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Episode 506 - Johnson Yan — Real-time CGI Pioneer

CG Garage

Release Date: 04/28/2025

Episode 535 - Rob Nederhorst and Ben Hansford: The end of Episode 535 - Rob Nederhorst and Ben Hansford: The end of "good enough" in filmmaking

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The "good enough" era of streaming is hitting a wall, and a new rebellious streak in Hollywood is reclaiming the theater as the primal source of the cinematic experience. We are joined by two veterans navigating this shift: Rob Nederhorst, a VFX supervisor who has shaped the visceral worlds of John Wick 3 and The Conjuring, and Ben Hansford, a prolific commercial director now leading the charge in AI filmmaking at USC. They are not just talking about tech for tech's sake. They are discussing how to move past the "lens test" phase of AI, where everyone is just showing off what the tool can do,...

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Episode 534 - Why Safdie and PTA are Saving Cinema: Marty Supreme and One Battle After Another Breakdown show art Episode 534 - Why Safdie and PTA are Saving Cinema: Marty Supreme and One Battle After Another Breakdown

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If the movies you’re seeing lately feel like they were assembled by a committee rather than a creator, you’re looking at the wrong side of the lens. We are dusting off a classic format today, leaning into the kind of raw film breakdowns we used to live for. The spotlight is on two heavyweights: Josh Safdie’s Marty Supreme and Paul Thomas Anderson’s One Battle After Another. Both of these pictures have just locked in Best Picture nominations for the 2026 Academy Awards, and it feels like a signal fire. After years of franchise fatigue and focus-tested safety, we are looking at a lineup...

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Episode 533 - Jeff Okun’s Decades-Long Battle for VFX Respect and the Future of the VES show art Episode 533 - Jeff Okun’s Decades-Long Battle for VFX Respect and the Future of the VES

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Long before he was codifying the industry in the VES Handbook, Jeff was a kid in Los Angeles pouring ketchup on his friends to stage fake street fights for a hidden camera. His journey into the heart of cinema began under the mentorship of graphic design icon Saul Bass, where he learned that pushing the right buttons could lead to miraculous results. This foundation in precision and storytelling propelled him from a midnight gopher to the primary "fix-it guy" for landmark projects like The Last Starfighter and Stargate, ultimately leading to his pivotal role in founding the Visual Effects...

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Episode 532 - Josh Safdie’s Marty Supreme and the Invisible Mastery of Eran Dinur show art Episode 532 - Josh Safdie’s Marty Supreme and the Invisible Mastery of Eran Dinur

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Josh Safdie’s Marty Supreme transports audiences to a vibrant 1950s world of professional ping pong, yet many viewers remain unaware that the film contains over 500 visual effects shots. Eran Dinur, the film’s VFX Supervisor, reveals how his team meticulously recreated period accurate crowds in Tokyo and Wembley while keeping the digital work entirely "invisible." He views his role as a bridge between the filmmaker’s vision and the technical reality on set, ensuring that every digital element supports the story without drawing attention to itself. For Eran, the ultimate compliment is a...

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Episode 531 - Deconstructing Juliano: Michael Moshe Dahan’s Yes, Repeat, No show art Episode 531 - Deconstructing Juliano: Michael Moshe Dahan’s Yes, Repeat, No

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What happens when a filmmaker abandons a studio career on Saving Private Ryan and a PhD in history to create a film so challenging it is rejected by both Israeli and Arab film festivals? Michael Moshe Dahan joins the podcast to discuss Yes, Repeat, No, a meta-fictional deep dive into the life of actor-activist Juliano Mer-Khamis. By casting Palestinian, Israeli, and Lebanese actors to play different facets of the same man within a "rehearsal as performance" framework, Dahan explores the fluidity of identity and the tragedy of hardened political stances. This episode navigates the delicate...

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Episode 530 - The 2026 Forecast: CG Garage Predicts the Future of Tech and Hollywood show art Episode 530 - The 2026 Forecast: CG Garage Predicts the Future of Tech and Hollywood

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Will 2026 be the year of the ultimate industry reckoning or a digital renaissance? Hosts Chris and Daniel are joined by guests James Blevins and Erick Geisler for a deep dive into the "mild, medium, and spicy" predictions that will define the next year. As the dust settles on early AI experiments, the group moves past the "Will Smith eating spaghetti" era of novelty to discuss the professionalization of tools, the massive consolidation of legacy studios, and the survival of the traditional theatrical experience. The conversation pushes boundaries, exploring everything from the rise of personal...

