CG Garage
Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.
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Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece
03/30/2026
Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece
Portland, Oregon is not where you expect to find a VFX studio with credits on Fallout, One Piece, Shogun, and The Peripheral. Fred Ruff built Refuge VFX there anyway, starting with six freelancers crammed into an office barely big enough to breathe in, and grew it into one of the more interesting independent shops working in streaming today. The secret, if there is one, is that Refuge treats every sequence as a storytelling problem before it is ever a technical problem. On Fallout, they blocked out shots the production couldn't afford to ask for and sent them anyway. On The Peripheral, they redesigned alien characters mid-production to keep a show from looking like a Doctor Who budget episode. That is not how most VFX shops operate, and that difference is the whole point. This conversation with Fred and Alex Theisen, Refuge's Executive Producer, gets into how that philosophy actually runs a business, what the streaming bubble burst felt like from inside a mid-sized independent, and where AI fits into a professional VFX pipeline right now (short answer: not where clients think it does). Fred makes a sharp argument that AI is not making productions cheaper anytime soon, and that the industry's obsession with the cost question is the wrong frame entirely. Daniel Thron co-hosts. Links: This episode is sponsored by:
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Episode 541 - Ashay Javadekar: The Clapperboard Is 100 Years Old and Nobody Fixed It
03/23/2026
Episode 541 - Ashay Javadekar: The Clapperboard Is 100 Years Old and Nobody Fixed It
Most filmmaking tools are built by engineers who have never made a film. Ashay Javadekar has done both. A PhD chemical engineer who directed two internationally awarded independent features on shoestring budgets, he approaches filmmaking the way he approaches any hard system: find the broken process, understand it from first principles, and build something better. Eagle Slate, his iPad-based smart production slate, is the direct result of that instinct. It creates a unique audio-visual fingerprint for every take, embedding metadata directly into camera and audio files with no extra hardware, no cloud upload required, and no handwritten take sheet that someone has to reconcile in post. What makes the conversation with Chris worth your time is the reasoning behind the tool, not just the tool itself. Ashay traces the problem back to where the clapperboard actually came from, why it worked beautifully in the film era, and how the digital transition silently turned a solved problem into a metadata nightmare no one properly fixed. He also explains how Eagle Nest, the companion media-scanning platform, builds a writable metadata lake that connects on-set data directly to NLEs (non-linear editors) and MAMs (media asset management systems), and why he sees this as the opening move in a much larger mission: removing the technical ceiling that stops capable storytellers from iterating fast enough to get good. Links: This episode is sponsored by:
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Episode 540 - Sean Rourke: The Third Floor and the Tuesday Night Writers Group
03/16/2026
Episode 540 - Sean Rourke: The Third Floor and the Tuesday Night Writers Group
There's a Tuesday night writers group that has quietly shaped the careers of some seriously talented people working in Hollywood right now, and CG Garage is slowly pulling back the curtain on it. Sean Rourke is the second member of that group to come on the show, following Andy Cochrane, and his path through the industry is one of the more unlikely and instructive ones you'll hear. He spent 12 years as Head of Editorial at The Third Floor, the previz studio behind some of the biggest films in production, and he got there by being the only person in the building who remembered how to unjam a three-quarter-inch tape deck. What followed was a career built on dying technology, accidental promotions, and a consistent instinct for being exactly where the creative work was happening. Co-host Daniel Thron and Sean dig into what previz editorial actually is and why it attracts the kind of people who want to direct, how audiences have been quietly rewired by streaming into expecting 10-hour stories and now feel cheated by a 2-hour film, and what AI tools actually look like inside a working production pipeline versus the buzzword version that investors keep funding. Sean also teaches Comic-Con Film School, a four-day filmmaking fundamentals class he has run every year for 20 straight years, and makes a sharp case for why film school still matters even when every specific tool it teaches goes obsolete. And if you follow vampire cinema at all, he runs a YouTube channel called The Vampire's Castle, just scored an interview with Jason Patric about The Lost Boys that has apparently never happened before, and is very pleased about recent awards-season developments. Links: This episode is sponsored by:
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Episode 539 - Ryan Kelsey on Why Boutique Cloud is the Secret Weapon for Indie VFX Studios
03/09/2026
Episode 539 - Ryan Kelsey on Why Boutique Cloud is the Secret Weapon for Indie VFX Studios
