loader from loading.io

Episode 3: Team-building

Animation Is Hard

Release Date: 03/31/2016

Episode 8: Burnout show art Episode 8: Burnout

Animation Is Hard

The podcast returns after a long absence! Mike and Matthew devote this episode to the complex problem of burnout: how to recognize it, how to deal with it, and how to help others avoid it. They also touch on changing attitudes towards mental health over the last 20 years, and why quitting a job might not be as hard as it seems. Also, the show has a new Twitter handle! Please follow us at @animationishard. Show notes: Twitter: 

info_outline
Episode 7: Stepping Up Your Game show art Episode 7: Stepping Up Your Game

Animation Is Hard

Animator Guen Goik chats with Mike and Matthew about how to continue improving yourself as an animator once you’re out of school, so you can get better animation jobs. It takes more than just good animation techniques—communication skills are just as important. Guen also talks about IK hands, Emilia Clarke’s eyebrows, and that time she ran an animation studio in China. Show notes:

info_outline
Episode 6: Sacrifices show art Episode 6: Sacrifices

Animation Is Hard

This week’s episode goes to some dark places. Many personal sacrifices are required when committing yourself to a major creative project. All that time and energy has to come from somewhere. Mike and Matthew share their tales of woe about poor health choices, missing out on great TV shows, and that moment when you realize you’re never going to learn a foreign language. They also cover Mike’s newly launched webcomic project, and how it fits into his dream to become a feature filmmaker. Show notes: “,” by David Wong “,” by Jessica Abel “,” by Mike Stamm and Shadia...

info_outline
Episode 5: Making It as a Freelance Animator show art Episode 5: Making It as a Freelance Animator

Animation Is Hard

This week, Mike and Matthew chat with freelancer Kyle Bernard

info_outline
Episode 4: The Pipeline show art Episode 4: The Pipeline

Animation Is Hard

This week's episode is all about the technical aspects of making your own animated short: asset management, naming conventions, file versioning software. Sounds boring, right? Well, actually yeah, okay, it is pretty boring. But that's part of the problem! If you skip over the boring stuff to get straight to the fun parts, you'll crash and burn before you ever get your production up and running. Mike and Matthew share some stories from their own animation experiences to drive this point home. Along the way, they cover Subversion vs. Dropbox, making sure your new team members can get started...

info_outline
Episode 3: Team-building show art Episode 3: Team-building

Animation Is Hard

Mike and Matthew go deep into the world of freelancers: where to find them, how to negotiate with them, and how to make sure everyone ends up happy. They also cover copyright ownership, payment terms, kill fees, and how not to be a bad client. 

info_outline
Episode 2: The Inverted Pyramid show art Episode 2: The Inverted Pyramid

Animation Is Hard

Mike and Matthew talk about the importance of working out your creative decisions early, during the scriptwriting and storyboarding stage, and how these decisions filter through the stages of pre-visualization, editing and animation. They also discuss the ways to incorporate freelance artists into a low-budget pipeline, and how best to handle feedback and criticism of your work.

info_outline
Episode 1: Why Animation Is Hard show art Episode 1: Why Animation Is Hard

Animation Is Hard

Mike and Matthew introduce the show and tackle some of the reasons why animation can be so challenging: story problems, budgetary constraints, unrealistic ambitions, limited animation techniques, and the need to get better at firing people.

info_outline
 
More Episodes

Mike and Matthew go deep into the world of freelancers: where to find them, how to negotiate with them, and how to make sure everyone ends up happy. They also cover copyright ownership, payment terms, kill fees, and how not to be a bad client. 

Once your team is assembled, you’re going to want to manage communication with a large group of people, and that’s where group-chat clients like Slack come in. Matthew shares some of his thoughts on Basecamp, and Mike explains why video conferences sound gimmicky but are actually vital for team morale.