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007: Titanfall of Duty, Part 2

A Thoughtful Gaming Podcast

Release Date: 07/01/2014

010: Thomassons, Part 3: Timers and Jumping show art 010: Thomassons, Part 3: Timers and Jumping

A Thoughtful Gaming Podcast

First we discuss timers in videogames. From their arcade origins to more modern takes of having time as a resource.

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009: Thomassons, Part 2: Score and Difficulty show art 009: Thomassons, Part 2: Score and Difficulty

A Thoughtful Gaming Podcast

Part two of our series on thomassons, the vestiges of the arcade.

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008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives show art 008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives

A Thoughtful Gaming Podcast

The term Thomasson comes from Japan and describes a feature of architecture that no longer serves any purpose: a staircase to nowhere, a gate without a fence, a pole supporting nothing. These things arise as cities and buildings evolve naturally over time. The same concept can be applied to videogames.

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007: Titanfall of Duty, Part 2 show art 007: Titanfall of Duty, Part 2

A Thoughtful Gaming Podcast

These episodes cover the entire Call of Duty franchise, plus Titanfall.

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006: Titanfall of Duty, Part 1 show art 006: Titanfall of Duty, Part 1

A Thoughtful Gaming Podcast

These episodes cover the entire Call of Duty franchise, plus Titanfall.

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005: What We Can Learn From Twitch Plays show art 005: What We Can Learn From Twitch Plays

A Thoughtful Gaming Podcast

Sorry about the noise! Somewhat fittingly, this is the fan noise from the computer I'm hosting Twitch Plays Zelda from.

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004: Game Preservation show art 004: Game Preservation

A Thoughtful Gaming Podcast

If you want to play the games of today fifty years from now, will you be able to? I try and answer this question as broadly as possible, discussing topics including hardware, emulation, what developers are doing about, and what we can do about it.

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003: Project M and Evo Moment 37 show art 003: Project M and Evo Moment 37

A Thoughtful Gaming Podcast

First I discuss what makes fighting games good, through an analysis of Evo Moment 37. The remainder of the episode is about the Super Smash Bros. Series, why I'm so excited about Project M, and why you should be too.

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002: 2013 Was Terrible show art 002: 2013 Was Terrible

A Thoughtful Gaming Podcast

For a variety of reasons, I found my favorite games of 2013 all made me feel bad. First I discuss storytelling in gaming more broadly, why it's so hard to do well, and some examples of how it has been done well in the past. I then discuss the games of this year. ...

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001: Don't Reward Me for Making Your Game Look Bad show art 001: Don't Reward Me for Making Your Game Look Bad

A Thoughtful Gaming Podcast

Sometimes every element of a game works together to form a greater whole. Sometimes they clash, dragging the game down to less than the sum of its parts. Here I explore both the good and the bad, with a focus on the level of detail given to a game's environment.

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More Episodes

These episodes cover the entire Call of Duty franchise, plus Titanfall.

 

Part 2 covers Call of Duty 5-10 as well as Titanfall.

If you're only interested in the Titanfall section, it starts at 31:20.