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N2 G2 - Ep 2: Half-Life Chapter 2-3
10/31/2024
N2 G2 - Ep 2: Half-Life Chapter 2-3
Notes: Half-life history, Codename Gordon, Half-life 2 and Half-life3 hype, how to get Codename Gordon, Mario’s viewpoint, how old Half-life is, games from 2012, Saint’s Row 3, Payday 2, goldsource engine, source engine, quake engine, titanfall, apex legends, engine learning, Helldivers 2 and 1 engine, Autodesk Stingray engine, latency, engine specializations, Unity’s versatility, Unreal’s consistent graphic style, Diesel engine, WASD, was-d vs wasd, wasd as a fad, rebinding, the movement, the ladder section, ladders in general, tf2 ladders, ladder swimming, wow you really read through this, the hanging scientist, npc reasons, Kirby star allies, the system interactions, “headhumpers”, faction systems, a wild Gman appeared! Getting to Gman, Gman’s role, philosophical debate, incentives, the shutter room, the vent system, save scumming, taking notes, load game dying, save scum percentage, lack of tutorial, Gordon’s experience, the 1900’s, teen and tween, operators, the HECU, we’ve got hostiles, the HECUs’ gear, mission weapon selection, SMGs, tracking vs flick aiming, console vs m&k, autoaim, H&K mp5 with m203, guns in games, gun licencing, cursed guns, product placement, the vector SMG, the rocks contract, fast and furious, games to feel guns, educational games adage, h3vr, anti-materiel rifle, how shallow the notes are, chapter 2’s hard spot, operators voices, audio disk space, disk size, the inventory system, weapon selection, box smashing, big boxes, grenade supplies, the grenade launcher on the SMG, judging in-game guns, my in-game experience, the everyman returns!, tanky as a game term, the illusion of fragility, dying, mechanical layering, operator jumpscare, street cleaners, shotguns, the “double barrel” myth, 1912 self loading shotgun, how old gribble is (again). Theme Song base: Song: Sweet And Deep Music by: CreatorMix.com
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