Most people who end up in VFX spent years obsessing over frames and film. Ryan Kelsey spent 13 years in telecom in Cincinnati, selling fiber and managed IT services, before stumbling into an industry where studios win Oscars and go bankrupt in the same month. That collision of worlds turns out to be exactly the perspective the business needs right now. Ryan is VP of Sales at Center Grid Virtual Studio, and his outsider's eye cuts through a lot of the noise around cloud infrastructure for creative studios. Why are small VFX shops still running overheating GPU racks in their back offices? Why does a freelancer getting a big render job have nowhere obvious to turn? Why does everyone talk about AI compute without knowing what they're actually doing with it? This conversation, recorded live at the HPA (Hollywood Professional Association) Tech Retreat, ranges from the broken economics of fixed-bid VFX work to what a genuinely boutique cloud partner looks like compared to the AWS-sized behemoths, to Chris's teenage son dragging his friends to see Chainsaw Man while the industry insists nobody goes to the movies anymore. Links: This episode is sponsored by:
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Episode 538 - Jess Loren on Gaussian Splats, AI Actors, and the Real Future of Virtual Production
03/02/2026
Episode 538 - Jess Loren on Gaussian Splats, AI Actors, and the Real Future of Virtual Production
Jess Loren has built one of the most-followed voices in the entertainment technology space on LinkedIn, and she has earned it by calling industry shifts before they become consensus. Her read on Gaussian splats as a genuine production tool, not a novelty, is proving correct. As co-founder of Global Objects and a board member of the Visual Effects Society, Jess has spent the last year turning that conviction into working pipelines: partnering with XGrid as California's media and entertainment distributor, building Go Scout for collaborative splat-based location scouting, and installing a virtual production wall inside ISS (Independent Studio Services) where filmmakers can shoot a full day on LED for $6,000, props included. Recorded live at the HPA (Hollywood Professional Association) Tech Retreat in Palm Springs, this conversation covers why polygons are giving way to splats, how AI is quietly restructuring VFX workflows, the uncomfortable reality of synthetic actors and deepfake-flooded social feeds, and what happens when a research lab asks you to find 40,000 random objects for training data and you realize the answer is a prop house. Jess also breaks down Global Objects' partnership with ISS to digitize the world's largest prop library, creating 3D assets destined for Fab, Turbo Squid, and eventually, robot training sets. //links// This episode is sponsored by:
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Episode 537 - Lights, Camera, VidViz! Richard Crudo Joins Chris and Daniel to Plan Our Western: June July
02/23/2026
Episode 537 - Lights, Camera, VidViz! Richard Crudo Joins Chris and Daniel to Plan Our Western: June July
Here is a radical idea: what if you rehearsed the movie before you shot it? Not storyboards. Not an animatic. Live actors, real cameras, and actual creative decisions being made in the room. That is what Chris Nichols and Daniel Thron have been doing on June July, and cinematographer Richard Crudo, ASC joined them to find out if it actually works. Richard brings perspective from the Coen Brothers' dime-store ingenuity on Raising Arizona (yes, an Arri 2C strapped to a two-by-four), decades navigating the film-to-digital transition, and a long-standing argument that the industry has built a priesthood around tech complexity that actively gets in the way of the story. What he found in the VidViz sessions was the opposite: a blue screen, a rough key in OBS, and a team moving fast enough to make creative breakthroughs that quietly rewrote the arc of the entire film. One actor's performance changed the screenplay without changing a single line of dialogue. That kind of discovery does not happen in a pipeline. It happens in a room. Links: This episode is sponsored by:
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Episode 536 - Stop Waiting for the Studio to Save You: Andy Cochrane on the New Media Frontier
02/16/2026
Episode 536 - Stop Waiting for the Studio to Save You: Andy Cochrane on the New Media Frontier
Why are we still waiting for a green light from people who do not understand our craft? This reality is at the heart of our conversation with Andy Cochrane, a creative who has spent twenty years navigating the collapsing bridges of the entertainment industry. Andy takes us through the trenches of his career, from the grueling 70-hour weeks as a runner on CSI: Miami to the high-stakes visual effects world of Asylum and Terminator Salvation. We discuss the hard realization that being a "button pusher" in a massive pipeline is no longer a safe bet, and why the most vital work is now happening in the "weird stuff" between traditional film and immersive technology. The future of storytelling belongs to the tactical generalists who are willing to build their own labs rather than wait for a studio to discover them. We look at how Markiplier bypassed the traditional, expensive studio marketing machine by leveraging his own fanbase to bring Iron Lung to life, and why artist-driven projects like Everything Everywhere All at Once have become the new blueprint for success. Andy breaks down his current mission in Santa Monica, where he is bypassing traditional distribution models to create "Loud Movies," an open-source medium that prioritizes human experience over corporate commodification. It is a deep dive into why the most important tool in your kit isn't a new piece of software, but the willingness to keep moving while the building collapses around you. This episode is sponsored by:
