Brainy Gamer Podcast
In this episode I make my guest Steve Gaynor squirm uncomfortably in his seat. Of course, we also discuss his new game Gone Home, creating authentic characters, an important lesson from Ken Levine, and a secret room no reviewer has yet discovered. Plus other things.
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This is the final episode in my series of conversations about the State of Games. I encourage you to listen to shows featuring a variety of smart and thoughtful guests.
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This is the third in a short series of conversations I'm hosting on the State of Games. I encourage you to listen to the episodes and stay tuned for the final installment, which will appear in the coming days.
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This is the second in a short series of conversations I'm hosting on the State of Games. I encourage you to and stay tuned for the final two which will appear in the coming days....
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This is the first of several roundtable conversations I'm hosting on the State of Games, an admittedly unwieldy topic, but well-timed, I think, in this transitional period for games and the game industry.
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Welcome to a special Ninja Edition of the Brainy Gamer podcast!
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The Brainy Gamer podcast is back!
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This is the final installment in my series devoted to game designers and the design process....
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This is the 2nd in a 3-part series devoted to game designers and the design process.
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This edition of the podcast begins a 3-part series devoted to game designers and the design process....
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This show is the final in a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, etc.
This episode features my conversation with game developers Matthew Burns (Shadegrown Games), Nels Anderson (Hothead Games), and David Carlton (Playdom).
We discuss a variety of topics, including why developers attend PAX and GDC; why developers keep secrets; and why developers enjoy "spreading their cognitive genetic material."
Hope you enjoy the show, and thanks for listening!