You Rolled A 1
The heist team may be making some bad choices, but they are too deep into it now to turn back. After distracting a paladin so they can let his prisoner out, in the hopes he will give them oil to blow up a building... the prisoner runs away into the alley. Surprise Surprise... Now it's chase time... Let's see if they can keep up!
info_outline S.2 Ep. 3 - Shopping for ExplosivesYou Rolled A 1
Getting explosives in Veloth should be a piece of cake. Aldous has all the knowledge, connections, and a secret password. HELLEMKHALELLAHem... Easy peezy right?
info_outline Ep. 2 - The Rat of the LandYou Rolled A 1
The Rat of the Land rodent spa and rat bath may just be the perfect place to steal some Striver uniforms and key cards. It's filled with Company rats working for Striver Industries. All the party has to do is get in and out without raising any suspicions...
info_outline Ep. 1 - The Rat JobYou Rolled A 1
The legendary magical artifact known as The Atlas has been found and is being transported to the Hall of Wonders in Veloth. Rona Gravelback has a foolproof plan to steal it but first, she needs a crew. Specifically a few good rats. Enter 3 down on their luck Rotken (Rat people) and a ratty-looking human down for anything bad. Mitzy Willardra (Bard), Sneakitch (Rogue), Seaweed (Monk) and Aldous (Artificer) meet at The Dirty Crab bar at sundown to hear what Rona has to say...
info_outline Ep. 14 - Finally...You Rolled A 1
The party has business at the Citadel. With the loss of Blinky's body there are more questions to be answered and no where to get answers. This meeting with the gauntlet better be worth it.
info_outline YRA1 Ep. 13 - The MorgueYou Rolled A 1
The party returns to the precinct the next morning victorious from their foray in the sewers. They still have to fill out their reports for Tormir and bask in all the glory from a case well cracked. The only thing left to do is get Blinky's body from the morgue... shouldn't be a problem...
info_outline Ep. 12 - Such a Vivid ImaginationYou Rolled A 1
The party stumbled into Blinky's hidden sewer lair and now they must find a way to survive another battle with a blooder, recover the Sapphire Rose and save Michael's brother Kip. These morons may have bit off a bit more then they can chew... or hear... or hit... BEWARE THE WHISTLING DWARF!!!
info_outline Ep. 11 - Quiet! Clues!You Rolled A 1
The party survives their encounter with the psychedelic sewer plant and must continue to track the sounds of suffering through the darkness. They really should've brought Skeeve...
info_outline D&D Coalition's Interview with Professor EpicYou Rolled A 1
DnD Coalition and Fire & Dice interview Professor Epic. We talk about You Rolled a 1 first season, DM Tips, How roleplaying can change your life and an upcoming giveaway!
info_outline Ep. 10 - Crocodile in the Coal MineYou Rolled A 1
After leaving The Cistern rat bar, the party must make their way through the sewers to 8th street in an effort to find Michael's brother, Kip. Only one problem... they left their sewer guide, Skeeve, in the Nest. But don't worry... these morons can summon a crocodile...
info_outlineAfter raiding Captain Jolly's ship, there are more questions about the Sapphire Rose case than ever before. Who killed Godfried? Who are the mysterious stowaways they found? Where did the Gnoll gangster get the Ember from? Between Captain Jolly, the stowaways and the Gnoll... somebody must know something... the party needs answers... it's time to play good cop, moron cop and interrogate the prisoners.
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Music Credits
Kevin Macleod - Heartbreaking
CO.AG Music - Give us Time, Dark Lord, The Sky is on Fire, I'm walking through dust