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Episode 535 - Rob Nederhorst and Ben Hansford: The end of "good enough" in filmmaking
02/09/2026
Episode 535 - Rob Nederhorst and Ben Hansford: The end of "good enough" in filmmaking
The "good enough" era of streaming is hitting a wall, and a new rebellious streak in Hollywood is reclaiming the theater as the primal source of the cinematic experience. We are joined by two veterans navigating this shift: Rob Nederhorst, a VFX supervisor who has shaped the visceral worlds of John Wick 3 and The Conjuring, and Ben Hansford, a prolific commercial director now leading the charge in AI filmmaking at USC. They are not just talking about tech for tech's sake. They are discussing how to move past the "lens test" phase of AI, where everyone is just showing off what the tool can do, and getting back to the actual discipline of telling a story that makes an audience physically flinch. The conversation pivots from the "all-or-nothing" marketing hype of AGI to the practical, gritty reality of modern production budgets. As Netflix-style algorithms push for "dumbed down" content designed for second-screen scrolling, these creators are using tools like VidViz (being championed by Monstrous Moonshine) to fight back. We explore how AI is fundamentally altering the landscape of what is affordable and accessible, allowing independent filmmakers to compete with massive studio footprints. Ultimately, it is a breakdown of why a $35 million set and a toilet paper roll prop are both just tools, and why the only metric that matters at the end of the day is finishing a film that carries a human fingerprint. This episode is sponsored by:
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Episode 534 - Why Safdie and PTA are Saving Cinema: Marty Supreme and One Battle After Another Breakdown
02/02/2026
Episode 534 - Why Safdie and PTA are Saving Cinema: Marty Supreme and One Battle After Another Breakdown
If the movies you’re seeing lately feel like they were assembled by a committee rather than a creator, you’re looking at the wrong side of the lens. We are dusting off a classic format today, leaning into the kind of raw film breakdowns we used to live for. The spotlight is on two heavyweights: Josh Safdie’s Marty Supreme and Paul Thomas Anderson’s One Battle After Another. Both of these pictures have just locked in Best Picture nominations for the 2026 Academy Awards, and it feels like a signal fire. After years of franchise fatigue and focus-tested safety, we are looking at a lineup that suggests great, uncompromising cinema is finally clawing its way back to the center of the frame. Fair warning: we aren't holding anything back here, so consider this a total spoiler warning. We are going deep into the structure, the endings, and the technical magic tricks that make these films work: from the anxiety-inducing rhythm of Safdie’s 1950s ping pong subculture to Anderson’s mastery of the long-lens Mojave car chase. This year’s nominations feel like a turning point, a collective realization that the audience is hungry for movies that challenge them rather than just pat them on the back. It’s a look at why the "cavalry isn't coming" for Hollywood, and why that might be the best news we’ve heard in decades for anyone who actually cares about the craft of visual storytelling. //links// This episode is sponsored by:
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Episode 533 - Jeff Okun’s Decades-Long Battle for VFX Respect and the Future of the VES
01/26/2026
Episode 533 - Jeff Okun’s Decades-Long Battle for VFX Respect and the Future of the VES
Long before he was codifying the industry in the VES Handbook, Jeff was a kid in Los Angeles pouring ketchup on his friends to stage fake street fights for a hidden camera. His journey into the heart of cinema began under the mentorship of graphic design icon Saul Bass, where he learned that pushing the right buttons could lead to miraculous results. This foundation in precision and storytelling propelled him from a midnight gopher to the primary "fix-it guy" for landmark projects like The Last Starfighter and Stargate, ultimately leading to his pivotal role in founding the Visual Effects Society Awards. Beyond the technical wizardry and stories of killing Samuel L. Jackson on screen, Jeff offers a raw look at the systemic struggles within the visual effects industry. He explores the "kerfuffle" of 2013, the complexities of global unionization, and the rising tide of AI in the creative process. By advocating for a heist mentality where every shot is planned with surgical precision before a single frame is captured, he provides a roadmap for a more sustainable and respected future for artists in a "fix it in post" world. This episode is sponsored by:
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Episode 532 - Josh Safdie’s Marty Supreme and the Invisible Mastery of Eran Dinur
01/19/2026
Episode 532 - Josh Safdie’s Marty Supreme and the Invisible Mastery of Eran Dinur
