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451 - Chad Wanstreet - SWAT + Kill The Orange Faced Bear

The Allan McKay Podcast

Release Date: 05/07/2024

465 – Jason Smith – Forging Middle-earth show art 465 – Jason Smith – Forging Middle-earth

The Allan McKay Podcast

In this follow-up conversation, Allan reconnects with Senior VFX Supervisor Jason Smith for a wide-ranging discussion that revisits his recent work on a flagship fantasy series and pulls back the curtain on life at the top of the industry. The two cover current challenges in large-scale visual effects, evolving studio pipelines, and the mindsets that keep artists relevant over decades.  

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464 - Andy Boyd - JAMM VFX show art 464 - Andy Boyd - JAMM VFX

The Allan McKay Podcast

  In this episode, Allan McKay sits down with Andy Boyd, a seasoned VFX Supervisor, and co-owner of Jamm VFX. Andy shares his extensive journey in the visual effects industry, from his early days breaking into major studios like Framestore and Method Studios to founding his own successful VFX company. The conversation delves into the challenges and triumphs of managing a VFX team, navigating cultural differences between the UK and US VFX industries, and overcoming technical hurdles in high-profile projects like "Brothers" and "Werewolf by Night." Andy also discusses the future of VFX,...

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463 - Lux Aeterna - Rob Hifle + Paul Silcox show art 463 - Lux Aeterna - Rob Hifle + Paul Silcox

The Allan McKay Podcast

Overview In this episode, Allan McKay engages in an in-depth conversation with Rob Hifle, CEO & Creative Director, and Paul Silcox, VFX Director at Lux Aeterna. They delve into the evolution of visual effects in the digital media landscape, discussing their journey from early tools like Flash and Macromedia Director to the sophisticated capabilities of modern software like Houdini. The discussion highlights the rapid growth of Lux Aeterna, the challenges of maintaining creative integrity while scaling, and their notable projects including *Eight Days to the Moon and Back*, *Our Universe*,...

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462 - Faruk Heplevent - The Scope show art 462 - Faruk Heplevent - The Scope

The Allan McKay Podcast

In this episode, Allan McKay sits down with Faruk Heplevent, founder and CEO of Scope Studio, to delve into the intricate world of automotive visual effects and the evolution of CG in the automotive industry. They explore Faruk’s journey from his early days as a car photographer in Hamburg to transitioning into computer graphics, ultimately leading to the creation of Scope Studio. The discussion covers the challenges and triumphs of building a specialized studio in a field dominated by established CGI companies, the development of Scope City—a procedural photorealistic city...

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461 - Jason Smith - Rings of Power - VFX Supervisor show art 461 - Jason Smith - Rings of Power - VFX Supervisor

The Allan McKay Podcast

In this episode, Allan McKay sits down with Jason Smith, Senior Visual Effects Supervisor for Rings of Power and longtime ILM veteran, to delve into his fascinating career journey and creative process in the world of visual effects. Jason shares his story, from early passions for creature design and practical effects to an unplanned but impactful transition to CG and computer graphics. They explore the unique blend of technical and artistic skills required in VFX, including Jason’s early work developing rigging software at ILM, and how these technical foundations have shaped his approach to...

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460 - RADiCAL - Democratizing Motion Capture show art 460 - RADiCAL - Democratizing Motion Capture

The Allan McKay Podcast

In this episode, Allan McKay sits down with Gavan Gravesen and Matteo Giuberti, the co-founders of RADiCAL, to explore the groundbreaking advancements in AI-powered motion capture and the future of accessible 3D animation technology. They discuss Gavan and Matteo’s journey from their diverse backgrounds—Gavan from law and AI, and Matteo from biomechanics and motion capture—into building RADiCAL, an innovative platform that uses a single camera and AI to capture human body motion. They dive into the development of RADiCAL's tools, including RADiCAL Canvas, a browser-based, real-time 3D...

