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13. Do it for the Kids: How Urban Design is Encouraging Active Play and Social Interaction

Common Ground

Release Date: 09/06/2023

17. Exploring the Metaverse: How Cities are Creating ‘Digital Twins’ to Overhaul Urban Planning  show art 17. Exploring the Metaverse: How Cities are Creating ‘Digital Twins’ to Overhaul Urban Planning

Common Ground

The ‘metaverse’ and its so-called ‘virtual worlds’ have somewhat fallen short of the hype, but that doesn’t mean everyone has lost out. Urban planners across the globe have started to combine the vision of the metaverse with smart cities and the internet of things, to create immersive ‘digital twins’ of our cities and buildings that are changing how we think about urban planning. In this episode we speak to Salla Eckhardt, Senior Vice President for Commercial Market at OEC Services who formerly worked with Digital Twinning software at Microsoft, and Anders Logg, Professor of...

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16. Direct Democracy and Citizen Science: How Crowdsourcing Tech is Helping Empower Residents show art 16. Direct Democracy and Citizen Science: How Crowdsourcing Tech is Helping Empower Residents

Common Ground

What can the everyday person teach an expert when it comes to the places we live? How can something as simple as the design of a webpage lead to more constructive collaboration? And what does it take to have a truly participatory way of governing? In this episode, we talk to Robert Bjanarson, the CEO of Citizens Foundation and the man behind “Your Priorities”, a platform that has helped cities across the globe crowdsource solutions for their urban planning problems. Before UCL Professor Muki Haklay breaks down what exactly citizen science is and why it’s never been easier for the average...

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15. Culture as Catalyst: The Role of Art in Placemaking show art 15. Culture as Catalyst: The Role of Art in Placemaking

Common Ground

How can culture become a driving force behind a neighbourhood’s social and urban renewal? How can a place steer clear from commercialising what makes it unique? And what can a city do to safeguard its artists in times of crisis? In this episode, Jen Hughes, a Senior Advisor at the National Endowment of Arts, explains how their Our Town grant is helping villages, towns and cities across the US revitalise their urban and rural spaces. Before Roland Fischer-Vousden breaks down how his organisation SET are adapting vacant buildings in London to give local artists a lifeline.   

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14. Mindful Cities: How our Built Environment can Cultivate Community and Combat Isolation show art 14. Mindful Cities: How our Built Environment can Cultivate Community and Combat Isolation

Common Ground

How can urban spaces support the mental wellbeing of a community? What might a morning spent gardening do for someone’s happiness? And how can the simple concept of a shed bring people together? In this episode, Robin Hewings – Programme Director at Campaign to End Loneliness UK – breaks down how the built environment impacts our wellbeing, author and academic Barry Golding chats to us about the phenomenon of Men’s Sheds in Australia and Philip Nichols CEO of Spitalfields City Farm in London explains the benefits of community gardens.    Plus: TOPOSOPHY’s advice on how...

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13. Do it for the Kids: How Urban Design is Encouraging Active Play and Social Interaction show art 13. Do it for the Kids: How Urban Design is Encouraging Active Play and Social Interaction

Common Ground

What can a videogame teach us about the way we plan our cities? How might developing a play park help make for safer spaces for both children and adults? And do grown-ups really know best? In this episode, we speak to former Commissioner of Parks and Rec of Philadelphia — Kathryn Ott Lovell, about the iconic playstreets programme that has been happening in the city for half a century, and James Delaney Chair of the Board at Block by Block to learn how the NGO is designing public spaces across the global south through the help of Minecraft and children.    Plus TOPOSOPHY’s...

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12. The Nightlife Revolution: How Cities are Transforming their Night Economies show art 12. The Nightlife Revolution: How Cities are Transforming their Night Economies

Common Ground

Why are so many late night venues across the UK and Europe shutting down? How can cities and local councils draw the fine line between residents and revelers? What role do developers have in keeping culture alive? In this episode we’re looking into the pros and cons of the night time economy. We’ll be speaking to Mark Davyd – CEO of the Music Venue Trust in the UK - to hear about the pioneering policy looking to protect independent venues. Before Ramon De Lima, former Night Mayor of Amsterdam, tells us how the city dealt with safety and noise whilst promoting a clubbing culture. Finally...

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11. The 15 Minute City: Why proximity matters show art 11. The 15 Minute City: Why proximity matters

Common Ground

How are the neighborhoods, towns and cities of the future prioritising proximity in their planning? In this episode we’re looking at the concept that has captivated urbanists and city-planners across the globe: the fifteen minute city. First, we talk to Carlos Moreno, the architect of the model, who is driving change in the French capital of Paris, before best-selling author and urbanist Jeff Speck talks us through the benefits of walkability. Finally Greensboro City Manager Taiwo Jaiyeoba explains why community participation is vital when creating a more equitable city.    Plus...

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10. Future of food: Designing waste out of the system show art 10. Future of food: Designing waste out of the system

Common Ground

How are the ways we produce, distribute and consume food changing for good? In this episode we journey from farm to fork, to hear how waste can be eliminated at every step of the food process. We speak to Pete Pearson, Senior Director of Food Loss and Waste at WWF, to hear how getting smart about waste is vital when combatting food insecurity, before talking to David Rosenberg, CEO of vertical farming company Aerofarms, who are using closed-loop systems to grow their greens. Finally Doug McMaster, Head Chef of the UK’s first zero-waste restaurant Silo, tells us how failure is an essential...

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9. Longevity: Cities fit for longer living show art 9. Longevity: Cities fit for longer living

Common Ground

Are our cities ready for an ageing population? In this episode, we look at what this demographic shift means for our homes, towns, and cities, and see how countries across the globe are preparing for this change. We speak to David Stewart, photographer and founder of Ageist, who introduces the concept of a Life 2.0 before turning to writer and activist Ashton Applewhite, who tackles our misconceptions about age. Finally, designer and consultant, Gretchen Addi tells us how better design is key to making our cities more accessible and promoting longevity. Plus: TOPOSOPHY's takeaways on...

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8. Business Improvement Districts: Downtowns doing things differently show art 8. Business Improvement Districts: Downtowns doing things differently

Common Ground

How are businesses banding together to improve their neighbourhoods? On this episode we discover what BIDs can offer, from improving baseline services like street sweeping and safety to hosting festivals that celebrate an area’s history and culture. We speak to John Lambeth, CEO of Civitas, to help unpack how exactly BIDs work, before visiting London where Gianluca Rizzo - Managing Director of the Brixton BID - gives us a tour of the neighbourhood, and tells us how his organisation is doing things a little differently. Finally we talk to Barbara Askins, a “BID-legend” who’s been...

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More Episodes

What can a videogame teach us about the way we plan our cities? How might developing a play park help make for safer spaces for both children and adults? And do grown-ups really know best? In this episode, we speak to former Commissioner of Parks and Rec of Philadelphia — Kathryn Ott Lovell, about the iconic playstreets programme that has been happening in the city for half a century, and James Delaney Chair of the Board at Block by Block to learn how the NGO is designing public spaces across the global south through the help of Minecraft and children. 

 

Plus TOPOSOPHY’s takeaways on the things city officials must consider when bringing play into their urban planning.