The Allan McKay Podcast
Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!
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465 – Jason Smith – Forging Middle-earth
04/23/2025
465 – Jason Smith – Forging Middle-earth
In this follow-up conversation, Allan reconnects with Senior VFX Supervisor Jason Smith for a wide-ranging discussion that revisits his recent work on a flagship fantasy series and pulls back the curtain on life at the top of the industry. The two cover current challenges in large-scale visual effects, evolving studio pipelines, and the mindsets that keep artists relevant over decades.
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464 - Andy Boyd - JAMM VFX
01/09/2025
464 - Andy Boyd - JAMM VFX
In this episode, Allan McKay sits down with Andy Boyd, a seasoned VFX Supervisor, and co-owner of Jamm VFX. Andy shares his extensive journey in the visual effects industry, from his early days breaking into major studios like Framestore and Method Studios to founding his own successful VFX company. The conversation delves into the challenges and triumphs of managing a VFX team, navigating cultural differences between the UK and US VFX industries, and overcoming technical hurdles in high-profile projects like "Brothers" and "Werewolf by Night." Andy also discusses the future of VFX, including the impact of AI and remote work, and offers invaluable insights for aspiring VFX artists and entrepreneurs looking to make their mark in the industry. Topics Covered Andy Boyd’s early career in South Africa and transition into VFX Working at Framestore and Method Studios Founding Jamm Visual Effects and managing a boutique studio Behind the scenes of Werewolf by Night and creating Man-Thing Crafting photoreal creatures, including Samuel the orangutan in Brothers Transitioning to tools like V-Ray for superior fur rendering The evolving role of AI in VFX and storytelling Striking a balance between creative freedom and technical challenges Key Quotes "VFX is the perfect blend of creativity and problem-solving—each challenge pushes you to innovate in unexpected ways." The most exciting projects are the ones where you begin with no clear solution—those moments ignite innovation." You can feel the energy of a passionate team in the final product—great work reflects great collaboration." Resources 5 Key Takeaways 1. Evolving Through Challenges Andy’s career exemplifies the importance of adapting to new roles and technologies, whether transitioning from retouching to 3D or embracing V-Ray to achieve lifelike fur. 2. The Power of Boutique Studios Jamm thrives on the advantages of a smaller team, delivering high-quality work with a collaborative and personalized approach that stands out in a crowded industry. 3. Crafting Creatures with Heart From Werewolf by Night to Brothers, Andy highlights the joy and challenge of bringing creatures to life, focusing on subtlety and realism to tell compelling stories. 4. The Importance of Studio Culture Jamm’s success stems from its commitment to people-first management, ensuring employees are supported and projects are properly resourced. 5. AI and the Future of VFX Andy reflects on how AI tools are opening new creative possibilities, streamlining workflows while keeping artistry at the forefront.
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463 - Lux Aeterna - Rob Hifle + Paul Silcox
12/22/2024
463 - Lux Aeterna - Rob Hifle + Paul Silcox
Overview In this episode, Allan McKay engages in an in-depth conversation with Rob Hifle, CEO & Creative Director, and Paul Silcox, VFX Director at Lux Aeterna. They delve into the evolution of visual effects in the digital media landscape, discussing their journey from early tools like Flash and Macromedia Director to the sophisticated capabilities of modern software like Houdini. The discussion highlights the rapid growth of Lux Aeterna, the challenges of maintaining creative integrity while scaling, and their notable projects including *Eight Days to the Moon and Back*, *Our Universe*, and *Secrets of the Neanderthals*. Additionally, they explore the ethical considerations and regulatory frameworks surrounding the use of AI in visual effects, emphasizing their commitment to authenticity and creative excellence. Topics Covered - Evolution of digital media creation tools from Flash to Houdini - Founding and growth of Lux Aeterna - Key projects: *Eight Days to the Moon and Back*, *Our Universe*, *Secrets of the Neanderthals* - Balancing creativity and technical expertise in a growing VFX studio - Specialization in cosmological and scientific visual effects - Collaboration with scientists and integration of real-world data in VFX - Ethical considerations and policies on AI and generative technologies in VFX - Future projects and the importance of storytelling in visual effects Quotes 1. “We offer a huge sort of creative solution as well as a really efficient and ergonomic pipeline.” - **Reworded Version:** “Our strength lies in delivering creative solutions coupled with an efficient and user-friendly pipeline, allowing us to produce high-end visual effects with a lean team.” 2. “The toothpaste is out of the tube, right? You know, it's there.” - **Reworded Version:** “AI advancements are inevitable and already here, shaping the future of our industry in ways we’re just beginning to understand.” 3. “Creativity leads technology. We start with creative ideas and then figure out the technology to bring them to life.” - **Reworded Version:** “Our creative vision drives the technological innovations we develop, ensuring that our tools serve the art we aim to create.” 4. “It's a really, really exciting journey to push the boundaries with our creative technology department and come up with different solutions.” - **Reworded Version:** “Exploring new frontiers with our creative technology team is exhilarating, as we continuously develop innovative solutions that redefine what's possible in visual effects.” 5. “Maintaining this level of fun and creativity is essential, even as we grow.” - **Reworded Version:** “As we expand, preserving our vibrant and creative culture remains a top priority, ensuring that our passion for VFX continues to thrive.” Resources - Lux Aeterna Website: [https://luxaeterna.com/](https://luxaeterna.com/) - Rob Hifle on LinkedIn: [https://www.linkedin.com/in/robhifle/](https://www.linkedin.com/in/robhifle/) - Paul Silcox on LinkedIn: [https://www.linkedin.com/in/paulsilcox/](https://www.linkedin.com/in/paulsilcox/) - *Eight Days to the Moon and Back* - *Our Universe* - *Secrets of the Neanderthals* 5 Key Takeaways from the Episode with Rob Hifle and Paul Silcox **1. Evolution of VFX Tools and Techniques** Rob and Paul discuss the transition from early digital media tools like Flash and Macromedia Director to advanced software like Houdini, highlighting how these advancements have revolutionized their workflow and creative capabilities in the VFX industry. **2. Building a Boutique VFX Studio** The guests share insights into the founding and rapid growth of Lux Aeterna, emphasizing the importance of maintaining a small, passionate team to deliver high-end visual effects while competing with larger studios. **3. Specialization in Scientific and Cosmological Effects** Rob and Paul explain how their niche focus on cosmological phenomena and collaboration with scientists has set Lux Aeterna apart, allowing them to create factually accurate and visually stunning effects for projects like *Our Universe* and *Secrets of the Neanderthals*. **4. Ethical Use of AI in Visual Effects** The conversation delves into the ethical considerations and regulatory challenges of using AI and generative technologies in VFX. Rob and Paul outline their company’s policies to ensure authenticity and respect for artists’ work, rejecting tools that compromise ethical standards. **5. The Future of Storytelling in VFX** Rob and Paul highlight the significance of storytelling in their projects, discussing upcoming ventures like the sci-fi short *Reno*. They emphasize the blend of creative vision and technical prowess required to produce compelling narratives through visual effects.
