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Michael Goodman: Designing within Limits – The PASport VO

The Pro Audio Suite

Release Date: 01/30/2024

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More Episodes

This week, we delve into Part Two of our discussion with Michael Goodman of Centrance. We get into the nitty-gritty of the intricacies of creating the PASpport Vo, and the benefits of maintaining simplicity in design by restricting the device to just six knobs, which enhances ease of use for podcasters and voiceovers alike.

#VoiceOverTechTalk #ProAudioSuite #DesignSimplicityInAudio

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Summary
In the latest episode of The Pro Audio Suite podcast, we delve into Part Two of our insightful discussion with Michael Goodman. The focus is on the nitty-gritty of audio equipment design, specifically the intricacies of creating the Passport Vo. Goodman highlights the benefits of maintaining simplicity in design by restricting the device to just six knobs, which enhances ease of use for voiceover artists.

The conversation also explores the challenges and considerations in pricing and product functionality, like the decision to enable the Passport Vo to work with external preamps. Goodman provides a candid look at the rapidly evolving landscape of audio interface protocols, such as the impending obsolescence of the lightning jack in favor of USB-C and the limitations of ASIO on Windows.

Listeners will gain unique insights into the manufacturing process, from the adoption of a platform strategy to the precision of creating 3D printed parts. Goodman discusses the shift to new USB chips due to discontinued ones and reveals how smaller manufacturers are playing a key role.

For those interested in the technical aspects of audio equipment production and design choices that impact both the user experience and future compatibility, this episode offers a wealth of knowledge. Tune in to learn from Goodman's expertise and stay informed on the latest in pro audio equipment design.

