Friends at the Table
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who’ve vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike,...
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Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage,...
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The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END. But the skies remain blue above Perpetua, and today’s wind also carries new heroes into history’s current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the...
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With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua’s western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you’ve reached the world map, you know that during travel there’s always a chance of hitting a “Journey Event” (aka a random encounter if you’re using regular words). Most of these are just fights...
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With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent’s fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire’s violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You’ll fight a lot of these guys. Depending on the 3d...
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With supplies in their packs and an increasingly detailed map, the explorers travel further through Perpetua’s western continent. While some learn more about local nature and culture, others stumble towards larger truths. A star descending from the heavens. A fleet across the blue. The striking of a clock… the ringing of a bell… This week on Friends at the table: Perpetua Prelude 04 PERPETUA PRELUDE - GUIDE Factions - [PPFC] Not much is known about these groups because the demo cuts off so early, but between some dialog, that one cutscene, and some screenshots, here’s what I think is...
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After making emergency landings all across Perpetua’s western continent, Glesi, Yukai, Harlow, Tomor, and Arley have begun to find their footing—if not each other. Now, they leave where they landed, and begin to make their way across this mysterious land in search of answers to the question that brought them here to begin with: What is the Altar of Perpetua? This week on Friends at the Table: Perpetua Prelude 03 PERPETUA PRELUDE - GUIDE ITEMS AND MATERIALS - [PPIM] Sheldonica Ore [IMSO]: An incredible mat used to upgrade your gear. If you put it on a weapon, it gets bonus Fire...
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Minds driven by curiosity and hearts filled with hope, the expedition group sets off across the sea that separates their homeland from the rest of the world. From the perspective offered by their airship, they get a taste of what is to come: Palaces and plazas! Mountains and rivers! Strange, draconic towers! A land of life and lore, filled with knowledge yet unknown to them! But first… there’s the matter of the smoke coming from the engine room. This week: Perpetua Prelude 02 PERPETUA PRELUDE - BASICS GUIDE EXPEDITION MEMBER INFO - [PPEMI] ARLEY BATES [EAB] Specialization: Collector...
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A CLOCK STRIKES. A BELL RINGS. Welcome to Perpetua: Prelude, a short, six episode prologue to Perpetua, our next full season of Friends at the Table. For Perpetua proper, we’ll be playing Fabula Ultima, following two groups of unlikely heroes as they investigate ancient mysteries, confront rivals and villains, and grow together as friends and allies. But first… we have to set the stage and build the world—or at least some of it. So, we’re kicking things off with Cartograph: Atlas Edition to help us bring the world of Perpetua to life. Today, we create our characters and prepare...
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Hello all! This is a short announcement to make sure everyone is aware THE NEXT SEASON OF FRIENDS AT THE TABLE IS STARTING TOMORROW(/TODAY MOST LIKELY AT THE TIME YOU ARE READING THIS! IT'S MIDNIGHT SOMEWHERE! IT'S MIDNIGHT EASTERN TIME AT THE TIME THAT I'M POSTING THIS, ACTUALLY!) ...ahem. Let me break from the caps to make this post actually readable. Thursday, March 13th 7 PM EST we will be debuting our next season Perpetua. We'll be starting the season with the Perpetua Prelude playing a world building game () to establish the setting for our season. We will also be...
info_outlineWith a fleet of Pact vessels heading towards Perennial’s station at the center of the Milky Way, Levi Cascabel-Gardner, Exeter Leap, and the reunited crew of the Blue Channel join with their allies on the beaches of the nearest world. There, they prepare for what is to come: Searching for new tools, drawing formations in the sand, and connecting with the very currents of reality. It is a place they know well, a time of preparation and planning. One last, long held breath under blue skies.
This week on PALISADE: Above the Earth Pt. 1
I think it was the first time I realized that I could change the world
Dossier
People
Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.
Organizations
The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era.
The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery.
The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.
The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.
The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage.
Places
Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence.
Divines
The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe.
The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy.
The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect’s fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat.
Mysteries
Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria.
Additional Notes
Hosted by Austin Walker (@austin_walker)
Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)
Produced by Ali Acampora and Austin Walker
Music by Jack de Quidt (available on bandcamp)
Cover Art by by aurahack (aurahack.jp)
With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support
For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.