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Season: RPG - D&D with Mike Mearls

The Game Design Round Table

Release Date: 12/09/2025

Bizarro World: Indie Devs Feel the Fury Over AI in Games show art Bizarro World: Indie Devs Feel the Fury Over AI in Games

The Game Design Round Table

The show is hosted by Dirk Knemeyer and David Heron. In this episode, they dive deep into the current cultural and technical landscape of AI in game development. The discussion explores the "bizarro world" where indie developers face intense backlash for AI use while major corporations continue to use it unscathed. Dirk shares his transition into a "Total Claude" workflow, explaining how he uses high-level AI agents and local hardware like the Nvidia Spark machine to achieve massive productivity gains. Listeners will hear about the shift from "vibe coding" to professionalized AI audits, the...

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Revisiting Civ 7 show art Revisiting Civ 7

The Game Design Round Table

In this episode, host Dirk Knemeyer, a long-time game designer and industry veteran, sits down with co-host David Heron, known for his deep technical and design experience in digital games. They dive into the "crisis" surrounding Civilization 7, exploring how a legendary franchise took a "big swing that missed hard". The discussion centers on the "Test of Time" update, which attempted to address player disdain by removing civilization-locked transitions but instead exposed deeper issues of under-resourcing and "minimum viable product" design.

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Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder show art Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder

The Game Design Round Table

In this episode, hosts Dirk Knemeyer and David Heron sit down with Mikey Gilder, the Chief Creative Officer of Avantress Entertainment, known for their hit actual play show Legends of Avantress and the massively successful $9 million+ Kickstarter campaign for Neon Odyssey. The discussion explores the intersection of actual play performance and "crunchy" game design, examining how the rise of shows like Critical Role has fundamentally shifted the way players approach tabletop RPGs. Mikey shares candid insights into the transition from hobbyist to professional publisher, the painful lessons...

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Listener Questions, AI and the Future of Game Design show art Listener Questions, AI and the Future of Game Design

The Game Design Round Table

Host Dirk Knemeyer, a veteran in user experience (UX) design, is joined by co-host David Heron, a long-time game industry professional known for his work across major console evolutions and mobile free-to-play titles. In this episode, they dive deep into the rapidly evolving landscape of AI in game development, sparked by listener questions from their Discord community. The discussion explores the technical hurdles of AI memory and "drift," the ethical debates surrounding AI-generated art versus code, and the historical parallels between current AI fears and past technological shifts like the...

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Listener Questions May 2026 show art Listener Questions May 2026

The Game Design Round Table

In this episode, host Dirk Knemeyer is joined by co-host David Heron to answer a series of deep dives from their community. The discussion explores the technical and philosophical underpinnings of game creation, ranging from the "Wild West" of QA processes to the evolving landscape of global publishing. The duo discusses why mimicking video games might actually be making your tabletop combat feel slow and uninteresting, the "heartbreaking" reality of survivor bias in digital publishing, and why educational games must prioritize fun to survive the scrutiny of "hyper-literate" young players who...

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Design Talk - Exploring Claude with Dirk & David show art Design Talk - Exploring Claude with Dirk & David

The Game Design Round Table

Join host Dirk Knemeyer and Co-Host David Heron as they discuss Dirk’s transformative first month using Claude. Dirk, who previously avoided technical tools like the terminal, shares how he was "pill-popped" into AI-assisted programming to build a massively multiplayer online turn-based game from scratch. The conversation explores the sheer speed of AI development—achieving nine months of human work in a single afternoon—while also providing a grounded reality check on security flaws, AI hallucinations, and the future economics of game studios

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Design Talk - Buried Giant with Cole Werhle show art Design Talk - Buried Giant with Cole Werhle

The Game Design Round Table

Join hosts Dirk Knemeyer and David Heron as they welcome back Cole Werhle, the designer of hits like Root and Oath. In this episode, Cole details his major career move from Leder Games to founding Buried Giant Studios. He explains his unique business philosophy of making “fewer games more slowly” to focus on dense games and sustainable creative infrastructure. The conversation explores how digital playtesting revolutionized his design process, the development of his massive project Arcs, and his insights on why the board game industry should remain "small and homey" compared to the...

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Design Talk - Exploring Nevaros with Raven Zachary show art Design Talk - Exploring Nevaros with Raven Zachary

The Game Design Round Table

Hosts Dirk Knemeyer and David Heron are joined by Raven Zachary, a veteran tech executive and product leader known for his work in spatial computing, AI, and the internet industry. This episode explores the intersection of traditional game design and modern technology, focusing on Raven's new project, Navaros, a persistent browser-based game (PBBG). Raven shares how he utilized AI-assisted "vibe coding" to build a complex maritime exploration game without being a professional programmer, spending over 300 hours iterating with AI agents. Listeners will learn how to use AI as a "research...

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Design Talk - NYT Games with Rohit Crasta show art Design Talk - NYT Games with Rohit Crasta

The Game Design Round Table

Join hosts Dirk Knemeyer and David Heron as they welcome Rohit Crasta, a longtime game designer and former lead designer of Wordscapes who now serves as a lead designer for the New York Times. This episode dives into the design philosophy behind the New York Times' latest social word game, Crossplay, and how it seeks to fill a gap in the market by offering a "pure," high-quality experience free from heavy microtransactions. The discussion covers the transition from casual mobile games to the NYT’s unique "daily ritual" ecosystem, the technical hurdles of native app development over using...

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Civ Series 13 - Rogue Hex with Reed Erlandson show art Civ Series 13 - Rogue Hex with Reed Erlandson

The Game Design Round Table

In this episode of the Civ Series, hosts Dirk Knemeyer and David Heron sit down with Reed Erlandson, designer of Rogue Hex. Reed shares the inspiration behind the game and how its hex-based system creates strategic depth and emergent gameplay. The discussion explores balancing complexity with accessibility, building meaningful player choices, and designing within the civ-style framework while still innovating. Packed with thoughtful design insights and practical lessons, this episode is a must-listen for fans of strategy games and system-driven design.  

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More Episodes

In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, and the role online discussion plays—both positive and problematic—in shaping the hobby. Mike also shares his current design approaches, thoughts on accessibility for players of all backgrounds, and how to encourage strong GMs and engaged players. A packed conversation filled with insight for designers and longtime D&D fans alike.