#VoiceOverTechTalk #ProAudioSuite #DesignSimplicityInAudio


Timestamps
(00:00:00) Introduction with George Wittam and Robert Marshall

(00:00:32) George Discusses Design Limitations

(00:05:22) Unique Tools for Voiceover Artists

(00:08:44) Flexibility of the English Channel Passport

(00:11:56) Apple's Lightning Jack Obsolescence

(00:16:23) Challenges with Apple's Developer System

(00:21:36) Michael on the Passport VO Analog Mixer

(00:25:04) Progress on USB Chip Prototyping

(00:28:48) DIY Circuit Board Manufacturing

(00:33:15) Handling Tiny Components on Circuit Boards

(00:35:48) Michael Inquires About Custom Faceplates

(00:38:27) Closing Remarks and Acknowledgments

Transcript
Speaker A: Y'all ready?
Speaker B: Be history.
Speaker A: Get started.
Speaker C: Welcome.
: Hi. Hi.
Speaker A: Hello, everyone to the pro audio suite. These guys are professional.
Speaker C: They're motivated with tech. To the Vo stars, George Wittam, founder of source elements Robert Marshall, international audio engineer Darren Robbo Robertson, and global voice Andrew Peters. Thanks to Triboo, austrian audio making passion heard source elements George the tech Wittam and Robbo and AP's international demo. To find out more about us, check ThePro audiosuite.com. And this is part two of our talk with Michael Goodman. In this episode, we pick up where we left off and we talk about the passport Vo.
Speaker A: I like the fact that there's a restriction to the design. Like, Michael had to decide what those six knobs could do or not do. And so it wasn't like, oh, let's just add more knobs. Let's just make it bigger.
: I did add more knobs in the black cab. It's got nine.
Speaker A: Just kind of pushing squeeze nine in there. Yeah, but no, that's the beauty of when we made the passport. We did not add more knobs. We forced ourselves to work within that restricted design space and say, we have six knobs. We need to do everything we need with these six knobs. If there's more than six knobs, how do you expect an actor to understand what the heck the thing is doing as you add more and more?
Speaker C: Yeah, yeah, I agree.
: See, we should have looked at the black cab when we were asking for stuff.
Speaker C: Yeah.
Speaker B: I have a funny feeling Michael's answer would have been the same.
: I think it's an excellent way of building simplicity into it, and really also, it makes you go through the design process. And I think it was a fun thing with the passport was exactly that. Because at first it was like, so many things. Add another knob, add another knob, and then you have to go through that slightly painful but sharpening process of going, like, we can't only have six knobs. How are you really going to do this?
: It's interesting. When I was younger, I geeked out a lot on the japanese culture specifically. I loved their propensity for making small pieces of art. Right. The whole idea with the ice sculpture, art should be ephemeral. It should be there, and it's not there anymore. Right. And then the whole idea with writing a poem on a grain of rice, et cetera. I love compact things. And when we started making hi fi products, we also make some headphone listening products at sentrance. I traveled to Japan a lot, and I attended these hi fi shows, and I noticed how people are focused on completely different priorities there. Because apartments are very small in Japan. And therefore nobody buys a traditional stereo system with big speakers and all that. Everybody essentially listens in headphones in a tiny little spot, usually on a train, on their way to work or back home. So that culture creates a necessity for smaller things. And then for some reason, it just kind of stuck with me. I like when, essentially, when you travel, you don't want to log around a 19 inch rack or even like a 500 series lunchbox thing. That's the way we're trying to make these things small. But getting back to passport vo, the restriction there was basically the same one that was popularized by Henry Ford, who said that you can have your Model T in any color as long as it's black. Yeah. So basically, we have this box, and whatever you want to have must fit.
Speaker C: In the box, which was good. And it was an interesting exercise, me being the guinea pig who potentially is going to be the person who uses this. Know, I didn't want it too technical and trying to get the terminology something that people like me would understand. So that was an interesting exercise for all of us as well.
Speaker A: There was a lot of pushing and pulling between the Andrew Robert hemispheres of the design team.
: There was?
Speaker C: Yes, that's right.
: Yes. I was wanting to keep it flexible and let it do more things. Be both. The. For instance, I wanted to be the interface that you could take on the road or leave in your control room and run it as your whole studio interface, or have it in your booth. And it could work in any place. And Andrew was like, I just want to travel with this was.
Speaker C: It was kind of interesting because we were the polar opposite. So you had Robert on one side, me on the other side, and George and Robbo in the middle. George particularly, trying to make sense of.
Speaker A: Our nonsensical and the filter. And I was trying to condense down everything. What they wanted to George was the traffic Michael. So that Michael didn't end up having to be the traffic cop. It got out of control at one point, expand at one point. Remember distinctly, I was like, wait, I was supposed to be protecting my.