Josh Safdie’s Marty Supreme transports audiences to a vibrant 1950s world of professional ping pong, yet many viewers remain unaware that the film contains over 500 visual effects shots. Eran Dinur, the film’s VFX Supervisor, reveals how his team meticulously recreated period accurate crowds in Tokyo and Wembley while keeping the digital work entirely "invisible." He views his role as a bridge between the filmmaker’s vision and the technical reality on set, ensuring that every digital element supports the story without drawing attention to itself. For Eran, the ultimate compliment is a viewer who walks out of the theater believing every single frame was captured in camera. The transition into high end visual effects was an unlikely one for Eran, who spent fifteen years as a classical music composer before a random software download steered him toward ILM and eventually the Safdie Brothers. This musical background provides a unique perspective on the rhythm and "choreography" of effects, whether he is timing CG ping pong balls to Timothée Chalamet’s performance or animating the surreal openings of Uncut Gems. Beyond the technical craft, he addresses the current industry backlash against CGI and the marketing trends that prioritize "practical only" narratives. He also offers a practical look at the future of AI in cinema, arguing that tools are only as good as the control an artist has over them. This episode is sponsored by:
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Episode 531 - Deconstructing Juliano: Michael Moshe Dahan’s Yes, Repeat, No
01/12/2026
Episode 531 - Deconstructing Juliano: Michael Moshe Dahan’s Yes, Repeat, No
What happens when a filmmaker abandons a studio career on Saving Private Ryan and a PhD in history to create a film so challenging it is rejected by both Israeli and Arab film festivals? Michael Moshe Dahan joins the podcast to discuss Yes, Repeat, No, a meta-fictional deep dive into the life of actor-activist Juliano Mer-Khamis. By casting Palestinian, Israeli, and Lebanese actors to play different facets of the same man within a "rehearsal as performance" framework, Dahan explores the fluidity of identity and the tragedy of hardened political stances. This episode navigates the delicate "middle ground" of the Middle East conflict, focusing on the human friction that exists before ideologies take hold. Technically, Dahan breaks down the "weird and technical" mechanics of the shoot, including a four-camera multi-cam setup on a rotating stage where the cameras never stopped rolling. The discussion covers the sonic syncopation of sharp heels and metronomes, the influence of Freud’s screen memories, and the philosophy of teaching the "history of the future" rather than the past. We also explore the future of independent cinema in an algorithm-driven world and Dahan’s "AI curiosity," as he looks toward new tools to recapture the audience's imagination and bypass traditional studio gatekeepers. This episode is sponsored by:
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Episode 530 - The 2026 Forecast: CG Garage Predicts the Future of Tech and Hollywood
01/05/2026
Episode 530 - The 2026 Forecast: CG Garage Predicts the Future of Tech and Hollywood
Will 2026 be the year of the ultimate industry reckoning or a digital renaissance? Hosts Chris and Daniel are joined by guests James Blevins and Erick Geisler for a deep dive into the "mild, medium, and spicy" predictions that will define the next year. As the dust settles on early AI experiments, the group moves past the "Will Smith eating spaghetti" era of novelty to discuss the professionalization of tools, the massive consolidation of legacy studios, and the survival of the traditional theatrical experience. The conversation pushes boundaries, exploring everything from the rise of personal AI creative agents to the outlandish possibility of data centers orbiting in space. By examining the potential collapse of current tech giants alongside the emergence of AGI, the panel maps out a world where the lines between science, religion, and storytelling are permanently blurred. This episode isn't just a look at what's coming, it's a high-stakes debate on who will lead the charge in the collision of Hollywood and high-tech. This episode is sponsored by:
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Episode 529 - Efficiency, Artistry, and the LED Wall: Ivan Reel, Executive Leader in Virtual Production, StradaXR
12/15/2025
Episode 529 - Efficiency, Artistry, and the LED Wall: Ivan Reel, Executive Leader in Virtual Production, StradaXR
From disrupting the print industry with the original Macintosh to building bespoke tech for Premier League teams, Ivan Reel has always lived at the bleeding edge of media. Now the Head of Studio Technology at StradaXR, Reel traces his evolution from graphic designer to virtual production leader, sharing insights from his time managing Sony's pivot to digital workflows and his inspiring choice to return to film school later in life to master modern VFX. This convergence of deep technical experience and fresh artistic training has placed him at the forefront of optimizing LED stages for the next generation of filmmaking. The discussion digs into the technical and economic forces reshaping the industry, drawing parallels between the current AI explosion and the democratization of digital video. Ivan details how StradaXR utilizes Chaos Vantage to introduce real-time ray tracing to the volume , offering a superior alternative to standard game engine pipelines. The episode wraps with a compelling argument for the future of indie film, suggesting that the true power of virtual production lies not in big budgets, but in its ability to empower efficient, high-quality genre storytelling. This episode is sponsored by:
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Episode 528 - Why Gen V VFX Looks So Real: A Deep Dive with Supervisor Karen Heston
12/08/2025
Episode 528 - Why Gen V VFX Looks So Real: A Deep Dive with Supervisor Karen Heston
Why does the superhero spinoff Gen V often look more visceral and grounded than its blockbuster feature film counterparts? The answer lies in the unique philosophy of Visual Effects Supervisor Karen Heston, who joins Chris and Daniel to reveal the analog soul beating beneath the show’s digital surface. Heston traces her journey from the chemical smells of a black-and-white darkroom to the high-pressure world of "Flame" compositing in New York, where she learned to be a "finisher" capable of managing clients and pixels simultaneously, a skill set that eventually propelled her to lead major projects like Arthur Christmas and Beasts of No Nation. The conversation pulls back the curtain on the gory, creative success of Gen V. Heston explains that the show’s secret isn’t an over-reliance on CGI, but a fierce commitment to practical filmmaking, using giant props for shrinking characters and silicone "blood darts" to anchor the digital effects in reality. She discusses the intense collaboration required between stunts, prosthetics, and VFX to pull off "blood powers" that feel weighty rather than cartoony, and concludes with a forward-looking discussion on how AI might reshape the industry by bringing back the era of the "generalist" artist. This episode is sponsored by:
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Episode 527 - Ben Mauro: Expanding the World of Huxley
12/01/2025
Episode 527 - Ben Mauro: Expanding the World of Huxley
Ben Mauro is one of the industry's most respected concept artists, known for defining the look of blockbusters like Halo Infinite, but his latest venture is a masterclass in how artists can successfully build and own their own intellectual property. Ben returns to the podcast to break down the journey of expanding his independent sci-fi universe, Huxley, from a passion project into a high-end graphic novel series published by Thames & Hudson. He shares the creative and business roadmap for launching his new prequel, The Oracle, and explains why maintaining full creative control is essential for building a lasting legacy in a committee-driven industry. Beyond the logistics of publishing, the discussion dives deep into the philosophical necessity of physical media in an age of fleeting digital licenses. Ben, Chris, and Daniel explore the "pride of ownership" that comes with tangible art, whether it’s a collector's edition Blu-ray or a deluxe graphic novel, and how this tactile connection anchors the audience to the story. They also touch on the "Roman Empire" of machines within Huxley’s lore and the vital lesson of creating art for oneself, proving that the most personal work is often what resonates most with the world. This episode is sponsored by:
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Episode 526 - Hoon Kim of Beeble AI: How Switchlight Creates 'Relightable Footage' for Real-Time Filmmaking
11/24/2025
Episode 526 - Hoon Kim of Beeble AI: How Switchlight Creates 'Relightable Footage' for Real-Time Filmmaking
AI is revolutionizing cinematic lighting control with Beeble AI's Switchlight. Founder Hoon Kim explains how his tool, originally a general AI concept, became a powerful VFX asset by tackling the difficult process of relighting. Switchlight "unlights" any video footage to figure out the fundamental physical properties, like the shape (normals) and texture (metalness/roughness) of objects, and then uses this data to apply new, photo-realistic lighting instantly and securely. The desktop application is quickly becoming indispensable for both small production teams and major studios who need precise creative control over their shots. The conversation reaches a pivotal point when host Chris, an expert in real-time rendering, mentions his work with the real-time ray tracer Vantage, leading to mutual excitement about integrating their technologies. Switchlight provides the control that other generative AI tools lack, and Hoon sees its PBR data as a perfect control signal for future generative video models. They agree the tool’s true value is creating "relightable footage" that can be manipulated layer by layer, just like in professional compositing software. This technical precision promises to blend the creative freedom of AI with the consistency and detail demanded by professional filmmaking. This episode is sponsored by:
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Episode 525 - Dennis Berardi on Guillermo del Toro’s Frankenstein & Resurrecting Mr. X
11/17/2025
Episode 525 - Dennis Berardi on Guillermo del Toro’s Frankenstein & Resurrecting Mr. X
