A State of Nerdvana
Events unfold at Ricky's house that leave the coterie vulnerable and exposed.
info_outline S4-E6-VtM BloodlettingA State of Nerdvana
Unsatisfied with the non answers they have gotten to this point, the new coterie nails Mike with specific questions.
info_outline S4-E5-VtM BloodlettingA State of Nerdvana
The coterie finally sits down at Ricky's place to get some direct answers about their current situation, abilities, and position.
info_outline S4-E4-VtM BloodlettingA State of Nerdvana
An audience with the Prince, a job offer, and a warning. The coterie falls deeper into the maze of Kindred politics.
info_outline S4-E3-VtM BloodlettingA State of Nerdvana
A new night, and new problems. The coterie picks up a guardian that may be more trouble than help, and the bad news may just keep on rolling in.
info_outline S4-E2-VtM BloodlettingA State of Nerdvana
The newly minted coterie has some real questions after their rescue from the hunters. No one has the answers they're looking for, and no one wants the responsibility. Life is hard when you're new.
info_outline S4-E1-VtM BloodlettingA State of Nerdvana
The new season of the podcast! The group has chosen to take a break from Delta Green and try out some Vampire: The Masquerade 20th Anniversary Edition.
info_outline S3-E14-DG Operation FirewallA State of Nerdvana
The final episode of Cell V's investigation into the abductions in Louisiana. We hope you enjoyed this game as much as we did.
info_outline S3-E13-DG Operation FirewallA State of Nerdvana
The penultimate episode in our Delta Green game. Cell V investigates an underground facility and tries to explain the motivation behind the abductions plaguing a small, Louisiana town.
info_outline S3-E12-DG Operation FirewallA State of Nerdvana
Cell V regroups to review their evidence, and a new enemy presents themselves. The end is nigh.
info_outlineS4-E7-VtM Bloodletting
Events unfold at Ricky's house that leave the coterie vulnerable and exposed.