: I think that was important, giving Michael one point of communication. Because it would have been maddening for him.
: Exactly. Well, I have to say, I actually enjoyed the process. I mean, there was a lot of creativity and ideation throughout the whole thing. And if you have. I love ideation myself. So I'm not really necessarily against it, opposed to it, as long as it eventually comes to a solid, well defined feature. Set, which I think we have. So that whole process that worked very well for me. And I do appreciate George coming in as a traffic cop and essentially directing.
Speaker B: A lot of that traffic and an architect as well. Can I just say, with all the drawings that he had to do, I.
Speaker A: Had fun trying to figure out a way to draw a signal flow diagram, which I'd never really done anything. And I know there's proper nomenclature and symbolism and all sorts of stuff in drawing one. I didn't know that, so I just did my own thing. But it really was cool because it helped me tremendously see it, understand what goes to what. And we revised that signal flow diagram. Oh, jeez, I don't know, seven or eight times, probably.
Speaker C: Yeah, probably a lot more.
Speaker B: A million times.
: I think it was the blend of having the signal flow diagram so you could really see what was exactly going to happen combined with the mockup of the final device so you could get an imagination of how it was really going to work in the field. I think we really came up with something that fits sentrins in the sense that it fits, obviously, the form factor, but it's super flexible and unique. You're not finding this absolutely any other interface.
: No, I think it'll continue to be unique because it is so purpose built that other manufacturers will look at it and go, why?
Speaker C: That's right, exactly.
Speaker B: Because there's nothing else out there that's been purpose built for voiceover artists. I think that was the initial motivation. For years, voiceover artists have had to take stuff that's built for music, for music engineers, and rework it to make it for voiceover.
: And it seems like this is such a niche industry that a larger manufacturer might not necessarily see a lot of business potential there. So I think that was a good match between our size being a smaller company and then a market being smaller that we were like, okay, that makes sense.
: I think you see that in its price point.
Speaker C: Yeah.
: Someone who's looking at it really basically goes, I can get a two channel USB interface, two microphones USB interface for $100.
: No, this is not that.
: If you see that in there, then you're not seeing what this is.
Speaker A: Yeah, it's not for you. There's almost like when you set something at a price point, you're trying to give a very clear, I mean, not only you're saying that it's worth it, obviously, but you're making a very clear statement that this is priced for professionals and it's worth every penny to a professional who will understand the value. And we've already had people stand up and say, I believe it. I see what you're saying. And they've blunt down the cash.
: And let's be honest, for a working voiceover professional, not everybody, of course, but a lot of those guys can make that much money in 15 seconds.
: Pays for itself in one gig.
Speaker A: That is true.
Speaker C: Exactly.
Speaker A: We knew that pricing was going to be tricky, but we also knew that we had a restricted space in which we had to work. We wanted the value to be there. But we also have to make a profit. Michael has to make a profit. We had ideas that would have driven the price even higher quite a bit that we could have implemented, but we didn't want to do that. There's a certain point where we thought, let's keep it under that.
: Well, I remember one was how we handled the, and this is actually something I have a question with, with the English Channel, we wanted to make the passport flexible enough to use an external preamp instead of the built in one. And I know that was important to Andrew. And one of the things I find with the English Channel is that when you come out line level XLR and you go into the courtcaster, turning the courtcaster down is not enough. You got to pad the other stages beforehand to get it because you're kind of feeding a mic pre into a mic pre. And I remember that was one of the things where we had to accept that we were going to go through that chip, if I remember right, and we didn't get a pure bypass of.
Speaker A: The mic because that was going to raise the parts count and the cost in other ways. And it was such a, the switching, it was something where it was going to add cost to make a very small percentage of users.
: It would not have made a difference to most users.
Speaker C: But even based on that, I have to say that if you look at the new Neumann interface, how much is that thing?
: Like one, $200, right?
Speaker C: No, more than that. It will be like over 2000 us.
: 18, from what I understand.
: 18, yeah. I'm sorry. And it doesn't do as much as the.
Speaker C: And also when you're talking about having, bypassing the internal preamp, it doesn't.
: Oh, really?
Speaker C: It doesn't. Like, nowhere on that new Neumann interface can you bypass a preamp.
Speaker A: Fascinating.
: I would wonder if that's a subject of pride. We give you the best preamp in the land. Why would you want to bypass that?
Speaker B: I would suggest that would be the case, yeah.