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459 - Phil Cramer - Digital Domain VFX Supervisor show art 459 - Phil Cramer - Digital Domain VFX Supervisor

The Allan McKay Podcast

In this episode, Allan McKay sits down with Philip Cramer, VFX Supervisor at Digital Domain, to explore the groundbreaking world of character-based visual effects and the innovative tools shaping the future of the industry. They discuss Philip’s journey from animation to supervising some of the most iconic visual effects projects, including Avengers: Infinity War and Endgame. Philip dives into the creation of Thanos and the challenges of delivering photorealistic CG characters with extensive screen time. He also covers the evolution of Digital Domain's facial capture technology, Masquerade,...

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458 - Nick Seavert - CEO & Founder JangaFX (Embergen, LiquiGen, GeoGen) show art 458 - Nick Seavert - CEO & Founder JangaFX (Embergen, LiquiGen, GeoGen)

The Allan McKay Podcast

In this episode, Allan McKay sits down with Nick Seavert, CEO and founder of JangaFX, to explore the cutting-edge world of real-time visual effects software. They discuss Nick's entrepreneurial journey, the development of JangaFX's suite of tools including Embergen, LiquiGen, and GeoGen, and the challenges of creating innovative VFX software. Nick shares insights into the current state of the VFX industry, its evolving needs, and the potential impact of real-time solutions on both film and game production pipelines. The conversation also covers the importance of integrity in business, the...

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457 - Feng Zhu - Concept Designer & Art Director show art 457 - Feng Zhu - Concept Designer & Art Director

The Allan McKay Podcast

In this episode, Allan McKay sits down with Feng Zhu, renowned concept designer and educator, to explore the world of concept design in the film and video game industries. They discuss Feng's impressive career journey, his work on numerous high-profile projects, and the unique challenges of creating compelling concept designs. Feng shares insights into the current state of the design industry, its challenges and opportunities, and the potential impact of emerging technologies like AI. The conversation also covers the importance of problem-solving skills in design, effective portfolio...

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456 - Stephan Fleet - The Boys VFX Supervisor show art 456 - Stephan Fleet - The Boys VFX Supervisor

The Allan McKay Podcast

Stephan Fleet is the VFX Supervisor for the hit Amazon series The Boys and serves as Associate Producer and Co-Producer on its spinoff Gen V. With a diverse background in visual effects and production, Stephan has become a leading innovator in television VFX. Stephan has developed a reputation for creative problem-solving and empathetic leadership in high-pressure production environments. His work on The Boys has set new standards for tv series visaul effects, balancing realism with the show's signature style while pushing the boundaries of what's possible in episodic content. In this Podcast,...

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In this episode of the Allan McKay Podcast, Allan sits down with VFX Supervisor Chad Wanstreet for an engaging discussion about Chad's experiences in the visual effects industry. They dive into Chad's transition from vendor-side to client-side VFX supervision, his work on the TV shows SWAT and Kill the Orange-Faced Bear (KTOFB), and the tools and techniques he employs on set.

Chad shares insights into the challenges of creating photorealistic talking bears for KTOFB and the emotional journey following the show's cancellation. The conversation also touches on the future of KTOFB as a potential video game and the collaborative nature of working with directors and writers to bring their vision to life while managing budgets and technical limitations.

Key Takeaways:

  • Transitioning from vendor-side to client-side VFX supervision requires adapting to new responsibilities, such as working closely with directors, DPs, and editors to guide the storytelling process.
  • Creating photorealistic talking bears for KTOFB presented unique challenges, including managing the creative appetite of the showrunner while staying within budget and tackling unconventional shots.
  • Effective collaboration between VFX supervisors and producers is crucial, with the best producers being both organizationally skilled and creatively involved.
  • Practical effects and stunts can be invaluable references for VFX work, even if the final shot requires extensive CG enhancements.
  • VFX supervisors must be adaptable and context-specific when capturing data on set, using a combination of cameras, LiDAR scans, and photogrammetry to obtain the necessary information for their work.
  • Despite the cancellation of KTOFB, the IP remains important to Chad and the showrunner, leading them to explore new avenues such as developing a video game based on the concept.
  • Building strong relationships with directors and writers is essential for VFX supervisors to successfully manage the creative vision of a project while navigating technical limitations and budgetary constraints.