System Shock 2, Episode 2Engineering Deck--radiation tubes, scary robots, the remnants of a fight, a mysterious message, and of course, the Carbo Bays. /episode/index/show/oldgameplus/id/20926001
System Shock 2, Episode 1Breaking into a new game! The background and history, the various concepts that come up in your first foray into an immersive sim, and our first understanding of the Many. /episode/index/show/oldgameplus/id/20773010
Mass Effect, Episode 4Finishing Mass Effect, bonus discussion of a bit of Mass Effect 2, and of course, announcing our next game! Also Prisoners' Dilemmas, and consequences for council-killing. /episode/index/show/oldgameplus/id/20608448
Mass Effect, Episode 3Some side questing, Virmire, and Ilos. Also: when players have to decide who to let die, and when AIs have to decide who to let die. /episode/index/show/oldgameplus/id/20451740
Mass Effect, Episode 2Main story progress with Liara, Feros, and Noveria. Also, the gig economy for adventurers, and very fast romance. /episode/index/show/oldgameplus/id/20226971
Mass Effect, Episode 1Back from break and starting a new game! Mass Effect's setup, character creation, and intro mission. mentioned by Greg /episode/index/show/oldgameplus/id/19859330
Episode 100We have done this 100 times? Join us for marveling about that, answering listener questions, and some About The Hosts on various topics we never get around to in normal episodes. Also, real thoughts on our goals with this show, FF7, and game careers. And, announcing both a short break (4-6 weeks) and our next game! /episode/index/show/oldgameplus/id/19473353
Phoenix Wright, Episode 3The 5th case added in the Nintendo DS rerelease, Rise From The Ashes, and overall concluding thoughts on Phoenix Wright. Also, balancing games using the player's time, and the Warren Court. Also, announcing our next episode: episode 100 of Old Game Plus! Please send us any questions or topics you'd like to hear about at: Twitter /episode/index/show/oldgameplus/id/19310042
Phoenix Wright, Episode 2Cases 3 and 4, including the dramatic finale of initial GBA release. Also Polly vs. Polly, Nancy Grace, and rushing through more real-world lawsplainers. /episode/index/show/oldgameplus/id/19129955
Phoenix Wright, Episode 1Delving into a new game, where we try to explain the weird setting and premise, and break down the tutorial and first real chapter. Also, figuring out how to discuss the constant divergences from reality. /episode/index/show/oldgameplus/id/18950729
Grand Theft Auto 3, Episode 4Finishing Shoreside Vale, closing thoughts, and the unusual choices during the ending. And of course, announcing our next game! /episode/index/show/oldgameplus/id/18772703
Grand Theft Auto 3, Episode 3Staunton Island, with its quests for Kenji, Ray, and Donald Love (before the soft transition to the final act in Shoreside Vale). Also: the best spot for bus murder, and the problem with spanked-up madmen. /episode/index/show/oldgameplus/id/18576713
Grand Theft Auto 3, Episode 2Finishing our climb up the ranks of the Mafia, and then the events that take us to meet Asuka at Staunton Island. Also: making Spank, the Kantian ethics sections of the podcast, and the Melbourne Obelisk. Dara O'Briain (starting at 1:30) /episode/index/show/oldgameplus/id/18324494
Grand Theft Auto 3, Episode 1We begin a new game with a lot of discussion of the systems and world, and the first few quests. Also: the parking brake, the Godfather, and how there's a lot to unpack here. /episode/index/show/oldgameplus/id/18037172
Metroid Prime, Dev Interview SpecialRevisiting Metroid Prime, with a chance to discuss the game with developer Zoid Kirsch! We ask him a bunch of things that touch on: basic decisions in moving Metroid to 3D, working with tech limitations of the time, interesting details about elements like the doors and camera, and other topics. And of course, announcing our next game! /episode/index/show/oldgameplus/id/17861981
Super Mario 64, Episode 5Finishing Mario 64! The third floor and final Bowser, and overall thoughts. Also Banjo-Kazooie, speedruns, and epenthesis. And, announcing our next episode! /episode/index/show/oldgameplus/id/17673212
Super Mario 64, Episode 4We're back from winter break! Proceeding right along as usual with the second-floor stages of Mario 64. Also revisiting the topic of its floobly controls. /episode/index/show/oldgameplus/id/17505899
Super Mario 64, Episode 216 more Stars, while revisiting all 4 of the first-floor levels, as well as dips into Lethal Lava Land and Shifting Sand Land, and some cap stages. Also: the Archimedean principle, pilot-induced oscillation, and accounting fraud. on Sierra Entertainment /episode/index/show/oldgameplus/id/16654601
Super Mario 64, Episode 1Delving into a new game! We discuss 8 stars that Melissa obtained in the first two levels, and then the first encounter with Bowser. Also: the center of mass, the velocity vector, and the pickle. /episode/index/show/oldgameplus/id/16273427
Metroid Prime, Episode 6The final rooms of Metroid Prime, and the ending. Also: some discussion of the sequels, and of course, announcing our next game! /episode/index/show/oldgameplus/id/16091657
Metroid Prime, Episode 5The Plasma Beam, the Omega Pirate, and artifact hunting. Also, the overall structure of the world map, and naming things. /episode/index/show/oldgameplus/id/15925043
Metroid Prime, Episode 4We go from the Ice Beam to the X-Ray Visor, which involves a lot of running around the world, through an underwater tunnel, and one intense combat gauntlet in the Phazon Mines. Also some discussions of oddly-paced parts of this game. Links: It's about to get scalding hot in /episode/index/show/oldgameplus/id/15727940
Metroid Prime, Episode 3Getting the Wave and Ice Beams and Thermal Visor, and fighting Thardus. Also: reimagining Samus's beams, problematic control setups, and the smell of cordite. /episode/index/show/oldgameplus/id/15549674
Metroid Prime, Episode 2Finishing the first main exploration loop--past Flaahgra, a dip into Phendrana Drifts, and a return to the ship. Also: secrets in 3D vs. 2D games, the way the game teaches you things, and half-pipes. /episode/index/show/oldgameplus/id/15352652
Metroid Prime, Episode 1A new game! The intro/tutorial and arrival at Tallon IV, comparisons to Super Metroid, and observations about the world. Also: games being too long, current events, and Samus being an extremely powerful lady. /episode/index/show/oldgameplus/id/15183284
SimCity 2000, Episode 2Growing our cities bigger and getting into some other game mechanics: transportation, zone layouts, rewards. Also: the Takings Clause, the Laffer Curve, and the urban planning of Canberra. And at the end, announcing our next game! /episode/index/show/oldgameplus/id/15003932
SimCity 2000, Episode 1We begin with SimCity background, and thoughts on what made such a good game out of such a mundane concept. Also a lot of tangents about Cities: Skylines, oil futures, the Big Dig, and how SimCity 2000 relates to current events. Links: /episode/index/show/oldgameplus/id/14824895
Planescape: Torment, Episode 5We talk briefly about Final Fantasy 7, then head into the Fortress of Regrets. The engaging noncombat sequences, saving your friends, discovering yourself, and what it means to get the good ending. And of course, announcing our next game, starting in two weeks! /episode/index/show/oldgameplus/id/14646590
Planescape: Torment, Episode 4The sequence of quests from Curst all the way back to Sigil. Also, what it means to be Lawful Neutral, what it means to be Awful Neutral, and how every game has the weird rushed portion. /episode/index/show/oldgameplus/id/14460794