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462 - Faruk Heplevent - The Scope
11/26/2024
462 - Faruk Heplevent - The Scope
In this episode, Allan McKay sits down with Faruk Heplevent, founder and CEO of Scope Studio, to delve into the intricate world of automotive visual effects and the evolution of CG in the automotive industry. They explore Faruk’s journey from his early days as a car photographer in Hamburg to transitioning into computer graphics, ultimately leading to the creation of Scope Studio. The discussion covers the challenges and triumphs of building a specialized studio in a field dominated by established CGI companies, the development of Scope City—a procedural photorealistic city environment—and the strategic decisions behind choosing rendering technologies like V-Ray and Arnold. Faruk shares his insights on maintaining photorealism in car CG, the importance of client collaboration and feedback, and the delicate balance between creative vision and technical execution. The conversation also touches on the impact of emerging technologies such as NVIDIA’s denoising tools, Chaos’s Vantage Arena, and the potential integration with platforms like Omniverse. Additionally, Faruk discusses the future of virtual production stages and the sustainable practices Scope Studio is adopting in their rendering processes. This episode is a must-listen for anyone interested in automotive photography, CG artistry, real-time rendering technologies, and the entrepreneurial spirit behind building a niche visual effects studio. Topics Covered: Faruk Heplevent’s background and the founding of Scope Studio Transitioning from car photography to computer graphics The development and features of Scope City, a procedural photorealistic city Choosing and evolving rendering technologies: Maxwell, V-Ray, Arnold Maintaining photorealism in automotive CG and handling client feedback The impact of emerging technologies: NVIDIA Denoiser, Chaos Vantage Arena, Omniverse Challenges and strategies in building a specialized VFX studio The future of virtual production stages and sustainable rendering practices Balancing creative vision with technical execution in CG projects Quotes: “If we can get it in camera, it's always a better picture. What you see is what you get.” “Scope City is essentially a giant procedural photoreal city that we've built for every situation.” “Creativity leads technology. We start with creative ideas and then figure out the technology to bring them to life.” Resources:
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461 - Jason Smith - Rings of Power - VFX Supervisor
11/12/2024
461 - Jason Smith - Rings of Power - VFX Supervisor
In this episode, Allan McKay sits down with Jason Smith, Senior Visual Effects Supervisor for Rings of Power and longtime ILM veteran, to delve into his fascinating career journey and creative process in the world of visual effects. Jason shares his story, from early passions for creature design and practical effects to an unplanned but impactful transition to CG and computer graphics. They explore the unique blend of technical and artistic skills required in VFX, including Jason’s early work developing rigging software at ILM, and how these technical foundations have shaped his approach to supervising complex, high-stakes projects like The Revenant and Rings of Power. The conversation dives into the importance of storytelling, communication, and collaboration, as well as the evolving challenges in VFX, such as adapting to new technology and achieving the director’s vision on both large and small budgets. Jason offers valuable insights for aspiring VFX artists and supervisors, sharing how flexibility, perseverance, and creative problem-solving have been critical throughout his career. This is an essential listen for anyone passionate about VFX, storytelling, and the intersection of art and technology in blockbuster productions. Topics Covered Jason Smith's background and career path in visual effects The importance of storytelling in visual effects Developing rigging software and technical skills in VFX The role of communication and collaboration with directors and teams Managing creative and budgetary constraints on large and small projects Techniques for achieving forced perspective and scale effects in Rings of Power Challenges and rewards of working on high-budget productions and indie projects Advice for young artists entering the VFX industry Reflections on the VFX community’s adaptability during COVID Highlights “You’re telling stories, not just producing pixels. That’s where the magic happens.” “The path isn’t linear; the universe has a way of using every skill you pick up.” “Working within limitations is where some of the most innovative ideas come from.” “When I came to ILM, I wanted to work on creatures, and here I am still working with creatures decades later on Rings of Power.” “The relationships you build with directors and teams – that’s what makes you a trusted collaborator in this industry.” Resources
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460 - RADiCAL - Democratizing Motion Capture
10/04/2024
460 - RADiCAL - Democratizing Motion Capture
In this episode, Allan McKay sits down with Gavan Gravesen and Matteo Giuberti, the co-founders of RADiCAL, to explore the groundbreaking advancements in AI-powered motion capture and the future of accessible 3D animation technology. They discuss Gavan and Matteo’s journey from their diverse backgrounds—Gavan from law and AI, and Matteo from biomechanics and motion capture—into building RADiCAL, an innovative platform that uses a single camera and AI to capture human body motion. They dive into the development of RADiCAL's tools, including RADiCAL Canvas, a browser-based, real-time 3D environment for collaboration and creation, and how their platform democratizes motion capture for filmmakers, game developers, and 3D enthusiasts alike. The conversation touches on the challenges of developing AI that can work with any consumer-grade camera, the importance of scalability and accessibility, and how RADiCAL is poised to transform the way digital creators work. Gavan and Matteo offer key insights into the future of motion capture, real-time collaboration in 3D spaces, and how RADiCAL’s platform can inspire the next generation of creators. This is a must-listen for anyone interested in the future of motion capture, 3D collaboration, and how AI is revolutionizing the digital content landscape. Topics Covered: Gavan Gravesen’s transition from law and AI to co-founding RADiCAL Matteo Giuberti’s background in biomechanics and motion capture The development and impact of RADiCAL's AI-powered, single-camera motion capture technology The creation and evolution of RADiCAL Canvas as a collaborative 3D platform The challenges of developing scalable motion capture for all devices Insights into the future of AI in digital content creation Quotes: “Motion capture doesn’t need to be confined to expensive hardware anymore—it can be democratized.” “Our AI learns human motion to fill in the gaps, allowing anyone to animate their ideas.” “Creating a scalable, easy-to-use platform was key for us—it’s about giving everyone access to this magic.” Resources:
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459 - Phil Cramer - Digital Domain VFX Supervisor
09/20/2024
459 - Phil Cramer - Digital Domain VFX Supervisor
