Boardgames To Go 242 - Spiel des Jahres Wayback Machine for 2005 (with Jonathan Takagi)
Release Date: 06/01/2025
Boardgames To Go
My annual Mark Madness contest is over, and co-host Adam Brocker joins me to wrap it up. Adam won the prediction contest last year, and this was his prize...a side job to work with me! Now we have a new winner, Mark363, who I am working to locate. If he's willing, in 2027 he will join me to run the next version of this contest. In 2026 Adam had suggested we take a closer look at games that were designed by pairs or teams of designers, in contrast with their solo work. With that in mind, we set up four divisions of sixteen game titles apiece. One division was centered around Wolfgang Kramer's...
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For the third year in a row I made it to Dice Tower West. Not only that, I enjoyed that convention with DaveO and other buddies. Not only that, but once again DaveO was my partner-in-crime for insisting we dedicate one day of our convention to focus on older boardgames. By "old" we mean games that are at least 25 years old. When we started this tradition that mean games published in in the last century, last millenium--1999 or earlier. Now, however, we can include games published all the way up to the year...2001 or earlier! That still leaves plenty of old favorites and dim memories we...
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The Sweet 16 is already done and we're on to the Elite Eight. That means just two remaining titles in each of our four divisions, so almost like a mini, division-level championship in each one. From Germany it's either Azul or 6 Nimmt, then from America it's Diamant or Ticket to Ride. From France we'll either have 7 Wonders Duel or Sea Salt & Paper, and from "Italy" it's either Grand Austria Hotel or Barrage.
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BGTG 252C - Mark Madness 2026 (2nd Round [of 32]) 1st round votes are in, now each successive round moves quickly—just three days. 2nd round voting due March 18 at noon BGG-time in Texas (UTC-5). How are you voting? For the games you enjoy the most or the ones you predicted to win (based on what you imagined OTHERS would vote for)? I’ve heard the latter is like how a political primary works. Close calls & Blow-outs • Vikings squeaked by Wandering Towers via a single vote • Same for Nucleum over Anachrony • Meanwhile, Top & Down only GOT one vote...
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The first round is underway! Go vote at https://boardgamegeek.com/geeklist/375187/mark-madness-2026-designer-teams
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Please join us on the where you can chat online with other podcast listeners. Play along and predict the winners at Predictions must be submitted by March 13 to be in the contest The calendar says March so that means it's time for "Mark Madness" again, my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Adam Brocker, and asked him to co-host this year's contest. Adam...
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Opener: Closer: Mark Madness 2026 (with Adam Brocker) preview - Register for free and make your predictions at ! I've recently come back from a vacation in Germany. Once upon a time in this hobby, that really meant something significant. Germany was the worldwide headquarters and creative generator for boardgaming. Gamers in other countries hung on scraps of information, imported products, and had to learn a little of the German language to really be an active part of strategy boardgaming. In a way, that extra effort was also part of the fun, a level of commitment...
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Openers: , Although it’s true that episode #250 is a milestone, this podcast passed that some time ago. Between all of the extra episodes for BGGcons and Mark Madnesses, plus the occasional double-episodes in the old days, I don’t know how many podcasts have actually been released. (My podcast host Libsyn says it’s almost 400.) So this isn’t an anniversary episode, just another “regular” one where I share some thoughts about games & the hobby overall. Although I missed EsCon in January (and Gulf Games last summer) due to illness, I still managed to play a bunch of games...
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Here we are at another season already. The podcast has now reached it's 22nd season, which is a small miracle. We just keep chugging along. If anything, I think it now has a solid core of listeners and participants that feel like they're going to stick with me. :-) With BGStats, it's now even easier for me to see my final tallies for the games I played last year. Plus, I can separate out the digital ones from the in-person plays. Though as you'll hear in the podcast, a bunch of those digital plays are as real as anything, thanks to live play and voice/video connections. I expect that...
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Please join us on the where you can chat online with other podcast listeners. I know I said this episode would be my Feedback (or "mail bag") focused epsiode. And some may remember that previously I'd used the December 1st episode for my grinch-like Curmudgeon Show. In the end, I decided to push the Feedback episode back one month, to start the year with it on January 1st, 2026. You've got some more time to submit any questions or topics for me. While I'm not bringing back the Curmudgeon Show (just enjoy the grumbling on our special Discord channel!),...
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Openers:
Mark: Space Empires 4X
Jonathan: 2005 Flashback & Quiz
Closers:
Jonathan: My top games of 2005
Mark: Hosting my own (small) event instead of traveling to a con?
The Wayback Machine is back. One more time, a friend joins me to go back in time to an earlier Spiel des Jahres, looking at the winner but also the other nominees and recommended games. In addition, my guest helps me think about the earlier time itself, and how the games, the hobby, and the community may have changed over the years. This time it's my longtime friend & listener from San Diego, Jonathan Takagi. In fact, he's from a bit north, in Escondido, and Jonathan is another one of the people behind my favorite regional con, EsCon. I'll be going back there in a month!
Jonathan decided to pick 2005 because it's twenty years ago...which also happens to be when I started the podcast. Niagara was the game that won the SdJ (one of my earliest disappointments with the jury's selection!), and I replayed it just recently to re-examine my opinion about the game. In fact, it can be played online at BGA, which seems odd for a game that relies on its physicality and "toy factor" as much as it does. Still, the actual strategy in the game remains intact in the format, since the unpredictability of the fork in the river may not be so unpredictable after all. What do you think of Niagara?
We don't just talk about the winner, though. Back in those days, the SdJ jury announced four other "nominated" games that could've won the award, and several more "recommended" games. For me, I think the game I'd want as the winner resides in the nominated list, while Jonathan singles out some standouts from the recommended list.
Other titles nominated for the SdJ: Verflixxt! (That's Life), Around the World in 80 Days, Jambo, and Himalaya (Lords of Xidit)
Other titles recommended by the SdJ jury: Boomtown, Tanz der Hornochsen (Dance of Ibexes), The Gardens of the Alhambra, Diamant (Incan Gold), Geschenkt! (No Thanks), Piranha Pedro, Typo, and Wie ich die Welt sehe…
We also talk about two other major German game awards, the Deutscher Spielpreis, and the A La Carte. They are both ranked list. The former is (sort of) for heavier, gamer-games, while the latter is for card games (or “board”games done with cards). The timing of these awards is slightly off from the SdJ, so depending on publication dates a game might show up in one year’s list for one award, and the following year for another award. But they’re all close, and with some notable overlap for widely-respected games.
DSP
1. Louis XIV
2. Niagara
3. Manila
4. Ubongo
5. Himalaya
6. Around the World in 80 Days
7. Shadows Over Camelot
8. Jambo
9. The Scepter of Zavandor
10. Verflixxt!
A La Carte
1. Jambo
2. Geschenkt!
3. Wie ich die Welt sehe…
4. Diamant
5. Boomtown
6. Razzia!
7. Team Work
8. Gelb Gewinnt!
Near the end of the episode, Jonathan considers what we can now observe in the hobby when we look back on 2005. Was it the start of a transition from “German Games” to the broader notion of “Euros”? Of course we had some French, Italian, British, and even American titles back then, but they’re hobby still showed its tremendous roots in German culture and its game publishing. At some point, that changed. Was this around the start of that change?
-Mark
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