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Ep. 4 - Alan Wake

Playing Dread

Release Date: 07/10/2024

Playing Dread Ep. 10: DooM + Wolfenstein 3D show art Playing Dread Ep. 10: DooM + Wolfenstein 3D

Playing Dread

After a way-too-long hiatus, Playing Dread is back, and we're looking at a big one for our tenth episode. Just in time (and by that, I mean 3-months after the fact) for DooM: The Dark Ages, we look at the original, 1992 release of DooM. We discuss its history, its place as a horror-action game, and Lamont's aversion to Dwayne 'The Rock' Johnson. There's something for everyone, really! We also talk so much about Wolfenstein 3D, this may as well be considered our episode of Wolfenstein. Super Mario Bros. 3 PC Demo (Ideas from the Deep): Stop Skeletons from Fighting & DooM Ports: Masters...

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Ep. 9 - Hollowbody show art Ep. 9 - Hollowbody

Playing Dread

Lamont and Adrian head into uncharted territory; the United Kingdom! But also indie games, new games... so many firsts! Hollowbody is a PS2 throwback with its own identity and actually made by a solo developer. But how does it hold up in the estimations of our hosts? Notes & Sources Hollowbody - Launch Trailer Hollowbody - Devlog Indies in Depth - Interview w/ Nathan Hamley  

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Ep. 8 - Parasite Eve show art Ep. 8 - Parasite Eve

Playing Dread

For our first (and only?) holiday episode, we look at Squaresoft's foray into the horror genre, Parasite Eve! Lamont and Adrian talk about having a nice time at the opera, untangle the connection between the game and its original source material, struggle to comprehend the junk science nessecary to understanding the game's plot and do a deep dive into the evolution (heh) of Square's approach to battle systems. Is there a direct line between Parasite Eve and Final Fantasy 7 Rebirth? Does posing the question itself automatically answer the question? You tell me! Notes and References: Parasite...

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Ep. 7 - Silent Hill show art Ep. 7 - Silent Hill

Playing Dread

We’ve delayed the inevitable long enough! Lamont and Adrian shine their pocket flashlights onto the foggy streets of the original Silent Hill (and no other Silent Hill game)! From point lights to Stephen King, from defending tank controls to arguing the semantics of survival horror to horror adventure, will the unspeakable horrors kill them first, or the scariest thing of all: the Silent Hill fanbase? All this and more in the latest Playing Dread!   References and Notes:   TheGamingMuse videos on Silent Hill 1: TheGamingMuse book ‘Fear for the Flesh: The Story and Symbolism of...

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Ep. 6 - Dead Rising (2006) show art Ep. 6 - Dead Rising (2006)

Playing Dread

Guest host Steve Tramer joins Lamont and Adrian to cover wars and smoosh pies in zombie faces! Capcom's Dead Rising boasted freedom and more zombies held on screen than any other game, but our panel discusses all of the other things that made it special in 2006; from game engines to Breath of Fire, from escort missions to the politics surrounding obesity and American interventionalism, we dug deep into the heart of Williamette Shopping Mall and got to try on some pretty slick looking outfits along the way. Sources and relevant links: I'm Mixed on the Dead Rising Remaster - Suzy the Sphere...

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Ep. 5 - Harvester show art Ep. 5 - Harvester

Playing Dread

On this episode: Lamont and Adrian discuss violent video games, generational warfare, political propaganda and hegemonic attitudes of gender/sexuality/race as depicted in mainstream media, the nature of art itself, and more. Oh, and Harvester. We also talk about Harvester. Hosted by Adrian Sandoval & Lamont Williams Playing Dread is a Q27 Media Production, and a member of the New Jersey Horror Collective. New episodes every second wednesday of the month. Find our socials:  All music in this episode used under a creative commons license. Sources, references and more: Save Your Game Ep....