In this episode, Allan McKay sits down with Philip Cramer, VFX Supervisor at Digital Domain, to explore the groundbreaking world of character-based visual effects and the innovative tools shaping the future of the industry. They discuss Philip’s journey from animation to supervising some of the most iconic visual effects projects, including Avengers: Infinity War and Endgame. Philip dives into the creation of Thanos and the challenges of delivering photorealistic CG characters with extensive screen time. He also covers the evolution of Digital Domain's facial capture technology, Masquerade, and its role in major projects like She-Hulk and Ant-Man and the Wasp: Quantumania. The conversation touches on the importance of flexibility in a technical pipeline, the advantages of working with both technical and artistic teams, and how to lead by example as a supervisor. Philip offers key insights on problem-solving in high-pressure environments and shares valuable advice for artists on how to stand out in the competitive world of visual effects. This is a must-listen for anyone interested in character animation, performance capture, and the future of VFX technology, especially as studios transition to more real-time solutions and advanced facial capture techniques. Topics Covered: Philip Cramer’s background and transition from animation to VFX supervision The creation and performance capture of Thanos for Avengers: Infinity War and Endgame The development and impact of Digital Domain’s markerless facial capture system, Masquerade The challenges of delivering a fully CG character for She-Hulk Leadership and team collaboration in high-pressure environments Advice for artists on standing out in a competitive industry Quotes: “Never say no. Say yes, but explain the trade-offs.” “Leading a team is about working longer, working harder, and being there to support your crew.” “We needed to mass-produce She-Hulk’s performance in a way we had never done before, which pushed us to innovate Masquerade.” Resources:
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458 - Nick Seavert - CEO & Founder JangaFX (Embergen, LiquiGen, GeoGen)
08/27/2024
458 - Nick Seavert - CEO & Founder JangaFX (Embergen, LiquiGen, GeoGen)
In this episode, Allan McKay sits down with Nick Seavert, CEO and founder of JangaFX, to explore the cutting-edge world of real-time visual effects software. They discuss Nick's entrepreneurial journey, the development of JangaFX's suite of tools including Embergen, LiquiGen, and GeoGen, and the challenges of creating innovative VFX software. Nick shares insights into the current state of the VFX industry, its evolving needs, and the potential impact of real-time solutions on both film and game production pipelines. The conversation also covers the importance of integrity in business, the value of perseverance in the face of adversity, and the process of creating their short film "Golem" to showcase their tools. Nick offers valuable advice for aspiring entrepreneurs and discusses the evolution of VFX software over his career. This is a must-listen for anyone interested in visual effects, real-time rendering, the creative process behind cutting-edge software development, and the future of the VFX industry in an increasingly real-time world. Topics Covered: Nick Seavert's background and the founding of JangaFX The development and features of Embergen, LiquiGen, and GeoGen The importance of integrity and perseverance in business The creation of the "Golem" short film and its impact on product development The challenges of developing real-time liquid simulations The potential future of VFX in video games The balance between technical accuracy and artistic usability in VFX software The value of internal projects in driving software development Quotes: "If you want to play with the big dogs, you have to stop whining like a pup." Resources:
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457 - Feng Zhu - Concept Designer & Art Director
08/06/2024
457 - Feng Zhu - Concept Designer & Art Director
In this episode, Allan McKay sits down with Feng Zhu, renowned concept designer and educator, to explore the world of concept design in the film and video game industries. They discuss Feng's impressive career journey, his work on numerous high-profile projects, and the unique challenges of creating compelling concept designs. Feng shares insights into the current state of the design industry, its challenges and opportunities, and the potential impact of emerging technologies like AI. The conversation also covers the importance of problem-solving skills in design, effective portfolio development strategies, and the business aspects of running a successful design studio. Feng offers valuable advice for aspiring designers and discusses the evolution of the industry over his 27-year career. This is a must-listen for anyone interested in concept design, the creative process behind blockbuster films and games, and the future of the design industry in an increasingly digital world. Topics Covered Feng Zhu's background and career in the design industry The importance of problem-solving and thinking skills over technical skills Portfolio development and job application strategies The business side of the design industry Studio management and working with clients The impact of AI on the design industry The evolution of technology and its impact on design The difference between illustration and design The challenges of game development and studio closures Social media and its role in the industry Highlights "We're actually business people. We're selling products. Some people forget that even though we're drawing, we're not artists, we're product sellers." "I'd rather have someone that has really good thought process than someone who renders really well, but has no ideas in their head." "If you're doing social media stuff, but your content is just for social media, but not for actual industry, then yeah, that's not that relevant in my opinion." "To get to that level [of AI replacing human designers], you have to cover new technology, something completely alien to us right now, to reach human level stuff." "What we need really is in here, the brain, the human brain, and that's something AI cannot replace." Resources
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456 - Stephan Fleet - The Boys VFX Supervisor
07/30/2024
456 - Stephan Fleet - The Boys VFX Supervisor
Stephan Fleet is the VFX Supervisor for the hit Amazon series The Boys and serves as Associate Producer and Co-Producer on its spinoff Gen V. With a diverse background in visual effects and production, Stephan has become a leading innovator in television VFX. Stephan has developed a reputation for creative problem-solving and empathetic leadership in high-pressure production environments. His work on The Boys has set new standards for tv series visaul effects, balancing realism with the show's signature style while pushing the boundaries of what's possible in episodic content. In this Podcast, Stephan Fleet talks to Allan McKay about the unique challenges of creating grounded superhero powers for The Boys, his innovative approaches to monitor comps, and the intricacies of on-set VFX supervision. He shares insights on workflow optimization using custom database solutions, and the importance of empathy in VFX leadership. Stephan also discusses his transition into producing roles with Gen V and how his VFX background influences his approach to overall production. This episode offers valuable advice for both aspiring and established VFX artists, as well as producers and directors interested in the evolving landscape of visual effects in high-end television production. Stephan's unique perspective, spanning both the creative and managerial aspects of VFX production, provides a comprehensive look at the current state and future potential of visual effects in prestige TV series. Key Highlights: 1. Superhero Power Development Stephan reveals the intricate process behind crafting iconic effects like Homelander's laser eyes and Butcher's grotesque tentacles. Learn how the team balances realism with the show's signature style. 