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Gorf - 1981 - Bally Midway

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Release Date: 07/21/2025

Tron - 1982 - Bally Midway show art Tron - 1982 - Bally Midway

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Tron, Bally Midway’s multi-game sci-fi shooter from 1982, was built on MCR II hardware, a glowing joystick, and a set of four distinct gameplay challenges inspired by the Disney film. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most visually striking and culturally iconic arcade games of its era.

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Pole Position - 1982 - Namco show art Pole Position - 1982 - Namco

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Pole Position, Namco’s Formula One racing simulation from 1982, was built on groundbreaking dual 16-bit processors, a real-world Fuji Speedway track, and immersive cockpit controls. This episode covers how it was developed, the custom hardware behind it, the strategies expert players used, and how it became one of the most influential arcade games of all time.

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BurgerTime - 1982 - Data East - Bally Midway show art BurgerTime - 1982 - Data East - Bally Midway

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BurgerTime, Data East’s quirky maze action game from 1982, was built on fast-paced ladder-and-platform gameplay, oversized burger ingredients, and a chef armed with nothing but pepper. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most beloved and distinctive arcade hits of the golden age.

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Zaxxon - 1982 - Sega show art Zaxxon - 1982 - Sega

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Zaxxon, Sega’s pioneering isometric space shooter from 1982, was built on innovative angled perspective graphics, altitude-based gameplay, and fuel management mechanics. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most visually groundbreaking and influential arcade games of the early 1980s.

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Joust - 1982 - Williams show art Joust - 1982 - Williams

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Joust, Williams’ groundbreaking action game from 1982, was built on innovative physics, two-player simultaneous gameplay, and a quirky medieval theme of knights riding flying ostriches. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most enduring and influential arcade games of the golden era.

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Robotron - 1982 - Williams show art Robotron - 1982 - Williams

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Robotron, Williams’ groundbreaking twin-stick shooter from 1982, was built on dual joystick controls, overwhelming swarms of enemies, and relentless single-screen action. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most influential and enduring arcade games of the eighties.

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Dig Dug - 1982 - Namco show art Dig Dug - 1982 - Namco

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Dig Dug, Namco’s underground action game from 1982, was built on dynamic digging mechanics, unique enemy designs, and clever risk-reward scoring. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most iconic and enduring titles of the golden age of arcade gaming.

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Centipede - 1981 - Atari show art Centipede - 1981 - Atari

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Centipede, Atari’s vibrant insect-blasting shooter from 1981, was built on colorful raster graphics, a distinctive trackball controller, and an unpredictable swarm of enemies that kept players on their toes. This episode covers how it was developed by Ed Logg and Dona Bailey, the clever programming and hardware behind it, the strategies expert players used to chase high scores, and how it became a cultural icon of the golden age of arcades.

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Qix - 1981 - Taito show art Qix - 1981 - Taito

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Qix, Taito’s abstract strategy-action game from 1981, was built on dual-processor hardware, innovative area-claiming mechanics, and a completely original concept that stood apart from traditional arcade genres. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite that helped launch a new subgenre in arcade gaming.

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Gorf - 1981 - Bally Midway show art Gorf - 1981 - Bally Midway

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Gorf, Bally Midway’s genre-blending space shooter from 1981, was built on a multi-mission design, synthesized speech, and a talking villain that mocked players in real time. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite of the golden age of arcades.

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Gorf, Bally Midway’s genre-blending space shooter from 1981, was built on a multi-mission design, synthesized speech, and a talking villain that mocked players in real time. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite of the golden age of arcades.