Design Arguments and Community Support
Design of Useful and Usable Interactive Systems
Release Date: 03/25/2020
Design of Useful and Usable Interactive Systems
info_outlineDesign of Useful and Usable Interactive Systems
info_outlineDesign of Useful and Usable Interactive Systems
A conversation with Philip Guo, Assistant Professor of Cognitive Science at UC San Diego
info_outlineDesign of Useful and Usable Interactive Systems
info_outlineDesign of Useful and Usable Interactive Systems
info_outlineDesign of Useful and Usable Interactive Systems
We talk about action-blocking fears, creativity techniques like analogies, and the value of identifying key underlying structures.
info_outlineDesign of Useful and Usable Interactive Systems
We talk about teaching HCI using design arguments, tools to support individuals meeting their own goals and supporting the goals of their community members, and ways to connect as a team while working remotely.
info_outlineDesign of Useful and Usable Interactive Systems
A conversation with Prof. Elena Agapie about supporting our fellow humans' behavior change goals with appropriately designed technology.
info_outlineWe talk about teaching HCI using design arguments, tools to support individuals meeting their own goals and supporting the goals of their community members, and ways to connect as a team while working remotely.