2. Innovative VFX Techniques Discover the groundbreaking "monitor leader" approach that revolutionized on-screen graphics in "The Boys". Stephan explains how this technique has set a new standard for monitor comps in the industry. 3. Cutting-Edge On-Set Technology Get an inside look at how the VFX team utilizes state-of-the-art tools like Polycam for 3D scanning and Tentacle Sync devices for seamless timecode synchronization across multiple cameras. 4. Workflow Optimization Explore the custom solutions developed by Stephan's team, integrating Airtable and FileMaker for efficient VFX tracking and financial management within the production pipeline. 5. Leadership in VFX Stephan shares his philosophy on empathetic leadership in the high-pressure world of VFX production, offering valuable insights for industry professionals at all levels. 6. Cinematic Techniques in TV Learn how "The Boys" adapts high-end cinema techniques for television, including the use of Sony Venice cameras to achieve feature-film quality in a TV production schedule. Resources Mentioned: Don't miss this insightful conversation with one of the industry's most innovative VFX supervisors. Whether you're a seasoned professional or an aspiring VFX artist, this episode is packed with valuable knowledge and inspiration for pushing the boundaries of visual effects in television.
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455 - Tim Carras - VFX Supervisor Barnstorm VFX "Shogun, Clipped"
07/16/2024
455 - Tim Carras - VFX Supervisor Barnstorm VFX "Shogun, Clipped"
VFX Supervisor Tim Carras joins Allan McKay to discuss his work on high-profile projects like "Clipped" and "Shogun". Tim shares insights into the challenges of creating realistic crowds for basketball arenas, crafting flaming arrow effects for period dramas, and the intricacies of on-set VFX supervision. The conversation covers a range of topics, from simulating realistic insect movement to adapting to remote work in the VFX industry. Tim offers valuable perspectives on the evolution of visual effects technology, the importance of networking, and the skills required to navigate complex productions in today's fast-paced entertainment landscape. Links Mentioned: Barnstorm VFX: ShotBot App: Tim Carras on Instagram: @wip_for_approval Memorable Quotes and Interesting Topics: "The only thing more important than your reel is your network." "Sometimes a decisive wrong answer is better than an indecisive right answer." "The McDonald's Principle" - Using a concrete suggestion to spark creative discussion. The counterintuitive difficulty of creating sparse crowds versus packed stadiums. The importance of admitting when you don't know something as a supervisor. The evolution from running a VFX studio to focusing on the creative aspects of supervision. The impact of remote work on the VFX industry and global talent accessibility. The balance between technical accuracy and aesthetic appeal in VFX. The importance of detailed on-set data collection and how it impacts post-production. The transition from student films to professional union sets and respecting specialized roles. The value of understanding multiple disciplines within VFX to communicate effectively with different departments.
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454 - Xavier Bernasconi - VFX Supervisor for Masters of The Air
06/14/2024
454 - Xavier Bernasconi - VFX Supervisor for Masters of The Air
In this episode, Allan McKay sits down with Xavier Bernasconi, VFX Supervisor at DNEG, to dive deep into the world of virtual production. They discuss Xavier's fascinating career journey, his recent work on the highly anticipated Masters of the Air, and the decision to utilize virtual production for the project. Xavier shares insights into the current state of virtual production technology, its challenges and limitations, and the exciting future potential as the tech continues to evolve. The conversation also covers the impacts of virtual production on actor performances and the shifts in collaboration it brings to VFX workflows. This is a must-listen for anyone curious about the cutting-edge of filmmaking innovation. Table of Contents Introduction (00:00:00) Introducing Xavier Bernasconi (00:00:03) Xavier's Background and Journey (00:00:46) From Proskier to Visual Effects (00:00:46) Developing Compositing Software (00:02:05) Becoming a VFX Supervisor (00:03:40) Masters of the Air Project (00:04:17) Overview and Initial Thoughts (00:04:25) Complexity and Challenges (00:05:27) Virtual Production Decision (00:05:46) Logistical and Creative Reasons (00:06:11) Comparison to Traditional Green Screen (00:06:57) Challenges and Limitations of Virtual Production (00:09:18) Technological Advancements and Limitations (00:09:55) Limitations with Unreal Engine (00:12:03) Preparation and Pressure on Set (00:13:35) Workflow and Collaboration (00:14:09) Pressure on VFX Team (00:16:48) Current State and Future of Virtual Production (00:22:02) Infancy and Potential for Growth (00:22:09) Advantages and Limitations (00:22:36) Virtual Production and Final Pixel (00:26:59) Misconceptions and Post-Production Work (00:27:33) Developing an End-to-End Pipeline (00:28:29) Virtual Production in Episodic vs. Feature Films (00:31:48) Prevalence in Episodic Content (00:31:53) Blurring Lines Between Episodic and Feature Budgets (00:33:30) Proprietary vs. Out-of-the-Box Tools (00:34:53) Use of Unreal Engine and Cost of Setup (00:35:43) Virtual Production for Previs and Pitching (00:36:27) Quick and Cheap Iteration (00:37:10) Benefits for Certain Types of Directors (00:38:14) Collaboration in Virtual Production vs. Traditional Post (00:38:36) Real-Time Collaboration and Creativity (00:39:15) Challenges of Remote Work (00:39:21) Actor Reactions to Virtual Production (00:42:48) Immersion and Performance Benefits (00:43:31) Conclusion (00:44:41) Appreciation and Wrap-Up (00:44:41) Memorable Quotes "I love telling stories. I felt that I was drawn more to the end of the pipeline, more to the beginning of the pipeline, so I was more drawn into lighting and compositing." Virtual production was the most logical choice for Masters of the Air due to logistical, budgetary and creative reasons. Virtual production is still in its infancy with lots of room for technological development. Extraction of foreground elements from LED screens is an important area of research. Virtual production fosters real-time collaboration and creativity compared to traditional segmented workflows. However, on-set experience and mentorship is still crucial. Actors appreciate virtual production as it helps their performances by providing interactive environments rather than pure green screen. Xavier Bernasconi Bio Xavier Bernasconi is a VFX Supervisor at DNEG. Originally from Italy, he now lives in Canada. His recent projects include Masters of the Air, Mad Max Furiosa and Godzilla x Kong.
