Animalators
Sarah Blank is a freelance animator, compositor, designer and sometimes-writer/director. In the episode, we chatted with her about CG and live action compositing, Travel Oregon and user interfaces in VR.
info_outline Episode 59: Lisha TanAnimalators
Lisha Tan is a Creative Director at The Mill in Los Angeles, CA. In the episode, we chatted about The Story of O.J., reading YouTube comments and managing creative limitations as a director.
info_outline Episode 58: Wesley LouisAnimalators
Wesley Louis is a Director at The Line Animation out of London, UK. In this episode, we talked about The Line’s team structure, hiring freelancers and Super Turbo Atomic Ninja Rabbit.
info_outline Episode 57: Manddy WyckensAnimalators
Manddy Wyckens is a director and designer at Studio AKA. In episode 57, we talk with her about giving direction, doing things she loves and finding a voice.
info_outline Episode 56: Handel EugeneAnimalators
Handel Eugene is a motion designer and instructor for Mograph Mentor and Otis College. In the episode, we talked about his journey to Full Sail University, failure motivating success, and his obsession with documenting life.
info_outline Episode 55: Joe RussAnimalators
Joe Russ is a director, illustrator, motion designer and one of the developers of indie game Jenny LeClue.
info_outline Episode 54: Tuna BoraAnimalators
Tuna Bora is an illustrator, production designer, and content creator living in LA. On the episode, we talked about working with Nexus Studios, Hussein Chalayan, and getting out of your head.
info_outline Episode 53: Alex GriendlingAnimalators
Alex Griendling is the co-owner of Lunar Saloon with his wife Meg. On the episode, we talked about movie posters, creative freedom, and making what you want.
info_outline Episode 52: Andrew KramerAnimalators
Andrew Kramer of Video Copilot joined us for episode 52. We talked about rising to expectations, Intercept, Star Trek lens flares, and relying on the talents of a team. Links: Website: Twitter: Element 3D: Action Movie FX: SENTiNEL: Intercept: Notes: -Video Copilot -Deciding what to work on -Pushing yourself -After Effects -Star Trek -Concept vs. tools used -Element 3D -Bad Robot/Super 8 -JJ Abrams -Rising to expectations -Outside perspectives -Star Wars: The Force Awakens -Relying on the talents of a team -Tutorials -The After Effects community -Action Movie FX -Client work -Managing...
info_outline Episode 51: Austin MannAnimalators
Austin Mann is a travel photographer who is constantly on the move creating content for today’s best brands. He also founded Weld, a co-working space and community for creative pros. On the episode, we talk about fostering creative communities, how to face closed doors in your creative career and how to pitch yourself. Links: Website: Twitter: WELD: Good To Great: Notes: -Weld -Co-working had just begun -We work better together -Creating trust -Collaboration -Asking good questions -Relying on others -Define where we are going -Good To Great -Blind spots -Collective...
info_outlineAgatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.
Links:
Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein
Website: http://www.agatha.is/
Twitter: https://twitter.com/yuagatha
Oculus: https://www.oculus.com/
Highlights:
-Mechanic
-Oculus in San Francisco
-In Facebook
-Working for three different platforms
-Building a rocket ship while falling off a cliff
-Thinking through movement and user experience
-What's working right now in VR
-Shooter games
-Quill drawing app
-Kevin Darts short film
-Long term thinking in current design
-Moonwalking with Einstein
-Memory palace
-The future of VR
-People learning and evolving to understand space
-Technology changes quickly
-Mixed reality : Illusion paired with physical space
-Laying a virtual reality over physical reality
-Mixed vs. augmented reality
-Makes a parallel to theatre
-From Sydney Australia, living in Hong Kong
-Learned Flash in the library
-Studying law
-Contract with startups
-Used Flash to express ideas and then moved to After Effects
-It's always good to have a dividing
-Importance of traveling
-Interested in building tools
-Humans make connections in a way that robots never will be able to
-Working at adobe
-Adobe’s switch to mobile space
-Why creatives can be hard to figure out
-Personal project: Game
-Switch to VR in studios
-Choosing to learn / collect inspiration
-Dream Client: Myself
-Favorite Animated Movie: Famous Japan Anime film in 2017
-What does your family think you do: Strap two computers to your face
-Animalator: A dog!