Visual effects veteran Dennis Berardi joins the podcast to discuss the resurrection of his legendary studio, Mr. X, and his latest collaboration with Guillermo del Toro on Frankenstein. Dennis shares the technical and artistic challenges behind the film, detailing how his team blended massive physical builds with digital artistry to create the film’s "invisible" effects. From creating expansive Arctic icescapes in a Toronto parking lot to blowing up 20-foot "bigature" miniatures for the climactic tower sequence, Dennis explains how they achieved an operatic scale while maintaining the emotional intimacy of Del Toro’s father-son narrative. The conversation also navigates the complex business of visual effects, as Dennis recounts the dramatic story of selling Mr. X to Technicolor and his subsequent fight to reclaim the brand and IP after the parent company’s collapse. He outlines his philosophy for rebuilding Mr. X as a boutique, filmmaker-focused studio that values artistry over volume. Finally, Dennis, Chris, and Daniel speculate on the future of the industry, discussing the impact of AI, the fracturing of the VFX market, and why relationship-driven, smaller shops may be the key to sustainable high-end filmmaking. This episode is sponsored by:
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Episode 524 - VFX Soldier & Scott Ross: The Subsidy Wars
11/10/2025
Episode 524 - VFX Soldier & Scott Ross: The Subsidy Wars
The anonymous "VFX soldier in the trenches" who took on the studios is back, and the fight he started is far from over. Two legends of the VFX labor rights movement, Daniel Lay (the formerly VFX Soldier) and veteran exec Scott Ross, join Chris and Daniel Thron to revisit the pivotal moment their fight began. The conversation goes back 10+ years to when the VFX Soldier blog became the rallying cry for an industry in crisis, detailing why Lay started it, his reasons for anonymity, and how he and Ross ultimately "merged forces" to fight for artists. The group dives deep into the history of their legal battle, revealing how their "Jedi Knight" law firm nearly won a tariff war against the studios, a fact later confirmed by the 2014 Sony hack. They also connect this past fight to the present, discussing the new Trump administration tariff proposal, the disruptive force of AI, and whether the collapse of the studio tentpole model finally creates an opportunity to rebuild the industry. This episode is sponsored by:
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Episode 523 - David Morin, Executive Director of the ASWF, on His Journey from Softimage to Securing Open Source
11/03/2025
Episode 523 - David Morin, Executive Director of the ASWF, on His Journey from Softimage to Securing Open Source
What was it like to be inside Softimage during the Microsoft acquisition? How did Bill Gates' "big pivot" to the internet change everything overnight? Industry veteran David Morin joins Chris to share his fascinating origin story, from programming with punch cards and an 8-year art detour to working with ILM on Jurassic Park and navigating the seismic shifts at Softimage, Microsoft, Avid, and Autodesk. Today, David leads the Academy Software Foundation (ASWF), and he details its crucial mission: providing a permanent, secure home for the industry's most vital open-source software. He discusses the importance of the foundation's "stamp of approval," the massive recent addition of ACES, and how open source works with commercial tools to democratize filmmaking, enabling independent, Oscar-winning animated films like Float to be created with tools like Blender. This episode is sponsored by:
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Episode 522 - Gabriel Regentin: How Ingenuity Studios Made Weapons Unbelievably Real
10/27/2025
Episode 522 - Gabriel Regentin: How Ingenuity Studios Made Weapons Unbelievably Real
For our special Halloween episode, we sit down with VFX Supervisor Gabriel Regentin to discuss his work with Ingenuity Studios on the smash-hit horror film, Weapons. Gabriel details his close collaboration with director Zach Cregger, whose primary goal was to ensure every visual effect felt 100% "in-camera" and unquestionably real. He shares the challenge of creating the film's signature terrifying effects and how Ingenuity Studios was brought in early to develop the look for such a massive, director-driven vision. Gabriel also walks us through his fascinating "origin story," from studying Performing Arts Technology in Michigan to navigating the 90s dot-com boom in New York with Macromedia Director and After Effects. He recounts his big break on The Secret Life of Walter Mitty, where he earned the nickname "Gatlin Gabe" for his rapid temp comps and created a shot so good it became the benchmark for the final vendor, landing him a job at Framestore and launching his career in feature films.
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Episode 521 - Tim Miller Gets Real About Hits, Misses, and What's Next
10/20/2025
Episode 521 - Tim Miller Gets Real About Hits, Misses, and What's Next
Returning to the podcast for his fourth appearance, director Tim Miller, the creative force behind the blockbuster hit Deadpool and the acclaimed anthologies Love, Death & Robots and Secret Level, pulls back the curtain on the unpredictable reality of a Hollywood career. In a candid discussion, Miller unpacks the delicate balance of luck and perseverance that defines success, the misconceptions surrounding his collaborative directing style, and the complex challenges of working within the massive machinery of a studio franchise like Terminator. The conversation then pivots to the monumental shifts transforming the film industry. The group tackles the rise of Artificial Intelligence and its existential implications for creators, the changing landscape of Hollywood leadership, and the eternal debate between art and craft. Miller also reflects on his own creative drive, discussing the very different satisfactions of climbing the "mountain" of a major feature film versus the artistic freedom found in the short-form storytelling of his passion projects.