Speaker A: Well, the irony is that they sell a preamp like they sell a very expensive preamp. Outboard preamp. So you would think that they would have that.
: Do you want to know what device that is? It's the reincarnation, it's the perennial. It's like a locust that comes out of the ground every eight years. And the last one that emerged out of the ground was the mini me.
Speaker A: The mini me from Apigee.
: The apigee mini me. Yeah. Badass preamp. Badass converter.
Speaker A: Yeah. And soft clipping.
: It had that limiter but really expensive interface that's just going to. I'm expensive. I'm going to be the best kind of thing is what it's trying to be, but it's not flexible.
: Mini me is not a convincing name.
Speaker A: If that movie hadn't come, I'm sure.
: When that movie came true, but really, the mini me, it wants to be the original ad 1000, which I have several of those. And those are great.
: Yeah.
Speaker A: But they don't use Firewire or USB. Right.
: The mini me, I believe, is USB.
Speaker A: Are you sure? I don't think so.
: I'm pretty sure it runs as USB and a separate pre, but I don't.
Speaker A: Think it has any protocol. See, that's the thing. As soon as you add a protocol to the unit, like a USB protocol, a firewall protocol, you're now dating your product. It is now locked in time. It's now going to be obsolete at some point.
Speaker C: Correct.
Speaker A: Like this happened. Firewire. Actually, Firewire just became officially obsolete with, I think, Ventura, if you have a Firewire device.
: So even if you have like a firewired, a thunderbolt adapter, it doesn't matter.
Speaker A: They dropped off the protocol. It's gone. Poof.
: Well, the lightning jack is about to go the way of the dodo.
Speaker A: Yes, that's right.
: Really?
: Because of Europe.
Speaker A: That's a whole other can of worms. Right, Michael? Because I know you spent a long time dealing with the lightning port and the. What is it called? Made for Apple MFA?
: Mfi. Mfi. Made for iPhone.
Speaker A: Right. Made for iPhone. And wasn't that like a major stumbling block to getting the first mixer face built and designed?
: Correct. We started down that path in our hi fi devices because we wanted to make these headphone amplifiers that plugged into the phone because a lot of people started moving their music collection onto the phone and using the phone as the playback device. And then that kind of translated into recording products as well. So Apple decided to keep that walled garden ecosystem all to themselves. And then as a manufacturer, making a peripheral device, a product that would interface with the Apple iPhone, iPad, et cetera. You had to go through a lengthy bureaucratic process to establish yourself as a registered developer, essentially in the MFI ecosystem. And they policed that hard to the point. I mean, it got ridiculous. So the lightning jack actually is quite sophisticated. There's a chip inside and that chip has a serial number, a laser etched serial number inside. So every lightning jack in the world has a unique serial number. Believe it or not, this information is less relevant now. But it used to be relevant before. So what had happened is if there was a cable, a lightning cable, lightning to USB, that was not made per spec, any cable that you made as an MFI manufacturer had to be certified by an Apple approved lab and it had to do all the things that a lightning cable had to do.
: It was very annoying when they started.
: They enforced it all the time. And then what they ended up doing is there's been a plethora of chinese cables that were not approved. So Apple was able, because they actually had control over the chips inside of the lightning checks, they were able to remotely disable cables.
Speaker A: Wow.
: And then we still get these calls. It's like, man, I plug this lightning to USB cable into your product and it doesn't pass audio. It's your product. No, it's the cable. That cable just hasn't paid the fee. And by the way, you had to pay the fee to Apple. If you were MFI developer, the manufacturer of that cable either didn't pass the test or didn't pay the fee or whatever and their cable had been remotely disabled, which is bizarre. But that went on for a while and after a while we were know we're too small to be able to deal with this because there were like constant updates.
: So then you just have to get your own interface adapter so you couldn't plug straight into the phone anymore. You had to have some stupid dongle so Apple could get their fee.
: They got their fee one way or another. But now, thanks to Europe, it's just going to be USBC and the whole lightning adapter is no more.
Speaker A: Oh, so let me ask you, this is the MFI certification, whatever you want to call it. Is that now dead because of USBC or is it still in there somewhere?
: There is no special communication happening anymore because USBC is supposed to be generic. You had to announce yourself and you had to be in the database and that's how they tracked you essentially. But now there is no communication there. And then, so now it's just like a Windows machine. You plug a peripheral, a USB peripheral into a Windows machine. And if it's a generic peripheral, it pulls up a generic driver and knows what to do, knows how to work with it. With Mac, it's been like that forever. And they've written great drivers, a lot better than Windows. So that any audio interface, you plug it into a Mac, it works right away.
Speaker A: Yeah, as long as it's core. What do they call it? Compliant or core audio compliant?
: Core audio. Core. Audio compliant, right, exactly.