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Ep. 4 - Alan Wake show art Ep. 4 - Alan Wake

Playing Dread

Alan.... WAKE! Our July episode looks at Remedy's first foray into horror (kinda), Alan Wake! We dive into Remedy's fascination with live-action sequences, it's change from an open world adventure game into a prestige TV-structured linear shooter, it's release against Red Dead Redemption and more! Sources & References: Alan Wake Originally an Open World Game: ProZD skit - cutscenes that keep the stupid clothes you put on your character: IGN Review - Max Payne GBA: How to Find Hideo Kojima in Control: Alan Wake: American Nightmare Mr. Scratch playlist: Sam Lake's Announcement to Fans...

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Ep. 3 - Until Dawn show art Ep. 3 - Until Dawn

Playing Dread

With a remastered edition for PC and the PlayStation 5 recently announced and a live-action film on the way, we dive into Supermassive Games' first (but certainly not last) foray into the horror genre, Until Dawn! Along the way we quickly run down the history of the adventure game genre, pit teen slashers against creature features, struggle to pronounce Hayden Pantiere's last name, and discuss the merits of truly 'infinite' branching stories. Oh and we talk about the game some too. Which character did both Lamont and Adrian try to kill in their playthrough? Find out in this month's Playing...

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Ep. 2 - Clock Tower show art Ep. 2 - Clock Tower

Playing Dread

Our second episode is a mega-sized look at Clock Tower, Clock Tower 2 and Clock Tower: Ghosthead, AKA Clock Tower 2: The Struggle Within! Adrian gushes endlessly about the first game, Lamont flexes his manga knowledge, and both of us struggle over the confusing naming conventions between the Japanese releases and the American ones. Also; more talk on Giallo horror, the influence of western mysticism in Japanese media and much more! Sources and References Polygon article “What is Giallo, Really?” (Noel Murray) GamesRader+ Interview with Hifumi Kono (Sara Elam) The Untold History of...

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Ep. 1 - Alone in the Dark show art Ep. 1 - Alone in the Dark

Playing Dread

The inaugural episode of Playing Dread covers 1992's Alone in the Dark and its immediate sequels! One of the most influential video games of all time, we dive deep into its history, its influence, and so much more. But how does the game hold up today? Does it still resonate in 2024? Does it even matter if it does? Listen on and find out! Hosted by Adrian Sandoval and Lamont Williams. Playing Dread is a Q27 Media production and a member of the New Jersey Horror Collective. New episodes every second Wednesday of the month. Consider becoming a member of our Patreon and get exclusive content...

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More Episodes

Alan.... WAKE!

Our July episode looks at Remedy's first foray into horror (kinda), Alan Wake! We dive into Remedy's fascination with live-action sequences, it's change from an open world adventure game into a prestige TV-structured linear shooter, it's release against Red Dead Redemption and more!

Sources & References:

Alan Wake Originally an Open World Game:

https://screenrant.com/alan-wake-open-world-concept/

ProZD skit - cutscenes that keep the stupid clothes you put on your character:

https://www.youtube.com/watch?v=XxPK9utUq5o

IGN Review - Max Payne GBA:

https://www.ign.com/articles/2003/12/18/max-payne

How to Find Hideo Kojima in Control:

https://www.pcgamesn.com/control/hideo-kojima

Alan Wake: American Nightmare Mr. Scratch playlist:

https://www.youtube.com/watch?v=3SxJaxpW3Hs&list=PLcnL-G24_MP0XMBJy-HBkClK2ZJOINop1

Sam Lake's Announcement to Fans (Alan Wake 2 cancellation announcement)

https://www.youtube.com/watch?v=Ms7sAv_DnMc&t=112s&pp=ygUUU2FtIExha2UgQWxhbiBXYWtlIDI%3D

13 Minutes of Alan Wake 2 prototype Gameplay (Polygon)

https://www.youtube.com/watch?v=OQRUx-w6t4s&pp=ygUVQWxhbiBXYWtlIDIgcHJvdG90eXBl