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Episode 529 - Efficiency, Artistry, and the LED Wall: Ivan Reel, Executive Leader in Virtual Production, StradaXR show art Episode 529 - Efficiency, Artistry, and the LED Wall: Ivan Reel, Executive Leader in Virtual Production, StradaXR

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From disrupting the print industry with the original Macintosh to building bespoke tech for Premier League teams, Ivan Reel has always lived at the bleeding edge of media. Now the Head of Studio Technology at StradaXR, Reel traces his evolution from graphic designer to virtual production leader, sharing insights from his time managing Sony's pivot to digital workflows and his inspiring choice to return to film school later in life to master modern VFX. This convergence of deep technical experience and fresh artistic training has placed him at the forefront of optimizing LED stages for the next...

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Episode 528 - Why Gen V VFX Looks So Real: A Deep Dive with Supervisor Karen Heston show art Episode 528 - Why Gen V VFX Looks So Real: A Deep Dive with Supervisor Karen Heston

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Why does the superhero spinoff Gen V often look more visceral and grounded than its blockbuster feature film counterparts? The answer lies in the unique philosophy of Visual Effects Supervisor Karen Heston, who joins Chris and Daniel to reveal the analog soul beating beneath the show’s digital surface. Heston traces her journey from the chemical smells of a black-and-white darkroom to the high-pressure world of "Flame" compositing in New York, where she learned to be a "finisher" capable of managing clients and pixels simultaneously, a skill set that eventually propelled her to lead major...

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Episode 527 - Ben Mauro: Expanding the World of Huxley show art Episode 527 - Ben Mauro: Expanding the World of Huxley

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Ben Mauro is one of the industry's most respected concept artists, known for defining the look of blockbusters like Halo Infinite, but his latest venture is a masterclass in how artists can successfully build and own their own intellectual property. Ben returns to the podcast to break down the journey of expanding his independent sci-fi universe, Huxley, from a passion project into a high-end graphic novel series published by Thames & Hudson. He shares the creative and business roadmap for launching his new prequel, The Oracle, and explains why maintaining full creative control is...

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Episode 526 - Hoon Kim of Beeble AI: How Switchlight Creates 'Relightable Footage' for Real-Time Filmmaking show art Episode 526 - Hoon Kim of Beeble AI: How Switchlight Creates 'Relightable Footage' for Real-Time Filmmaking

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AI is revolutionizing cinematic lighting control with Beeble AI's Switchlight. Founder Hoon Kim explains how his tool, originally a general AI concept, became a powerful VFX asset by tackling the difficult process of relighting. Switchlight "unlights" any video footage to figure out the fundamental physical properties, like the shape (normals) and texture (metalness/roughness) of objects, and then uses this data to apply new, photo-realistic lighting instantly and securely. The desktop application is quickly becoming indispensable for both small production teams and major studios who need...

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More Episodes

Johnson Yan, a trailblazer in real-time 3D graphics, joins the podcast to recount his remarkable journey from the earliest days of computer graphics and flight simulation. Starting in the late 1970s, Johnson tackled fundamental challenges like texture mapping, anti-aliasing, translucency, and scalability, long before today's GPU technology emerged. He shares insights into his pioneering work at Singer-Link, where he developed flight simulators utilizing vector graphics and early raster technology, laying the groundwork for both military training and future advancements in real-time visualization.

In this episode, Johnson also discusses his transition into the commercial sector, detailing his impactful roles at companies like Sun Microsystems and Oak Technology. He explores his efforts to develop affordable 3D graphics chips, significantly enhancing consumer PCs' capabilities. Reflecting on industry milestones such as the rise of NVIDIA, the evolution from rasterization to ray tracing, and the integration of AI into modern graphics, Johnson provides unique historical context and personal anecdotes. His firsthand perspective offers a rare glimpse into the technological evolution of real-time graphics spanning nearly half a century.