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The Hypothesis Volume 2: Episode 7

Ludological Alchemy: The Hypothesis

Release Date: 11/26/2025

The Hypothesis Volume 2: Episode 9 show art The Hypothesis Volume 2: Episode 9

Ludological Alchemy: The Hypothesis

Tyros, Pour the ablutions, purify thyself and cast spells of warding for the words we speak in this episode are words of secret knowledge and power. To come at them unprepared and you risk self-destruction. In this ninth episode of our second volume of recordings, Christopher dispenses true knowledge: the process for publishing a tabletop game. Numbers, figures and procedures swirl from his lips like stars in a constellation. Delirium and the Incompressible Work of Publishing Christopher and Luke return to the mic still deep in the ever-shifting flavors of delirium, including a callback to the...

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The Hypothesis Volume 2: Episode 8 show art The Hypothesis Volume 2: Episode 8

Ludological Alchemy: The Hypothesis

Hopefuls, On this eve of this pagan night, we pray we are unvisited by the terrible saint, punisher of children. To propitiate the saint, we present an auditory offering to you. In this eighth episode of our second volume of recordings, we interview storied game designer Tim Hutchings. Tim is an artist, the founder of Plagmada and the author of games like Thousand Year Old Vampire. Fun fact: Luke’s favorite thing that Tim has created is his Homage to the Player’s Handbook. To see it and to get more notable show notes, check out ! Yule love it. — Luke & Sam

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The Hypothesis Volume 2: Episode 7 show art The Hypothesis Volume 2: Episode 7

Ludological Alchemy: The Hypothesis

One and all, Beyond the confines of our small, forlorn tower, Marraskuu, the Month of Death, is in full bloom. Life withers as the days grow ever shorter. Within our fastness we huddle around a wavering flame, watching and waiting. But tonight, we do not wait alone. Trapped in here with us is one Robert Reichle, a friend of ours and now an (unwitting) guest on our humble podcast. In our discussion, we touch on two major topics: the purpose of visual design in games…and the purpose of a Philly cheesesteak married to a piece of pizza. Show Notes There are images aplenty on . Best to...

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The Hypothesis Volume 2: Episode 6 show art The Hypothesis Volume 2: Episode 6

Ludological Alchemy: The Hypothesis

Greetings alchemists all, In this episode Christopher and Luke catch up and discuss game system design. Luke commits the sin of screensharing during the podcast. I hope you have keen visualization skills! — Luke & Christopher For subscribers, we have a 45 minute video recording of Luke’s screenshare during the call. Same audio content, but now with scintillating visuals! Subscribers can watch .

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The Hypothesis: Volume 2, Ep 5 show art The Hypothesis: Volume 2, Ep 5

Ludological Alchemy: The Hypothesis

Greetings my friends, In this episode Luke and Sam interview the legendary Mike “Papa” Holmes. Mike is an RPG designer—known primarily for his co-authorship of —and a prolific member of many RPG communities. He thinks deeply about small things and has the uncanny ability to point out the obvious to the rest of us who missed it. If you want a taste of Mike’s medicine, you can read his scintillatingly clear thoughts on RPGs in his Standard Rants: : Designers! Know your hobby! : Species/Race/Culture : Combat Systems : Stat/Skill systems : The Myth of Opposed Rolls I hope...

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The Hypothesis: Volume 2, Episode 4: GEN CON show art The Hypothesis: Volume 2, Episode 4: GEN CON

Ludological Alchemy: The Hypothesis

Greetings, Alchemists. At the start of this month, we were at Gen Con, where we held our second annual Gen Con Ludological Alchemists panel, involving more Alchemists and Golems than ever before. Many of you joined us, including several brand new alchemists, and all participated in the goleming. Listen to learn of our triumphs and failures! None of them would be possible without you. Also, check out for images from the event. None of them are worth the full one thousand word standard allowance, but each of them are worth at least seven hundred and forty words, so they're still fairly...

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The Hypothesis: Volume 2, Episode 3 show art The Hypothesis: Volume 2, Episode 3

Ludological Alchemy: The Hypothesis

Hello seekers of knowledge, Here you will find the third installment of Volume 2 of the Hypothesis. Continuing our interview format, this month’s victim is none other than me, your humble narrator. In this recording Sam & Christopher torment me using the self-same questions with which I tortured them. We invite you to compare and contrast our outlooks and answers. And who should our next victim be? We’re plan to extend this series and interview other designers, subjecting them to the same 20 questions about their backgrounds, experiences and outlooks regarding game design.  Ever...

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The Hypothesis: Volume 2, Episode 2 show art The Hypothesis: Volume 2, Episode 2

Ludological Alchemy: The Hypothesis

Hello seekers of knowledge, We again apologize for the untimely unseemly delay in launching this our latest episode. We continue to stumble into a web of technical snares. Due to these seemingly insurmountable obstacles, we are reverting to audio only for the time being. Volume 2 Sam and Luke are way behind on their game design writing, if you hadn’t noticed. So for Volume 2 of our Hypothesis, Christopher and I decided to change the format of the podcast. For this volume, we shift to an interview format. We’re interviewing designers about their backgrounds and processes. Luke developed a...

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The Hypothesis: Volume 2, Episode 1 show art The Hypothesis: Volume 2, Episode 1

Ludological Alchemy: The Hypothesis

Hello my seekers of knowledge, We apologize for the untimely unseemly delay in launching this our latest episode. Volume 2 Sam and Luke are way behind on their game design writing, if you hadn’t noticed. So for Volume 2 of our Hypothesis, Christopher and I decided to change the format of the podcast. For this volume, we shift to an interview format. We’re interviewing designers about their backgrounds and processes. Luke developed a list of questions that we're going to ask each designer, so that at the end of the series we can compare and contrast answers. Oh and also, we’re trying out...

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Ludological Alchemy: The Hypothesis - Episode #12: Looking back on a year of Ludological Alchemy show art Ludological Alchemy: The Hypothesis - Episode #12: Looking back on a year of Ludological Alchemy

Ludological Alchemy: The Hypothesis

Greetings astute alchemists, In this our twelfth episode, we ramble through our preamble discussing Christmas music, knock-knock jokes, online scams and modern art. After we amble through those brambles, Christopher takes us through a year of our mail bag of comments and questions. We hope you find the chaos of our 12th recording both diverting and informative. — Luke & Christopher !

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More Episodes

One and all,

Beyond the confines of our small, forlorn tower, Marraskuu, the Month of Death, is in full bloom. Life withers as the days grow ever shorter. Within our fastness we huddle around a wavering flame, watching and waiting.

But tonight, we do not wait alone. Trapped in here with us is one Robert Reichle, a friend of ours and now an (unwitting) guest on our humble podcast. In our discussion, we touch on two major topics: the purpose of visual design in games…and the purpose of a Philly cheesesteak married to a piece of pizza.

Show Notes

There are images aplenty on our Substack.

Best to listen first and look later.