: And then. So it's going to be exactly like that with the iPhone and iPads. Been like that with the iPad for about a year now. So just one less hurdle to jump over, which that's progress. Yes. And that's good, because we had this conversation the other day when you were coaching me on how to make the proper connections here, and I was pulling my hair out, trying to get things working, and I realized that it works in this environment, not in that environment and all that.
Speaker A: Oh, my gosh. Honestly, when I was writing that, I went down the rabbit on the developer page of Apple. Right. To understand better how the system works. And there was like seven distinctly different and unique modes of operation.
: Because it's trying to make all these decisions for you. It's like, can we interrupt this phone call? Can we interrupt this movie?
Speaker A: Right, right. Oh, my gosh, it is so complicated.
: It is pretty annoying.
Speaker A: It's all complicated on the developer side so that you, the user, don't have to think about it, but they make those decisions for you. And that's what runs us into trouble as pros. I wish, again, because of iPhone 15 Pro and the new chipset, maybe this is going to change. But yeah, I wish we could really control our devices and say, I want to use this as the input. I want to use that as the output. I want to send this over here.
: On the Windows side, there is this protocol that's been around for a while called ASIO. ASIO is the one that is direct to device. It was developed that way a long time ago.
: It was made by Steinberg.
: Yeah. And that would not be interrupted if you're playing a YouTube video or phone call comes in. Your session continues to be solid. Nowadays.
: The problem with ASIO is that it can't share very well.
: The whole point of it is that you shouldn't share. It should be like point to point, indestructible. You know what I mean?
: On the macOS, it's got it with core audio where it shares it just fluidly yet. And the only thing that you have to make sure of which is the same with any situation is you just keep. If I'm sharing it, we have to agree on what sample rate we're going to be at. The device can't be at more than.
Speaker A: One sample rate, but there's still weird stuff on the Apple side. Where is the volume up and down button on the keyboard going to change the output level of my device?
: Exactly.
Speaker A: I don't know. Is the gain, input gain setting on Mac OS going to be effective on the input level?
: Or would that be if that device is set as the output in system preferences, then your knob becomes a control if that device is controllable. Not all devices are controllable. And you'll see that some of them, if you select them as the output, the slider becomes grayed out.
Speaker A: But who decides that? The manufacturer of the device, the writer of the driver or the Mac audio.
: Stack or whatever, that's the device.
: In reality, it's everything. It's a little bit of both. So some decisions Apple has to make, some decision manufacturer tries to make, but then Apple could reverse those decisions at their own volition. Anytime you have a competition between a whole bunch of sound sources, like phone movie playing, another movie playing in this other window, and then your audio thing, the system has to decide what's the priority, which of these programs really has to be streamed and which other ones have to be muted, or do you want to just mix everything together? Which is kind of madness, right?
Speaker A: Yeah. IPhone does some weird stuff like, I know we're going down a rabbit hole.
: It's very useful. It's like the way a Nexus device works. They're like patch cables. And if you send two devices to go out the same patch cable, it just mixes everything together. The Wasopi Windows driver is a little bit more flexible and a little bit more core audio like than mixes.
: It mixes everything, and they worked hard on doing that. Here's a problem, because it has to mix so many different streams, again, from these movies and radio stations and everything else that you could be listening to and watching at the same time in the same Windows computer. What they do is they have to align the sample rates from all these different sources. The process of aligning the sample rates results in a delay in latency. So that's completely inapplicable to music recording. Robbie would know about that. And then, so if you're watching a movie and the sound comes in 30 milliseconds later, you don't know it. It doesn't matter if you're recording music and sound comes back 30 milliseconds later, it ruins the take.
: So I wonder if the latency in Wasapi is similar to the latency in core audio. Because anything that's native, every audio engineer knows it's more.
: It's a lot more. In Wasapi, core audio is just very well tuned.
: It's like Wasapi and fast. It's like Wasapi and ASIO combined in a way.
: Wasapi generally introduces delay, and it introduces a lot of convenience at the price of the delay, whereas ASIO is as little delay as you can have. So essentially, the delay through the computer is about two milliseconds each way, and then the rest of it is the interface. But it's point to point. There are no decisions to make, so there's no pausing to think whether we should do it this way or that way. That's the beauty of ASIO, and core audio is very much like that.
