Tomorrow's Legends
Rex Mason seems to have it all. He has a well-paying job at Stagg industries. The boss’s daughter, Sapphire, is his fiancée. He is even friends with a Green Lantern, John Stewart, where they spent time together in the Marine Corps. But it all comes apart in a literal train wreck. Rex’s boss Simon Stagg, along with his pre-historic henchman Java, are up to no good. Stagg is trying to create the perfect worker who can survive in any environment. The project is called Metamorpho, but the issue is he needs a test subject to prove that his idea works before he can sell it. After the train...
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Morgaine le Fey and Mordred are out to take Camelot and make it their own. Jason Blood has been cursed for helping her and now as Etrigan seeks to stop her. She is determined to make his world a kingdom for Mordred. She is searching for the philosopher’s stone to power her domination. Jason enlists Batman’s help, but she is too much for them. The League is called upon to help. But Morgaine captures the mind of J’onn. She promises him his family and home back if he brings her the stone. The League must fight off Morgaine, Mordred and J’onn to save the world. Etrigan’s past helps...
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Lex finally has Superman where he wants him. So, he starts monologuing about how he did it. Much to his surprise it is Martian Manhunter. The League has enough to put him away, but they must catch him first. During his getaway attempt, he suffers a seizure, and immediately Superman is concerned and rushes him to a hospital where the doctor tells him he has poisoned his blood from carrying the Kryptonite all these years. There is no cure. In prison, Lex is struggling under the weight of the thought of death, the music choices of the Ultra-Humanite, and the fact he can’t get his revenge on...
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Hello Legends! Yes, we can use that title this week. Thanks to Lex Luthor, part of our League gets transported to a different reality. One where John Stewart's childhood comic book heroes are real. The Justice Guild of America are a version of the Justice Society. The JGA and the League start fighting but end up as allies. They team up to fight the schemes of the Injustice Guild. But they cannot catch a break the villains get away and Flash and Black Siren are captured. Things are not what they seem. John is getting visions of a post-apocalyptic world. They keep seeing the...
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Take me back to Paradise City er Island, where the grass is green and the women have style and are strong. It seems Diana is not the only Amazonian who has left Themyscira. Aresia has come to man’s world not on a mission of peace, but a mission of death. Aresia has gathered the Injustice Gang (Star Sapphire, Tsukuri, Grundy, The Shade, and Copperhead) and is using them to collect technology, gems, and more from Gotham City. But when the men start to question her plan, she gasses them. She is making an antigen that infects and kills only men. As a child, she escaped a...
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The League is back on Earth, but they encounter some things they could not expect! Talking Gorillas, mind control, and a hidden city in Africa are just some of the surprises. Gorilla City is protected by a force field that makes it look like a mountain. The city is populated with evolved Gorillas with advanced technology. One of their own, Grodd, has made a play for power but was thwarted, and so he escapes to the U.S. With the help of scientist Dr. Sasha Corwin, he is using mind control to build the Gorilla City shield in Central City. The Flash and Green Lantern are...
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Welcome back Leaguers! Superman & Martian Manhunter are keeping the Earth safe from rogue asteroids. But it literally backfires on them, and they are knocked out. Alien slave traders scoop them up and take them to be contestants on War World. Mongul is the leader of this world, and he could use a Earth history lesson. Because he is using the War World fights to distract his people from their lack of food, medical care, and power needs. His champion, Draaga, is defeating all the other contestants. Superman and Manhunter try to escape but the shield keeps Clark in....
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Hello Justice Leaguers! Wonder Woman has been away from home for 8 months. At Superman's urging, she decides to go home and face the consequences of her actions. She was expecting an icy homecoming, but was faced with a stone cold one. Themyscira is in ruins and all of the Amazonians have been turned to stone. Felix Faust, disgraced archeologist and power-hungry magician, has taken the island on behalf of his master, Hades. Faust makes a deal with Diana, gather the pieces of the Key to Tartarus and he will free the Amazonians. The League agrees to help her while Batman does...
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The Justice League heads under the sea to help save a U.S. sub that encountered the wrath of Atlantis and their king, Arthur Curry a.k.a. Aquaman. Superman urges him to make his case to the world, but his demands are too harsh. We have the assassin, Deadshot, trying to take him out as part of a coup against his leadership by his half-brother Orm. Aquaman sacrifices a hand to save his son. Then he and the members of the League must race to the North Pole to stop Orm from setting off a doomsday device that will drown humankind. It takes the teamwork of Green Lantern, Batman and Aquman to save...
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The Justice League has journeyed across space to help John Stewart in an intergalactic trial, and we're following along! The Manhunters, robotic lifeforms who were the precursors to the Green Lantern Corps, have come to Earth seeking out John Stewart. The League tries to stop them before John turns himself in. He is then taken to an alien planet for judgement as he is accused of destroying a planet while doing his duty as a Lantern. Unfortunately he admits to his guilt of the crime. The League does not believe it. Flash risks the death sentence to defend him. Superman & J'onn...
info_outline300 EPISODES! We are so thankful that this show that started in 2016 is still going. Along the way we have added hosts and become a podcast network. We are grateful for our listeners who have become friends. We are grateful for the community built around this podcast. We have had fun covering Legends of Tomorrow, Stargirl, Superman & Lois, The Flash, Jupiter’s Legacy, X-Men ’97, and The Tomorrow People. We have other shows we are looking forward to covering. But none of this would be possible with our you our community of listeners!
The Waverider has crossed us over to a new reality. One where the Tomorrow People, with telepathy, telekinesis, and teleportation abilities, are on the run from the secret government task force, the ULTRA organization.
In this episode we see teenage Roger saving Jed from a bullet. It is an act that set Jed’s live in motion. Through flashbacks we see the brothers experimenting and testing Rogers powers. A next step is need. Jed connects them with Hugh Bathory. He is a powerful and driven person with a vision. He coins the term Tomorrow People, because he is one. He has grand plans to help the world with the powers of the Tomorrow People. But Jed demands part of the research go to helping to give humans powers. This sets the two on a adversarial path.
Jed convinces Stephen the only path to end the war is killing Bathory, The Founder. They need John to kill him. It takes some hard conversations between Jed and Stephen and Jed and John, but they move forward. In the end it takes Jed & TIM hacking The Founder’s security, Cassie distracting her dad, and a battle for John & Stephen to get to him. But in the end The Founder says all of this was Jed’s plan to drive a wedge between them. He says he and Roger built the machine to help the Tomorrow People move forward. Cassie pushes Stephen out of the way and John fire the gun. The Founder deflects it and it hits and kills Cassie. Jed is on the run, and we don’t know who to trust.
Cara is getting flashes of a new Breakout. She is in her head just like Stephen was. Tim helps narrow down the location to Lincoln Center. Cara and Russell find her. The ballerina breakout is Cara’s sister Sophie. Sophie is talented and has been working hard to shine as a ballerina. The powers are nothing that she wants. The sisters reconnect and with the help of Astrid, Sophie sees who Cara really is. Cara cannot crush her sister’s dreams and imprison her in the Tomorrow People’s life. So, she has Stephen wipe Sophie from ULTRA’s data base. With the help of a D Chip bracelet, Sophie can live her life.
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