Commander Sphere
Give me fifteen minutes and I'll convince you to concede more Commander games
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Rachel says farewell to the show, the show says farewell to Rachel. We celebrate the only way we know how: being really goofy and gross.
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As Commander Sphere comes to a close, Rachel and Dan take a look at the ways in which the game, the format, and their own philosophies about both have changed in the last three years.
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We have some big news! Rachel has accepted a full-time position at The Command Zone! We're incredibly excited for her to finally become a full-time content creator and we hope you'll join us in celebrating the start of this hard-earned new chapter of her career. Unfortunately, this means that Rachel can no longer host Commander Sphere. She will appear in two final episodes releasing on December 5th and 12th. After that we'll say a fond farewell to Rachel and this iteration of the show will come to a close. Dan will return after the holidays with a more detailed look at what's next for...
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It's been three years and it's time to thank some folks.
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We're trying something new here! Dan recently released his second video essay, a discussion about the cathartic process of breaking down and rebuilding your old decks. We're making it available in audio form! This is the first in a new series of digestible 10-15 minute essays tackling topics Magic players might find interesting. We hope it makes a great companion for your commute.
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It's always hard to choose who should draw your ire first in a commander game. We put together a list of fifteen players that you should be focusing your attention on in the early-game.
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We talked about our overall impressions of The Brothers' War and give you ten cards we're excited to see played!
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We talked about the ruling bodies behind Commander and the role they play in shaping the format!
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Things are getting pretty SpOoOoOoOoOoOOoky around here! We rated a bunch of Magic villains to figure out who the ultimate halloween monsters are!
info_outlineUnfinity is on the way and we wanted to make a guide explaining how to approach building a Rule Zero deck! We break down the five crucial things to consider when building a deck that doesn't follow Commander's core rule set