Speaker A: Since we're talking about Windows a little bit, is it too early for you to tell us, Michael, when you connect the passport Vo with its two USB buses or two USB interfaces to a pc, is the best choice for the user, in most cases going to be, what do they call it? Mme or Windows classic wave driver or direct sound. What's going to be the optimal setting? Do you think?
: Wasapi usually is the best if you know what you're doing and you're not sending several different streams into your interface?
Speaker A: Right, right. And you won't be, because with this design, each USB bus is basically a simple two in, two out. Exactly interface. Right. So the hardware, all that mixing that we try to do with software, and sometimes not very successfully, is being handled in the analog domain or internally inside the unit.
: Right.
Speaker A: So we don't have to even worry about that anymore.
: That was a very smart idea or path.
: That's the beauty of it. No drivers? No, yes. Nothing to. That's the goal.
: Yeah. You could have two separate applications running at the same time. One could be sharing applications such as source connect. The other one can be a recording application such as DAW, local DAW.
Speaker A: And then Adobe audition is a popular choice on Windows.
: Those applications could actually meet inside of the device, inside of passport Vo, and not really conflict with each other as they would be if you were trying to mix inside the machine.
: This is why we did it, because on Windows, this ability to have two applications use the same device at the same time can cause huge tech support issues. Huge. And one approach is to basically have someone like George help you out and figure it out. Going into drivers and turning them off of exclusive mode and things like that. And then crossing your fingers that it works.
Speaker A: No, I have. Mike McConaughey will do that. I won't touch that stuff anymore on Windows.
: Or just do it this way and dedicate one interface to one application, the other interface to the other, and then do all your cross patching and your blending and the analog domain with.
: That's unique. Nobody else does that, right.
Speaker A: And that internally. Michael, just to make that really clear, it's an analog signal path, that's all. It's staying completely analog?
: Yes. It's an analog mixer which has two inputs which happen to be digital streams from the computer.
Speaker A: But they've been converted from digital to.
: Analog to analog and become analog. Mixing in analog introduces zero latency. It's that old technology. We're going back to the british invasion. And it's seamless, essentially. There are no conflicts when you're mixing an analog.
Speaker A: Yeah, no sample rates to coordinate.
: George? It's a bit like when you use the Bering interface to plug externally back.
Speaker A: Into someone else's problem solver.
: It's that, but it's all in the box with knobs and switches to control it. Instead of like, you could have your.
Speaker A: Doll running at 24, 96, maybe 24 bit 96. And you can have your zoom or source connect running at whatever the heck the client wants, sample rate it needs to be. And they will not step on each other's toes at all. You don't have to worry about that.
: Yeah, that's completely transparent in the analog domain. So I think that was a brilliant move.
Speaker A: I can't wait. That's such a cool thing.
: Hey, listen, I can't wait either. So a small development on that front. I know everybody wants to know status. As mentioned before, we have three separate paths here. And we're about to choose one with regards to the actual USB chip. So I've laid out all of the analog circuitry. It's already done. So all that mixing that we've just talked about, that's all already in the design.
Speaker A: Cool.
: It's designed and it's waiting to be prototyped. I am pausing and not sending this to prototyping because there's one additional block that needs to be finalized. And that block is the USB portion of the design. Actually, there's two USB portions of the design because, as we just said, there's two USB ports and there's two different computers that you could connect this thing to at the same time. And then it would then blend between the signals from those two computers. So for the USB chip that goes inside of there, the two USB chips, we learned recently, unfortunately, that the chip that we've been using for like twelve years or so is now out of production. And the manufacturer does have a newer version, but it's larger and more expensive. But larger part is more important here because, yes, we do have that small box and it just wouldn't fit. So we started a big search for another chip. We found a manufacturer in Taiwan, which is a smaller manufacturer, and it makes a chip that is smaller also. And that seems to fit the bill. But we wanted to make sure that we kind of wanted to vet them.
Speaker A: Yeah, you don't just slap any random chip in there and hope for the.
: You know, it's like a couple of guys in an office. Are you going to be around next year? So I have a friend in Taiwan who visited them yesterday and sent me a lengthy email. Anyway, so he visited them. He lives in neighboring cities. It's an hour drive for him, not that big a deal. So he popped over and he had a meeting and he said it was a very pleasant conversation. Taiwan is where they make all of the chips pretty much in the world these days. So they use a couple of foundries. Foundries. A plant that makes chips. And then, so they use two very reputable suppliers for that. And everything is well tested. I was like, do they test these things? How's the reliability? Do they have any large customers? Turns out this company is not well known in America, in the west yet, but they are known in China, and they're shipping significant volume into China. So I think there's the reason to believe that it's going to be a reliable supplier. And so my friend there in Taiwan who actually works for large contract manufacturers, like, yeah, you should go ahead and work with them. Not a problem. I don't see a problem.