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Episode 520 - Dan Fowler on 20 years of Virtual Production on the Avatars
10/13/2025
Episode 520 - Dan Fowler on 20 years of Virtual Production on the Avatars
After nearly 20 years dedicated to James Cameron's groundbreaking Avatar saga, virtual production supervising stage operator Dan Fowler joins host Chris Nichols in the garage for a deep dive into his incredible 30-year career. Dan recounts his journey from being the drummer in a 90s hair metal band to becoming a key operator on one of the most technologically advanced film sets in history. This conversation is a rare, firsthand look into the evolution of modern filmmaking. Dan shares stories from the trenches, starting with his self-taught entry into VFX, his "rock and roll" days at Digital Domain in the late 90s, and the pivotal moment in 2005 when he joined the top-secret Avatar prototype project. He provides an insider's perspective on how the virtual production pipeline was built from the ground up, the immense pressure of working alongside James Cameron, and what it was like to solve unprecedented technical challenges in real-time.
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Episode 519 - Sean Faden, VFX Supervisor - Murderbot
10/06/2025
Episode 519 - Sean Faden, VFX Supervisor - Murderbot
Ever wonder how the scrappy, sarcastic world of Murderbot was brought to life? Veteran Visual Effects Supervisor Sean Faden pulls back the curtain on the hit Apple TV+ series, revealing the innovative and often hilarious journey of its creation. He shares the origin story of his involvement, detailing a highly collaborative process that began nearly a year before filming. Discover how the team stretched a modest budget to create an epic feel, using real-world locations from the deserts of Moab to the volcanic landscapes of Iceland. Sean gives a masterclass in creative problem-solving, from embracing the glorious cheese of the show-within-a-show "Sanctuary Moon" to designing a spaceship based on Jiffy Pop popcorn and filming creature attacks with a kiddie tunnel. They also discuss the future of the entire industry. Looking ahead from his current work on the anticipated Highlander reboot, Sean provides a firsthand account of the massive technological shifts underway. He and Chris dive deep into how AI tools are revolutionizing the filmmaking process, accelerating everything from initial concept art to on-set communication. This is a must-listen for anyone interested in the creative and technical magic behind modern visual effects and what's coming next.
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Episode 518 - Scott Ross: "You Got It Wrong About James Cameron"
09/29/2025
Episode 518 - Scott Ross: "You Got It Wrong About James Cameron"
A few months back, on episode 510, we debated whether James Cameron is an all-powerful maverick who answers to no one. VFX legend and Digital Domain co-founder Scott Ross heard the discussion and had a clear message for us: "You got it wrong." According to Scott, the idea that Cameron operates completely free from studio influence is a fantasy, especially when a quarter-billion dollars is on the line. He holds nothing back, sharing an explosive insider story from the set of Titanic that shows exactly how fraught that relationship can become. However, Scott is quick to admit that while he critiques the process, he never bets against the results, acknowledging that Cameron's success is both undeniable and admirable. The conversation then ignites over the future of the industry, as Scott labels Cameron’s public stance on AI "totally disingenuous." In his unfiltered opinion, AI isn't a tool for faster creativity; it's a weapon the studios will use to decimate the visual effects workforce. Strap in as Scott Ross unloads on the "corporate socialism" of tax subsidies and whether the current chaos in Hollywood is the opportunity needed for a true creative revolution. This is an unfiltered, pull-no-punches look at the real state of filmmaking.
/episode/index/show/cglabs/id/38394180
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Episode 517 - Ken Perlin - Professor of Computer Science, NYU
09/22/2025
Episode 517 - Ken Perlin - Professor of Computer Science, NYU
Computer graphics pioneer Ken Perlin invented Perlin noise, a foundational tool used in nearly every area of computer graphics. In this episode of CG Garage, Ken shares his unique journey, starting with a childhood love for both art and mathematics. He recounts how his early work on the film Tron inspired him to invent Perlin noise and the foundational concepts of shaders, a breakthrough that laid the groundwork for modern GPUs and the photorealistic visuals we see today. His presentation of this work at SIGGRAPH in 1984 directly influenced companies like Pixar and permanently altered the landscape of visual effects. The conversation extends beyond historical innovation to a compelling discussion about the future. Perlin draws a sharp distinction between VR and XR, predicting that true mass adoption of immersive technology will only happen when devices become socially invisible, much like the iPhone's impact on personal communication. He posits that the future of technology is not about escaping reality but enhancing it, and that the ultimate "killer app" will be the ability to connect with others in a shared virtual space. We also dive into the role of AI as a creative tool, with Perlin arguing that while it's a powerful new medium, it remains a “recombinant” engine that lacks sentience and is ultimately a vehicle for human creativity and expression.
