Brainy Gamer Podcast
In this episode I make my guest Steve Gaynor squirm uncomfortably in his seat. Of course, we also discuss his new game Gone Home, creating authentic characters, an important lesson from Ken Levine, and a secret room no reviewer has yet discovered. Plus other things.
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This is the final episode in my series of conversations about the State of Games. I encourage you to listen to shows featuring a variety of smart and thoughtful guests.
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This is the third in a short series of conversations I'm hosting on the State of Games. I encourage you to listen to the episodes and stay tuned for the final installment, which will appear in the coming days.
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This is the second in a short series of conversations I'm hosting on the State of Games. I encourage you to and stay tuned for the final two which will appear in the coming days....
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This is the first of several roundtable conversations I'm hosting on the State of Games, an admittedly unwieldy topic, but well-timed, I think, in this transitional period for games and the game industry.
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Welcome to a special Ninja Edition of the Brainy Gamer podcast!
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The Brainy Gamer podcast is back!
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This is the final installment in my series devoted to game designers and the design process....
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This is the 2nd in a 3-part series devoted to game designers and the design process.
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This edition of the podcast begins a 3-part series devoted to game designers and the design process....
info_outlineHad your fill of the 'Are Games Art?' debate? This edition of the podcast, featuring an interview with veteran game designer Brenda Brathwaite and art historian John Sharp, takes the conversation in a different and, I hope, more useful direction. Focusing on Brenda's remarkably poignant game Train, we discuss the intersection of art and game design and consider how a designer's personal vision and game design skills dovetail in the conception and development of a new game.
We also discuss John's views on the coming Ludic Age, and both guests share their thoughts on educating young designers for careers in the game industry. These and a variety of other topics - including an exciting conference announcement - in this edition of the Brainy Gamer podcast.
Note: If you're unfamiliar with Train, I highly recommend reading Ian Bogost's thoughtful account of it at Gamasutra. I'm linking to the section of his article that deals directly with Train, but I hope you'll read the entire piece. C'mon, it's Bogost. You know it'll be interesting. :-)