Speaker A: Milestone moment right here, folks.
: Just happened to yesterday, as a matter of fact. So we're like, oh, okay, well, then, thank you. So we're not concerned about their longevity and all that. So there was also a third path, which was there's still a stock available of the old chip that's gone out of production and we can put that in there. But that would just kind of be a step backwards, putting something in the product that you know is not going to be made anymore.
: Are there any features on the new chip? Like, it goes up to 384.
: It does.
: Does your taxes.
: It does do your taxes. That would be important. But the 384, I think less so I'm joking, of course, because who needs 384 in real life? Audiophiles love their 384. Except there's no content to play. But you got to buy your DAC.
: It's the album of mouse farts.
: To each his own.
Speaker C: Yeah.
Speaker A: One other thing I want to touch on before we wrap it is I also know that you have invested in a rapid prototype, or what would you call it, a prototyping.
: You can make your own boards now.
: Right? It's a pick and place machine. That's the official name.
Speaker A: Pick and place. Got you.
: Yeah. Electronic components these days don't go through little holes in the side of the pc board. Instead, they're planar. Yeah. They're just put on the surface. And some of these components are smaller than 1 mm by 1 mm. They're really tiny.
Speaker A: Yeah.
: And then it used to be ten years ago that they're larger. Maybe three, four, 5 can actually use tweezers and just put them on the board yourself. It'd take forever, but you could do it right. And then you'd put this whole board with all these components that you just very carefully put on the board, and you would put it inside of an oven and heat it up for about ten minutes. There'd be a particular heat profile, and that would solidify all of the solder and then connect all the components together. And after you had a board for prototyping, that was a thing to do. Nowadays, components are so small that even if you have a magnifying glass, if you partied the night before, your hand is not as steady anymore. So therefore, assembling these things. And I'm not saying that people should not party, but it kind of puts a cramping your style anyway. So this automated pick and place machine that we have now does that for you. It's a robot, and it just kind of like, has a tiny little suction cup at the end of a needle. So it just moves over the hand, moves over to where you have your components on a reel. They're in a bobbin. This is reel. And it just picks one up by applying a little bit of suction, kind of sucks it out of the reel and then moves it to an appropriate place on the board and just kind of releases gently. And it can handle things that a human hand cannot handle. So from that standpoint, it's a huge benefit. And it actually does it fast, and it doesn't party the night before, from what I know, it doesn't ask for.
: Raises and it doesn't.
: Yeah.
Speaker A: So I have so many questions. I mean, I'm dying to see one of these working in action. I'm sure I could probably find it on YouTube. But how long does it take to populate a board that would go inside the mixer face or pork?
: About ten minutes at this point.
Speaker A: Wow.
: Whereas if you do it by hand, you're probably, like, at it for a couple of hours.
Speaker A: Oh, my gosh. Yeah.
: And you're developing cramps.
: When does it get to the point where it's like, just by order? When does it get to the point where you can make your board, you can assemble your board, you've got a 3d printer. Because I really like the case for the english channel. A lot of manufacturing is like, okay, we're going to make a product, and then there you have 60,000 of some plastic thing, and then maybe they sell, maybe they don't, and you just have a lot of extra waste and they're done. Here's like making these things as needed, right?
: 3D printing. Yeah, we make everything for order, and we've been sheepish about it for a while until we got to the point where we figured out how to make it look good and also make it reliable so it doesn't break. So these 3D printed parts at this point are completely usable. I mean, they're not toys anymore. They're functional pieces of mechanical design. And we love that because we can change colors. You can get the tray, the commander console, we call it, for the english channel. You can get it in lime, lemon, red, blue, white, black, whatever, gray. And this is so easy for us to do otherwise we would have to order thousands of each color and then store them somewhere. And now we just have these reels of filament, which is this just essentially plastic out of which everything's being made, and then we can make them to order. So that's really great. And then as far as how long does it take? Well, the box that we make everything in is still aluminum. So that box, fortunately for us, we make a lot of different products inside that same box. So we can order it by a boatload from the manufacturer because there is a minimum order quantity. But we figured that we will go through the entire order because we will put different products in that same box, and that way we can afford to buy a whole bunch at once.