/episode/index/show/cglabs/id/38312560
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Episode 516 - Autumn Durald Arkapaw, ASC - Cinematographer, “Sinners”
09/15/2025
Episode 516 - Autumn Durald Arkapaw, ASC - Cinematographer, “Sinners”
This week, we sit down with acclaimed cinematographer Autumn Durald Arkapaw, the first woman ever to shoot on IMAX for the film Sinner. She discusses her unique journey into filmmaking, including her work in 16mm on The Last Showgirl and her credits on major studio projects like Black Panther: Wakanda Forever and Marvel’s Loki. Autumn highlights the vital importance of finding a creative community and emphasizes how her career has been built on trust and collaboration with fellow artists. Autumn also dives deep into the dynamic (and sometimes frustrating) relationship between cinematographers and visual effects artists. Using her experience on Sinner as a prime example, she advocates for a more collaborative approach, stressing the need for on-set decisions and in-camera solutions to create more authentic and emotionally resonant images. The conversation is a masterclass in filmmaking, exploring everything from the subtle power of light and shadow to her experience as the first woman to shoot on IMAX for a narrative feature film.
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Episode 515 - Daniel Thron, Chris Nichols, and Lily Nichols - CG Garage’s new home, Monstrous Moonshine
09/08/2025
Episode 515 - Daniel Thron, Chris Nichols, and Lily Nichols - CG Garage’s new home, Monstrous Moonshine
Episode 515 marks the very first CG Garage Podcast episode under the Monstrous Moonshine banner, and it’s a big reset moment. Chris is joined by longtime collaborator Daniel Thron and new producer/coordinator Lily Nichols to introduce this new chapter. Together, they reflect on the origins of the Monstrous Moonshine name, its ties to both 1970s cinema and mathematics, and why it represents the kind of creative synchronicity they want to bring into filmmaking. They also talk openly about the transition from Chaos, where the podcast began 11 years ago, and what this move means for the future of the show. The discussion quickly moves into the state of the movie industry today, with the group debating whether Hollywood is on the brink of another “New Hollywood” moment like the late 1960s. They examine the rise of bold new films such as Everything Everywhere All at Once, Spider-Verse, K-Pop Demon Hunters, and Godzilla Minus One, contrasting them with the fatigue of endless franchises. The conversation also tackles AI’s role in the future of production, the pressures on young filmmakers, and why risk-taking is once again the only way forward. It’s both a reflection and a rallying cry: a podcast looking back at its roots while leaning hard into the future of filmmaking.
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Episode 514 - Armen Kevorkian - Ingenuity Studios, President
08/25/2025
Episode 514 - Armen Kevorkian - Ingenuity Studios, President
This episode marks the final CG Garage podcast under the Chaos umbrella. The next chapter of the show will launch under a new banner, continuing the conversations that explore the art, craft, and future of filmmaking. Armen Kevorkian joins Chris to reflect on his long career in visual effects, from his early start as an intern on Star Trek: Voyager and Deep Space Nine to becoming the president of Ingenuity Studios. He shares how mentorship in those formative years at Paramount shaped his career, his transition into supervising on shows like Invasion and The Flash, and the evolution of VFX in broadcast television, where tight deadlines and experimental techniques pushed his teams to innovate. Armen recalls being part of television milestones like scanning actors for digital doubles for the first time and watching the rise of superhero shows that paved the way for streaming-era ambitions. The conversation dives into how the industry has shifted in the past 20 years, from the challenges of working through COVID and adapting to remote workflows, to the rise of generalists and the growing role of AI tools in concepting, roto, and plate prep. Armen reflects on invisible effects, the hidden craft of making audiences believe something was always there, and how facilities must adapt as filmmakers experiment with leaner, bespoke VFX pipelines. He also shares his vision for Ingenuity Studios, their recent work on projects like Untamed and Weapons, and his excitement about building tighter partnerships with filmmakers from the earliest stages of production.
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Episode 513 - Siggraph 2025 - Simeon Balabanov & Georgi Zhekov on Chaos Vantage & Arena
08/11/2025
Episode 513 - Siggraph 2025 - Simeon Balabanov & Georgi Zhekov on Chaos Vantage & Arena
At SIGGRAPH 2025, Chaos unveils major updates to Vantage and Arena that significantly expand real-time ray tracing workflows. Product managers Simeon Balabanov and Georgi Zhekov join Chris to break down the new capabilities, including native USD and MaterialX support, Gaussian splats with ray-traced lighting, volumetric caches, and a streamlined pipeline that keeps the same asset across previs, virtual production, and post. This episode arrives just in time for SIGGRAPH, where these features are being officially announced, giving listeners an early look at what will be showcased in Vancouver. The conversation dives into key production tools like mimic lights for realistic set illumination, in-volume color correction, real-time depth of field, and live lighting adjustments. Simeon and Georgi explain how these innovations reduce conversion work, improve on-set flexibility, and allow for advanced asset previews even from a home studio using Vantage with camera tracking. They also highlight new camera tracking protocols, a standalone material editor, and Arena’s watermark trial mode, showing how Chaos is making high-end virtual production more accessible and adaptable for filmmakers.
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