job hunt, the shift from product-based sales to low-risk live-service models, and how the drying up of international institutional funding has decimated the mid-market studio....
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In this episode, hosts Dirk Knemeyer and David Heron sit down with Jake Birkett, the veteran indie developer behind Grey Alien Games. Jake is perhaps most famously known in the industry for his "No-Hit Wonder" philosophy—a survival strategy that has allowed him to thrive as a full-time indie developer for over 20 years without relying on a single "mega-hit". The conversation explores the fascinating evolution of Jake’s career, from his early days creating seasonal match-3 games like Spooky Bonus to his recent breakthrough with the FMV horror-themed Forbidden Solitaire. We delve into the...
info_outlineThe Game Design Round Table
The show is hosted by Dirk Knemeyer and David Heron. In this episode, they dive deep into the current cultural and technical landscape of AI in game development. The discussion explores the "bizarro world" where indie developers face intense backlash for AI use while major corporations continue to use it unscathed. Dirk shares his transition into a "Total Claude" workflow, explaining how he uses high-level AI agents and local hardware like the Nvidia Spark machine to achieve massive productivity gains. Listeners will hear about the shift from "vibe coding" to professionalized AI audits, the...
info_outlineThe Game Design Round Table
In this episode, host Dirk Knemeyer, a long-time game designer and industry veteran, sits down with co-host David Heron, known for his deep technical and design experience in digital games. They dive into the "crisis" surrounding Civilization 7, exploring how a legendary franchise took a "big swing that missed hard". The discussion centers on the "Test of Time" update, which attempted to address player disdain by removing civilization-locked transitions but instead exposed deeper issues of under-resourcing and "minimum viable product" design.
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In this episode, hosts Dirk Knemeyer and David Heron sit down with Mikey Gilder, the Chief Creative Officer of Avantress Entertainment, known for their hit actual play show Legends of Avantress and the massively successful $9 million+ Kickstarter campaign for Neon Odyssey. The discussion explores the intersection of actual play performance and "crunchy" game design, examining how the rise of shows like Critical Role has fundamentally shifted the way players approach tabletop RPGs. Mikey shares candid insights into the transition from hobbyist to professional publisher, the painful lessons...
info_outlineThe Game Design Round Table
Host Dirk Knemeyer, a veteran in user experience (UX) design, is joined by co-host David Heron, a long-time game industry professional known for his work across major console evolutions and mobile free-to-play titles. In this episode, they dive deep into the rapidly evolving landscape of AI in game development, sparked by listener questions from their Discord community. The discussion explores the technical hurdles of AI memory and "drift," the ethical debates surrounding AI-generated art versus code, and the historical parallels between current AI fears and past technological shifts like the...
info_outlineThe Game Design Round Table
In this episode, host Dirk Knemeyer is joined by co-host David Heron to answer a series of deep dives from their community. The discussion explores the technical and philosophical underpinnings of game creation, ranging from the "Wild West" of QA processes to the evolving landscape of global publishing. The duo discusses why mimicking video games might actually be making your tabletop combat feel slow and uninteresting, the "heartbreaking" reality of survivor bias in digital publishing, and why educational games must prioritize fun to survive the scrutiny of "hyper-literate" young players who...
info_outlineThe Game Design Round Table
Join host Dirk Knemeyer and Co-Host David Heron as they discuss Dirk’s transformative first month using Claude. Dirk, who previously avoided technical tools like the terminal, shares how he was "pill-popped" into AI-assisted programming to build a massively multiplayer online turn-based game from scratch. The conversation explores the sheer speed of AI development—achieving nine months of human work in a single afternoon—while also providing a grounded reality check on security flaws, AI hallucinations, and the future economics of game studios
info_outlineIn this Round Table episode, hosts Dirk Knemeyer and David Heron reflect on the most recent season — revisiting major takeaways, surprises, and what realistic success actually looks like in the RPG space today. They dive into the logistics behind creating RPG content, David’s experience exploring different RPG systems like Daggerheart and Mothership, and the rising popularity of solitary RPG play. A thoughtful wrap-up discussion full of perspective, analysis, and honest insight into where the RPG category is headed next.