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How to Pace a Story

Dark Kingdom Arts

Release Date: 11/13/2022

Podcast Pivot show art Podcast Pivot

Dark Kingdom Arts

Just a quick little update about what's going on in my writing world and about this podcast.

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Advantages of a Longer First Act show art Advantages of a Longer First Act

Dark Kingdom Arts

So maybe you want to take your time in the first act, is that a good idea or should we just get right into the adventure? Let's talk about it!

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How I Made A Short Film From Scratch show art How I Made A Short Film From Scratch

Dark Kingdom Arts

I made a short film while knowing nothing about production at the start. I'm from the writing world. I work at home at a desk in my office. Making a movie was so far outside my comfort zone, but I did it. The key: finding people who do know about production. Here's how.

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Why Endings Suck show art Why Endings Suck

Dark Kingdom Arts

Some thoughts on why endings tend to be more Game of Thrones than beloved, and how you can advocate for change, as daunting of a task as that is.

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How to Pace a Story show art How to Pace a Story

Dark Kingdom Arts

Pacing is make or break for your story. In this episode, what pacing is, we'll discuss tips on how to do it right, and the ways it can go so very wrong. Let's dive in!

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Pros & Cons of Outlining show art Pros & Cons of Outlining

Dark Kingdom Arts

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3 Act Structure Pocket Version show art 3 Act Structure Pocket Version

Dark Kingdom Arts

The quick and compact overview of the 3 Act Structure. It's the most popular story structure in the world right now, so if you're writing today, you're going to need to know what it is.

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How to Take Feedback show art How to Take Feedback

Dark Kingdom Arts

Feedback always bites, but taking it is a skill every writer should polish. And it is a skill you can learn. We will go through why it stings so much, but why it's something every writer should crave before pitching or publishing.

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Why Video Game Adaptations Suck. Debate me. show art Why Video Game Adaptations Suck. Debate me.

Dark Kingdom Arts

There's too much story in a game vs a movie; a debate of time The only cure: capturing that sense of adventure Why TV adaptations have promise Audiences build emotional engagement differently in games vs movies

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Darkness is Salt show art Darkness is Salt

Dark Kingdom Arts

The storyteller's common-but-apparently-secret ingredient to improve just about every story out there: darkness. In this episode, we cover what darkness is in stories and why we (usually) need that triumph over it. Enjoy!

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More Episodes

Pacing is make or break for your story. In this episode, what pacing is, we'll discuss tips on how to do it right, and the ways it can go so very wrong. Let's dive in!