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453 - Colin Giles - Vancouver Film School - Head of School for Animation & VFX
06/09/2024
453 - Colin Giles - Vancouver Film School - Head of School for Animation & VFX
In this insightful episode, Allan McKay sits down with Colin Giles, head of the School for Animation and Visual Effects at Vancouver Film School, for a deep dive into the world of modern VFX education. They discuss Colin's fascinating journey from small town artist to leading a world-class animation school, the intense pressures faced by today's students, and how virtual learning during COVID has transformed educational models. Colin shares wisdom on the irreplaceable value of in-person collaboration, how AI is impacting the curriculum, and the vital role of social media and online presence for aspiring artists. This is a must-listen for anyone curious about the future of visual effects and what it takes to succeed as a student in 2023. Quotes: "There is a difference between just crafting images and telling a story. I think that it's part of that learning process as well that is very exciting." Students should focus on their own artistic growth rather than unrealistic pressure to be the best or work at certain studios. Everyone has a unique voice to contribute. Virtual learning revealed the need for adaptable, hybrid education models that combine the benefits of online and in-person instruction. However, nothing replaces the creative energy of people connecting and collaborating face-to-face. AI is a useful iteration tool to quickly generate ideas, but won't replace the human touch. It's important for students to learn with the technology and discover its applications together. Aspiring artists must cultivate an authentic online presence that shows their personality and connects them to a community, not just a portfolio checklist. Social media engagement is vital for networking and getting hired.
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452 - Shogun VFX Supervisor - Michael Cliett
05/28/2024
452 - Shogun VFX Supervisor - Michael Cliett
In this epic episode of the Podcast, Allan sits down with Michael Cliett, the overall VFX Supervisor for the hit TV series Shogun. Michael shares his journey into the world of visual effects, from his early fascination with behind-the-scenes movie magic to working his way up in the industry. He dives deep into the making of Shogun, discussing the collaboration between various VFX studios, the show's commitment to historical accuracy, and the challenges of creating believable CG water and gore and other visual effects topics. This episode is a must-listen for anyone interested in the art and craft of visual effects in television. Table of Contents: [00:02:54] - Michael's journey into a creative career in VFX [00:13:04] - The importance of diverse VFX skills as a supervisor [00:18:02] - Michael's initial reaction to the Shogun scripts [00:23:05] - Collaborating with the production designer and other departments [00:31:39] - Continuing the show's style in post-production [00:36:28] - Michael's on-set kit and experience shooting Shogun [00:41:17] - Memorable shooting days, including the shocking scene in Episode 4 [00:49:49] - Diving into the gory details of the Episode 4 sequence [00:57:15] - The challenges of creating believable CG water [01:02:27] - Crafting seamless environment extensions [01:06:23] - The surprising number of decapitations in Shogun [01:11:48] - The role of AI in the VFX industry and the importance of the human touch [01:22:53] - The incredible reception to Shogun Check out the show notes :
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451 - Chad Wanstreet - SWAT + Kill The Orange Faced Bear
05/07/2024
451 - Chad Wanstreet - SWAT + Kill The Orange Faced Bear
In this episode of the Allan McKay Podcast, Allan sits down with VFX Supervisor Chad Wanstreet for an engaging discussion about Chad's experiences in the visual effects industry. They dive into Chad's transition from vendor-side to client-side VFX supervision, his work on the TV shows SWAT and Kill the Orange-Faced Bear (KTOFB), and the tools and techniques he employs on set. Chad shares insights into the challenges of creating photorealistic talking bears for KTOFB and the emotional journey following the show's cancellation. The conversation also touches on the future of KTOFB as a potential video game and the collaborative nature of working with directors and writers to bring their vision to life while managing budgets and technical limitations. Key Takeaways: Transitioning from vendor-side to client-side VFX supervision requires adapting to new responsibilities, such as working closely with directors, DPs, and editors to guide the storytelling process. Creating photorealistic talking bears for KTOFB presented unique challenges, including managing the creative appetite of the showrunner while staying within budget and tackling unconventional shots. Effective collaboration between VFX supervisors and producers is crucial, with the best producers being both organizationally skilled and creatively involved. Practical effects and stunts can be invaluable references for VFX work, even if the final shot requires extensive CG enhancements. VFX supervisors must be adaptable and context-specific when capturing data on set, using a combination of cameras, LiDAR scans, and photogrammetry to obtain the necessary information for their work. Despite the cancellation of KTOFB, the IP remains important to Chad and the showrunner, leading them to explore new avenues such as developing a video game based on the concept. Building strong relationships with directors and writers is essential for VFX supervisors to successfully manage the creative vision of a project while navigating technical limitations and budgetary constraints.