Speaker A: So one more board thing is amazing. So after you've dropped tiny, tiny little components over this little board, so is that the point where it goes into the oven? And how do you keep the little tiny, tiny, tiny pieces from moving around.
: You squeeze paste, solder, solder paste, the official name. You squeeze a layer of this gooey. It's just like toothpaste, but it's dark gray. And it has the property that when you heat it up, it solidifies and it becomes metal. But basically you get a stencil, which is this thin metal plate. Steel plate, very thin, less than a millimeter. And then holes for the components are laser cut inside of that steel plate. And then you put that steel plate over the board, line it up correctly, and then you use a squeegee to essentially squeeze that paste over the stencil. And then where the stencil has the holes, the paste drops through the holes onto the pc board and then forms the tiny little squares in appropriate places. Then they're a little sticky, just like toothpaste. And then when a component drops onto these two squares, for example, if component has two pins, right, it kind of gets stuck in the paste and it doesn't move. And then you can handle the board. I mean, you don't want to throw the board because the components will fly off. But if you carefully handle it and carefully move it into the oven, then the components will not move. And then what actually happens in the oven is a beautiful thing due to surface tension. Essentially, the components, once they heat up, they line up because the tiny little solder bolts. So essentially you have liquid metal at that point. If you remember the movie terminator, there was this other terminator guy that was essentially made out of liquid metal, and he could reassemble himself at all points. Remember that?
Speaker A: Oh, yeah.
: T two. Yeah, that's liquid tension is like when liquid gets together, it just kind of just forms this one thing wants to make a ball. Wants to make a ball. And that is what allows these tiny little components to get soldered to the pads in a very even sort of glowing pattern where all the solder gets utilized and none of it is left around because it all kind of tenses up and kind of sucks into one bowl in each little pad.
Speaker A: That's cool, man. Thanks for describing that. That's really neat.
: Michael, I actually had one quick question with the faces. Can you cut your own faces right now?
: When you say faces, what are you referring to?
: Like, all your pieces are made out of the same metal, sort of two pieces of metal.
: Oh, I understand.
: And right now, they always have the same four outside screw holes to hold them together. But then on the top of it, there's different holes for different knobs. And what I'm asking is, do you need to make seven holes in this one, three slots for a different switch. And you're able to do that all at your place now. I mean, could you theoretically just.
: No, we still do it at a supplier, but. Good question. Yes. So the official term for this is platform strategy, is when you can make a lot of different things out of one thing. Another official term, if you want to keep going with the MBA speak. Design for postponement is what we're using here, if you want to be official about it, which means that you can make the decision on what the heck it is that you're building at the very last step. Right. Which also allows 3d printing is the same thing. You postpone the differentiation of the product, and then you can actually choose what you're building the day when you ship that thing. Right. Toyota has pioneered that in the 80s where with the whole just in time strategy and all that, because they were able to reduce the amount of stuff that they held at their warehouses, which were huge anyway. So what happens with these products is, on top of the product is this plastic overlay. It's actually a sticky sticker. Yeah, it's a thick sticker made out of polycarbonate. It's a polycarbonate overlay with an adhesive backing that we very carefully lay in this existing hole. And then that sticker we print. And then, fortunately, we have a supplier who doesn't want us to print thousands of them. They can print 100 at a time. And then those stickers themselves are not that expensive. And therefore we can get 100 stickers of each product and then essentially put the sticker on the product. The day we assemble the product and the day we ship it to the customer, which allows us to be a lot more flexible than a traditional manufacturing plant.
: So then if you have the ability to drill your own holes and slots at some point, whatever CNC machine that.
: Is, we have that.
Speaker B: There you go.
Speaker C: You do.
: I haven't let you into the warehouse yet. You should come back.
: I'd love to.
Speaker C: Yeah, he's on his way.
Speaker B: He's leaving now.
: And on that note, as Andrew would say, yes.
Speaker A: Well, that was fun.
: Is it over?
Speaker C: The pro audio suite with thanks to Tribut and austrian audio recorded using source Connect, edited by Andrew Peters and mixed by Robo. Got your own audio issues? Just ask robo.com tech support from George Thetech Wittam. Don't forget to subscribe to the go and join in the conversation on our Facebook group. To leave a comment, suggest a topic, or just say, g'day. Drop us a note at our websiteprodiosuite.com.