Gaming with Edo on Overworld Games Experiments - Ep. 72
Release Date: 09/21/2018
Board Game Business Podcast
John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Brieger Creative - John Brieger on Twitter -
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Learn why your game needs development help with professional developer, John Brieger. References: Brieger Creative - John Brieger on Twitter -
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We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours! Dustin Schwartz Rules Editing: The Game Crafter Sanity Test:
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In this episode, we re-visit our list of top places to find art for your prototype. Links: The Noun Project: Nasa: National Gallery of Art: Public Domain Smithsonian: Public Domain New York Public Libraries: Pixabay: GameIcons.Net: Flicker: Patreon:
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Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020. Resources: Good Cop Bad Cop Online - Tabletopia - Tabletop Simulator - Board Game Arena - BoardGameArena.com Roll20 - BoardSpace - boardspace.net
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In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - Dropbox - Card Creatr - Component.Studio - Paperize - Multideck - Pages - The Game Crafter Art Store -
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We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game. References: Bitly Link Shortener - Google Link Shortener - Google Analytics - Facebook Ads -
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Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US? Thanks to for editing this!
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How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now. Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Growth of games at conventions 1) Distribution is harder
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Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through! 5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.
info_outlineEd Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter -- and how games have done in terms of profitability and copies sold. Going through what went well and what didn't may give other creators some insight into what they should and should not do.
Video Version: https://youtu.be/xMkEDTgVk5w