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450 - The Sympathizer - Chad Wanstreet - VFX Supervisor
04/30/2024
450 - The Sympathizer - Chad Wanstreet - VFX Supervisor
EPISODE 450 - THE SYMPATHIZER - CHAD WANSTREET - VFX SUPERVISOR In this episode, Allan McKay interviews VFX Supervisor Chad Wanstreet about: His role as VFX Supervisor on the highly anticipated series The Sympathizer, an adaptation of the Pulitzer Prize-winning novel; Collaborating closely with visionary director Park Chan-wook to bring his unique vision to life; The extensive previs and planning process that went into executing the show's complex VFX sequences; Overcoming the challenges of creating digital doubles and face replacements for Robert Downey Jr.'s multiple characters; Ensuring geographical and historical accuracy while shooting on location in Thailand and Vietnam; Making confident, split-second VFX decisions on set to keep production moving forward; Lessons learned from his experience on other shows like S.W.A.T., Dollface, and Sweet Tooth; Practical advice for up-and-coming VFX artists looking to break into the industry; And so much more! If you enjoyed this episode, Allan would greatly appreciate it if you could take a moment to share it with others who might find it valuable. Your support means the world to him! Listeners are invited to dive into this fascinating conversation with Chad Wanstreet and discover the behind-the-scenes secrets of creating high-end VFX for a prestige series like The Sympathizer.
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449 - Olivio Serikas - Your Guide To AI Art Workflows
04/16/2024
449 - Olivio Serikas - Your Guide To AI Art Workflows
In this episode of the podcast, Allan McKay sits down with Olivio Sarikas, a renowned AI expert and YouTuber, to dive deep into the world of AI image generation. Olivio shares his extensive knowledge and experience working with various AI tools, providing valuable insights for both beginners and advanced users. The conversation covers a wide range of topics, from getting started with AI image generation to exploring the latest advancements in the field. Olivio offers practical advice on navigating the learning curve, finding the right tools, and unleashing your creativity with AI. He also discusses the potential career opportunities in the AI industry and shares his thoughts on the future of AI in art and media production. Whether you're an artist, a content creator, or simply curious about AI, this episode is packed with actionable tips and inspiring ideas to help you stay ahead of the curve. Key Takeaways: AI image generation tools offer a wide range of possibilities for artists, content creators, and businesses. Experimenting with different AI tools and techniques can help you find your unique style and unleash your creativity. Joining AI communities on Discord and Reddit is a great way to learn, get support, and stay up-to-date with the latest advancements. Custom training models and datasets can open up new opportunities for creating specific styles and assets. Embracing the fluidity and randomness of AI can lead to unexpected and inspiring results. AI is becoming an essential tool in various industries, and developing AI skills can enhance your employability and career prospects. Follow Olivio Mentioned Tools, Websites, and Resources: Midjourney Stable Diffusion DALL-E Krita ControlNet Automatic1111 ComfyUI InvokeAI OpenArt Civitai Hugging Face GitHub DreamShaper Juggernaut Chilloutmix RealViz RevAnimated Patreon
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448 - Director Roxana Baldovin
04/09/2024
448 - Director Roxana Baldovin
In this episode, Allan McKay interviews Roxana Baldovin, an esteemed music video and commercial director known for her vibrant visual style. Roxana discusses her creative journey, from her early aspirations of being a screenwriter to becoming a sought-after director collaborating with major artists like Snoop Dogg, Steve Aoki, Doja Cat, Bella Poarch and Maluma. She shares insights into her creative process, the challenges of directing, and how she finds inspiration. Roxana also opens up about imposter syndrome, the importance of preparation, and rolling with the punches on set. Finally, she discusses her upcoming projects including a TV show and one-woman stage show. Links Website - Instagram - YouTube - Show notes -
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447 - Important Looking Pirates - David Wahlberg
04/02/2024
447 - Important Looking Pirates - David Wahlberg
In the latest episode, I'm excited to spotlight David Wahlberg, an esteemed 2D Pipeline Supervisor and Comp Supervisor at Important Looking Pirates VFX in Stockholm, Sweden. With an expansive career of over 17 years, David has traversed the globe, contributing his vast skills to studios in Stockholm, Oslo, London, Sydney and Wellington. His work encompasses roles as a comp supervisor, senior compositor, and a pioneer in developing tools and plugins for Nuke, leveraging his programming expertise in C++ and Python to advance the VFX industry. David's portfolio boasts participation in major productions such as "The Book of Boba Fett", "The Mandalorian", "Star Wars" sequels, "The Hobbit" series, and more. He is also the founder of Pixelmania, a company at the forefront of AI-powered VFX tools, showcasing his passion for merging technology with visual effects. For insights into David's influential work and Pixelmania's innovative tools, visit www.pixelmania.se. Join us as we dive into the world of visual effects with David Wahlberg, exploring the blend of art and technology that defines his career and contributions to some of the most iconic visuals in film and television.
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446 - A personal 2024 Podcast Update
03/26/2024
446 - A personal 2024 Podcast Update
Quick updates on many things happening in 2024 and on the Podcast! Resuming back to the normal Podcast starting next week but thought I would share views on AI, the industry as it is right now in Q1 of 2024 and more!
