From Amiga demo scene to Evercade hit — the story of Roguecraft DX, with Badger Punch Games’ Ricki Sickenger & Henning Ludvigsen
Retro Titans - the giants of retro and indie gaming in conversation
Release Date: 09/26/2025
Retro Titans - the giants of retro and indie gaming in conversation
In this episode of Retro Titans, Phil returns to the vibrant world of Pico-8, the tiny virtual console with a massive creative heart. Following the success of our earlier chat with composer Chris Donnelly (aka Gruber), we’re diving deeper into this pixel-perfect ecosystem with one of its most prolific creators, Johan Peitz. From Alpine Alpaca to Golf Sunday and Ascent, Johan’s games capture the playful experimentation and elegant simplicity that make Pico-8 such a joy for developers and players alike. Phil and Johan explore the origins of Johan’s game-making journey, from early...
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In this episode, we return to one of our favourite topics on Retro Titans: the wonderful world of Evercade. Joining Phil are Sean Cleaver (Head of Marketing) and Ryan Dekker (Head of Technology) for a special fan-led Q&A — the first of its kind on the podcast. Across a wide range of listener questions, Sean and Ryan discuss the future of Evercade’s library and hardware, how they balance nostalgia with modern development, and the ongoing dialogue with the community across platforms like Reddit and Discord. They talk screen improvements, accessibility ideas, bug fixes, and the evolving...
info_outlineRetro Titans - the giants of retro and indie gaming in conversation
Tony Warriner is a co-founder of Revolution Software — the team behind Lure of the Temptress, Beneath a Steel Sky, and Broken Sword. From his teenage coding experiments on the Amstrad CPC to shaping one of Britain’s most iconic adventure studios, Tony’s story is one of creativity, independence, and survival. In this episode, Tony joins me to talk about building Revolution from the ground up, the clever tech behind the Virtual Theatre engine, and what it really took to bring Broken Sword to life. We discuss the indie spirit that’s guided him through decades of change, his self-published...
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Chris Donnelly — better known in the Pico-8 community as Gruber — is a professional pianist, Steinway Artist, and former jazz player and tutor at the University of Toronto who’s taken his love of music in an unexpected direction: composing soundtracks for tiny retro-styled games on the fantasy console Pico-8. His chiptune soundtracks have graced fan-favourite titles like Alpine Alpaca, Golf Sunday, and Pico Pirates, blending musical sophistication with 8-bit charm. In this episode, Chris joins me from Nova Scotia to talk about his journey from the jazz world to retro game music, how...
info_outlineRetro Titans - the giants of retro and indie gaming in conversation
Badger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early ’90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience. In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games...
info_outlineRetro Titans - the giants of retro and indie gaming in conversation
Today’s episode takes us back to the golden age of the arcade, courtesy of one of the true giants of the industry: TAITO. We are celebrating the launch of a new game collection of four classics, which have been re-released and upgraded for fans old and new. The collection includes stone-cold classic Operation Wolf, and it’s sequel Operation Thunderbolt; plus two games less familiar to Western gamers - Night Striker and Space Gun. To tell us more, we're joined by Yuichi Toyama, producer at TAITO, along with Embracer Freemode's James Wragg, who provides interpretation through the...
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This episode features Grant Sinclair, inventor of the IRIS eTrike and nephew to legendary innovator Sir Clive Sinclair. Following in the footsteps of his father and uncle, Grant Sinclair is a futurist and innovator who is making waves in the gaming market with the launch of a new handheld gaming device called the GamerCard. This interview covers life growing up in the Sinclair household during one of the most exciting times in British computing history, seeing the launch of the Sinclair ZX80, ZX81 and, of course, the ZX Spectrum. Grant shares what it was like to see Sir Clive Sinclair at work,...
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In this episode we welcome back YouTuber and retro gaming aficionado, Crazy Burger. Although perhaps best known as an Evercade reviewer and content creator, Crazy Burger has a decent sized retro gaming handheld collection, and has tinkered with devices and explored the emulation gaming scene over the years. Our objective in this episode is to answer the question: if you were to buy only one emulation-based handheld, what would it be? With brands like Anbernic, Miyoo, Retroid and Powkiddy pumping them out on a weekly basis, there is a baffling amount of choice. Our aim is to break down...
info_outlineRetro Titans - the giants of retro and indie gaming in conversation
My guest today is Brandon Saltalamacchia, the founder and publisher of Retro Dodo – one of the most trusted and beloved destinations for retro gaming gadget reviews, news, and geek culture. Brandon joins me to share his deep love of retro gaming. We swap thoughts on Evercade, and dive into how he built Retro Dodo into one of the most successful retro gaming websites – only to see it hit hard by a major Google update in 2023. We unpack what happened, its impact on the business, and his candid views on why AI is threatening the future of independent publishers and, ultimately, consumers. He...
info_outlineRetro Titans - the giants of retro and indie gaming in conversation
This episode's guest's fingerprints are all over some of the most iconic games of the 80s, 90s and beyond - Simon Phipps, aka Simes. From the 8-bit bedroom coding scene to the heights of AAA development, Simon’s career has spanned hits from Rick Dangerous and Shadow Man, to the Harry Potter games for EA. In addition to finding out about his long career in computer and video games, we hear about his love for art and making Star Wars props and costumes. This feature-length episode covers a lot of ground, and is essential listening for anyone working in the creative or gaming industries -...
info_outlineBadger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early ’90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience.
In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games as a side hustle, to becoming part of the Evercade family. We discuss the origins of Roguecraft, the challenges of bringing it to life on classic hardware, and the process of enhancing it for Evercade — from new features to the community support that helped make it happen. Along the way, they share insights into procedural generation, design choices like the lack of save states, and what they’d love to add in the future.
As always, we wrap up with a trip to the Retro Rocket Museum, where Ricki and Henning pick their all-time favourite retro device and two games to preserve for future generations, and finish with a music pick to play us out. It’s a must-listen for fans of Amiga, Evercade, and indie retro development.
🔗 Links:
Website – www.badgerpunch.com
Facebook – @BadgerPunch
Discord - @BadgerPunch
Evercade - evercade.co.uk/cartridges/roguecraft-dx
🎵 Music:
Intro – Neon Gaming, by Dope Stuff
Outro – Driller C64 Loading Tune, by Matt Gray