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445 - GEN V - VFX Supervisor Karen Heston
03/05/2024
445 - GEN V - VFX Supervisor Karen Heston
Karen Heston is a VFX Supervisor on feature films and episodic tv. They began their VFX career at commercial houses in NYC on the night shift; while finishing their MFA in computer art by day. Starting as a Flame artist, they led VFX teams and engaged with creatives from storyboards to finals. On-set supervision and taking projects from pre-production through post remains their passion today. Karen’s projects include titles like GREEN LANTERN, BEASTS OF NO NATION, OCEAN’S EIGHT, and most recently GEN V. In this Podcast, Allan McKay interviews VFX Supervisor Karen Heston about their creative journey as a VFX Supervisor on GEN V, the spinoff of THE BOYS; as well as their experience studying cinematography at NYU, switching to visual effects, the learning experience as a the main vendor on Cary Fukunaga’s BEASTS OF NO NATION, and so much more! For more show notes, visit
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444 - Film Producer Josh Rosenbaum - Waypoint Entertainment
02/27/2024
444 - Film Producer Josh Rosenbaum - Waypoint Entertainment
Josh Rosenbaum is a Producer at Waypoint Entertainment. Josh majored in Business Administration at the USC Marshall School of Business and minored in Music Industry through the USC Thornton School of Music. Before he joined Waypoint Entertainment, he worked as an Agent Trainee at William Morris. After joining Waypoint Entertainment in 2015, he worked his way up from being a Production Coordinator to now a Producer. Since joining Waypoint, he worked on titles like THE FAVOURITE, CUCKOO, MID90S, HOSTILES. In this Podcast, Allan McKay interviews Producer at Waypoint Entertainment Josh Rosenbaum about his start in the entertainment business at William Morris; why relationships and strategy are the most important tools in building a career; how a production company chooses VFX vendors; why AI will never replace storytellers (including VFX artists); the behind-the-scenes of CUCKOO (to be released in 2024) – and so much more! For more show notes, visit
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443 - “NO CGI = INVISIBLE CGI” - VFX Supervisor Jonas Ussing
02/20/2024
443 - “NO CGI = INVISIBLE CGI” - VFX Supervisor Jonas Ussing
With 15 years in the VFX business, Jonas Ussing has supervisor credits on several feature and television titles, including the Netflix series THE RAIN. Jonas has furthermore earned nominations for an Emmy and a Danish Academy Award. In 2012, Jonas was nominated for an Emmy for his work on INSIDE THE HUMAN BODY. In 2014, he directed a short film ZOMBIEHAGEN which he also wrote. During 2023, Jonas launched his own YouTube Channel The Movie Rabbit Hole. He released two videos that have immediately gone viral in the VFX community, in which he talks about the collective publicity stunt in Hollywood on the subject of “NO CGI”. He does a deep dive into those projects that claim they used “no CGI” in the making, like TOP GUN: MAVERICK, BLADERUNNER, FAST 5 and STRANGER THINGS. In this Podcast, Allan McKay interviews VFX Supervisor Jonas Ussing about the dangerous marketing rhetoric encouraged by studios about “No CGI” in films like TOP GUN: MAVERICK, BLADERUNNER, FAST 5; the inspiration behind Jonas YouTube Channel The Movie Rabbit Hole and the viral videos on the subject; the reaction of the VFX community to his content; surviving Hollywood Labor Strikes of 2023, whether VFX artists will ever get unionized – and so much more! For more show notes, visit
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442 - Infinite-Realities Founder and Director Lee Perry-Smith
02/13/2024
442 - Infinite-Realities Founder and Director Lee Perry-Smith
Infinite-Realities (IR) specializes in digital humans. Founded in 2007, IR has been developing static and motion scanning systems for over 15 years. Lee Perry-Smith is the original Founder of Infinite-Realities. As CEO, he has led various large scale project developments. He has a deep passion for human scanning and the ongoing pursuit of the perfect digital human. In this Podcast, Allan McKay interviews Founder of Infinite-Realities Lee Perry-Smith about his passion for digital humans and scanning technology, the inspiration for his launching of Infinite-Realities; his first feature film project STAR WARS: THE FORCE AWAKENS; 3D Gaussian Splatting, 4D capture, Artificial Intelligence – and so much more! For more show notes, visit
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441 - Writer, Producer & Head of Writing at Vancouver Film School Kat Montagu
02/06/2024
441 - Writer, Producer & Head of Writing at Vancouver Film School Kat Montagu
Kat Montagu is the Head of Writing for Film, Television and Games Program at the Vancouver Film School. She has taught for over 20 years in VFS’s Writing and Film Production Departments. Her Career Launch class has prepared countless VFS graduates to work on feature films, in the writers’ rooms of tv series and in video game studios. Kat has been named a VFS Instructor of the Year three times. Kat is also the author of the best stilling book The Dreaded Curse: Screenplay Formatting for Film and Television. This twist on the how-to guide demonstrates best practices through a riotous story of two witches loosely inspired by her own family history, and is used to teach screenwriting at film schools and universities globally. She is also the Senior Story Editor for Crazy8s and produced many short films and co-produced indie feature film THE PRODIGAL DAD. In this Podcast, Allan McKay interviews Kat Montagu, the Head of Writing at the Vancouver Film School – as well as Writer and Producer – about finding passion for writing, the importance of the emotional journey in every story, what makes for a compelling story, why every department in film and tv production is involved in storytelling; as well as her own writing and teaching career at the Vancouver Film School. For more show notes, visit
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440 - Kriscoart YouTube Channel Creator Kris Truini
01/30/2024
440 - Kriscoart YouTube Channel Creator Kris Truini
Kris A. Truini was born in Middletown, Connecticut, and was raised in Italy until the age of 15. There, he first discovered his passion for film when he was 8 years old and has been making videos ever since. With little to no help for his first videos, he had to explore and learn as much as possible on every aspect involved in completing a film from start to finish. He acquired a good knowledge of software such as 3DS Max, After Effects, Photoshop, Premiere, Final Cut Pro X, FL Studio, along with other 3D applications, tracking programs and non-linear editors. At the age of 15, he left his parents to go continue his school studies in the United States. He began to make tutorials and short videos posted on YouTube in the channel Kriscoart Productions. In the summer of 2010, he attended a film school at Maine Media Workshops. After graduating high school in 2012, he moved to Florida to enroll in Full Sail University. There he continued to make videos and short films. One of his directing teachers offered him the position of Director of Photography, Editor, and Music Composer for his short REVERSE. His next short SPECULUM was a Finalist at the 2013 StartFest Florida Film Festival. Kriscoart currently has over 436 Subscribers. In this Podcast, Allan McKay interviews Kris Truini, the Creator of a successful YouTube Channel Kriscoart, about the inspiration for his Channel, the importance of building a supportive creative community, how to get over creative blocks, the future of AI, why both self-doubt and perseverance are part of the creative process, and so much more! For more show notes, visit
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439 - VFX Supervisor Robert Nederhorst
01/23/2024
439 - VFX Supervisor Robert Nederhorst
Rob Nederhorst is a veteran of the VFX industry. As a VFX Supervisor, he’s worked on titles like JOHN WICK: CHAPTER 3 - PARABELLUM, THE CONJURING, GHOSTBUSTERS, CAPTAIN AMERICA: THE FIRST AVENGER, and so many others. Rob has deep knowledge in compositing, lighting, 3D, 2D and programming. In addition, he does his own photography () and teaches at University of Southern California. In this Podcast, Allan McKay interviews VFX Supervisor Robert Nederhorst about his viral Generative AI Webinar for SAG-AFTRA Membership and the feedback that followed; the current CGI backlash and why the best visual effects are invisible; why AI will never replace VFX artists and why 2024 will be a year abundant with opportunities – and so much more! For more show notes, visit
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438 - LAIKA - CG Supervisor Eric Wachtman
01/16/2024
438 - LAIKA - CG Supervisor Eric Wachtman
Eric Wachtman is a CG / VFX Supervisor and Art Director at LAIKA where he’s been working for nearly 20 years. Prior to that, he served as the Director of CG / Visual Effects and Art Director at the Cartoon Network. LAIKA was founded in 2005 in Oregon and is guided by the vision of its President & CEO Travis Knight. Located just outside Portland, Oregon, LAIKA was awarded a Scientific and Technology Oscar® for its innovation in 3D printing in 2016. Its five films – MISSING LINK (2019); KUBO AND THE TWO STRINGS (2016); THE BOXTROLLS (2014); PARANORMAN (2012), and CORALINE (2009) – were all nominated for Oscars® and PGA Awards as Outstanding Animated Film. MISSING LINK was the first LAIKA film to win the Golden Globe® for Best Animated Feature and was awarded two Visual Effects Society (VES) awards for Outstanding Visual Effects in an Animated Feature and Outstanding Animated Character, and received seven Annie Award nominations. KUBO received a second Oscar® nomination for Outstanding Visual Effects and won the BAFTA Award, as well as three Annie Awards, the National Board of Review's Best Animated Feature citation, and 19 regional and critics’ group awards. THE BOXTROLLS earned Critics’ Choice and Golden Globe Award nominations and 13 Annie Award nominations, more than any other film that year. PARANORMAN garnered BAFTA, Critics’ Choice, and GLAAD Media Award nominations, won two Annie Awards, and was cited as the year’s best animated film by 14 critics’ groups. CORALINE earned Golden Globe, BAFTA, and Critics’ Choice nominations and was named one of the year’s 10 Best Films by the American Film Institute (AFI). In this Podcast, Allan McKay interviews the CG / VFX Supervisor at LAIKA Eric Wachtman about his experience working on award-winning titles of CAROLINE and PARANORMAN, his leadership in founding the Portland Chapter of VES, how curiosity and passion drives one’s VFX career, the secret to winning reels and so much more! For more show notes, visit
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437 - THE LAST OF US - VFX Supervisor Alex Wang
01/09/2024
437 - THE LAST OF US - VFX Supervisor Alex Wang
Alex Wang is a VFX Supervisor. He started his career in visual effects at The Orphanage on THE DAY AFTER TOMORROW, right after graduating from Ringling College of Art and Design in 2003. He then joined Image Movers Digital to work on THE CHRISTMAS CAROL and MARS NEEDS MOMS. In 2010, Alex joined Digital Domain for TRON LEGACY, and then he worked on TRANSFORMERS: DARK OF THE MOON, JACK THE GIANT SLAYER and FURIOUS 7. He also served as a CG Supervisor on FAST AND FURIOUS 7 and then VFX Supervisor on DEADPOOL. In this Podcast, Allan McKay interviews VFX Supervisor Alex Wang about creating the post-apocalyptic practical and visual effects of the Emmy-nominated HBO show THE LAST OF US, the skills of a VFX Supervisor, staying relevant by keeping up with technology, how AI is changing VFX pipelines and so much more! For more show notes, visit
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436 - Freelancing in VFX in 2024
01/02/2024
436 - Freelancing in VFX in 2024
Freelance is such a big topic in visual effects! For those of you starting in the industry, you’re probably wondering how to get your foot in the door. Ultimately, 2024 will be a very busy year. That means that those of you who are good should be ready to turn down work. The first thing you need to think about is how you’re positioning yourself in the business: What are the special skills that you have that allow you to stand out from others? We are in a problem solving business. Positioning means that you know how to sell yourself – by providing solutions to the potential employer – as well as understand your worth. You need to be aware of what you bring to the table and how to sell yourself. (That also means that you’re aware of what you’re not good at, which gives you room for improvement.) You also need to understand the needs of your employer. You show that understanding by providing a reel that sums up your best work – and is very heavily catered to the specific task that the employer is looking to fill. In addition, your cover letter must mention the position you’re applying for and your understanding of what the position entails. That allows you to position yourself as the go-to person for this role. In this Episode, you’ll learn about: How to create a winning reel that guarantees a chance for a job interview; Where to find available work – and how to apply for those jobs; How to do successful outreach to potential employers or human resources departments; How to identify the most in-demand skills and innovate in new technology. One of the advantages of 2024 is widely available remote job opportunities. That means that you can live anywhere. By living in a cheaper area, you’re able to lower your overhead and actually enjoy your lifestyle. That also means that nowadays you can work for any studio you want. Remember: It’s not just about being skilled as a VFX Artist – it’s about the right artist for the right job, at the right time. In this Podcast, Allan McKay gives critical insight into how to find remote work and freelance work in 2024, how to be successful at outreach to potential employers, how to create a winning reel that guarantees employment, how to work for a dream studio remotely – and so much more! For more show notes, visit
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