Friends at the Table
Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
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Perpetua 37: The Castle Eschatonica 05
03/15/2026
Perpetua 37: The Castle Eschatonica 05
It moved towards Antistrophe, Caoimhe, and Nicky through the dark as something other than itself. A creature of guile and hunger, whose taste for life is well developed and whose limbs are the limbs of others. Meanwhile, amidst the revelers of the High Masque, the moonlit wing’s adventurers mix and mingle. Will they try to puzzle their way through the rhyming door, or sate themselves on delicacies and dances instead of dungeoneering… This week on Perpetua: The Castle Eschatonica 05 Perpetua Guide [Community Addendum Part 03] What’s up every-freakin-body. It’s THEUNFORGIVENIII and I decided to pick up on Nei’s slack. Maybe he’ll see what a good job I’m doing and come back to try to one up me. Then the real rivalry will begin… Anyway, it’s boss fight time. I made a few updates to Nei’s format. I KNOW that he says he doesn’t wanna get some specific spoilers in these enemy rundowns but I think that’s pretty fuggin lazy. Maybe you can learn a few things from a real gamer, Nei. (bcuz i KNOW you’re secretly reading along) Strange Hornet [NMSH] LEVEL: 10 RANK: SOLDIER TYPE: BRUTE TRAITS: CORPSE, PUPPETTED, UNDEAD STATS: DEX 8, INS 6, MIG 10, WLP 8 DEF: 8 MAGDEF: 6 HP: 70 MP: 45 INITIATIVE: 7 ATTACKS Buzzing Bash: Melee, [MIG + MIG], [HR + 10] PHYSICAL DAMAGE Stinger Shot: Ranged, [DEX + MIG], [HR + 5] PHYSICAL DAMAGE SPECIAL ABILITIES Brute: +1 to all accuracy and magical accuracy rolls Just a Puppet: “When the strange Hornet is reduced to 0 Hit Points for the first time, it is instead reduced to exactly 1 Hit Point and Malathornia, Wicked Weaver is revealed.” ELEMENTAL INFO: Vulnerable to Fire and Light IN-GAME DESCRIPTION: It’s moving weird… EXPERT INFO: If you think “we’re really kicking this guy’s ass, this must be a fakeout,” then you’re at least a class B Gamer. Because the second you beat this guy into the ground, the real boss shows up! PROTIP: REMEMBER: BECAUSE THIS GUY COUNTS AS UNDEAD, YOU CAN HURT HIM WITH HEALING SPELLS! (BUT BE CAREFUL, BECAUSE ALL SPELLS ONLY HEAL HALF DAMAGE INSIDE OF REDOLENCIA CELESTIAL ECHOES) Malathornia, Wicked Weaver [NMML] LEVEL: 10 RANK: CHAMPION (3) TYPE: SABOTEUR TRAITS: CONNIVING, MANIPULATIVE, CRAVEN, AMBITIOUS (SOUNDS LIKE MY STEP-DAD ROFL) STATS: DEX 8, INS 8, MIG 8, WLP 8 (BORING) DEF: 10 MAGDEF: 9 HP: 180 MP: 100 INITIATIVE: 11 ATTACKS Thieving Webs: Ranged, [DEX + WLP] + 4, [HR + 5] PHYSICAL DAMAGE - MULTI 2 - EACH TARGET HIT BY THIS ATTACK LOSES 1 IP Enervating Claws: Melee, [DEX + WLP] +4, [HR + 5] DARK DAMAGE - EACH TARGET HIT BY THIS ATTACK IS WEAKENED. TARGETS MAGICAL DEFENSE. SPECIAL ABILITIES Catch Me If You Can: Malathornia enters the conflict accompanied by a Pursuit Clock with 10 sections. Enemies cannot see Malathornia unless half or more of the Pursuit Clock’s sections are filled. Back to the Shadows: Malathornia skitters back into the shadows of the Ruined Hive. Remove up to 2 marks from the pursuit clock. Malathornia’s Marionette: Malathornia spends 20 MP and chooses a target suffering from Weakened. Malathornia's webs puppet the target, forcing them to immediately perform a free attack with an equipped weapon or basic attack against a target chosen by this NPC. ELEMENTAL INFO: Resistant to Physical (YIKES) and Dark. Vulnerable to Light. IN-GAME DESCRIPTION: Ruiner of the Old Hive. Master of the Shadows. EXPERT INFO: This is the only “real” boss you can fight in this first part of the dungeon, but personally, I think he’s a chump. Just use Caoimhe’s light attacks to demolish this freak. (if you didn’t Give Caoimhe light spells yet, then that’s on you!) PROTIP: REMEMBER THAT YOU CAN USE ITEMS FOR EXTRA HEALING IF YOU NEED IT (LIKE IF YOU’RE A NOOB).
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Announcement for Spotify Listeners
03/10/2026
Announcement for Spotify Listeners
Hello everyone! If you don't use Spotify to listen to our podcast, you can skip this one! If you do listen on Spotify, we have decided to remove our show from the platform. Althrough many of the Friends at the Table cast were users of the service in the past, recent changes to Spotify and actions of it employees means our desire to remove ourselves from the platform now outweight the convenience of using it and letting our show remain on the service. These include , running ads we have no control over (), and . In this recording, Jack and Austin do a better job of explaining the depth of our feelings on the matter and suggestions for alternatives to Spotify for listening and curating music. For podcasts, popular alternative apps are , , and .
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Perpetua 36: The Castle Eschatonica 04
03/08/2026
Perpetua 36: The Castle Eschatonica 04
The Castle Eschatonica has provided as sharp a contrast as one may imagine. In its sunlit west wing, Antistrophe, Caoimhe, and Nicky skulk through the shadows and face down foul creatures. In the eastern wing, dripping with moonlight’s majesty, the rest of our adventurers find themselves in a fete and the end of the world. But first impressions can be deceiving. Sometimes what is challenging may turn out facile in the end, and some respites may be more puzzling than preferred. This week on Perpetua: The Castle Eschatonica 04 Perpetua Guide [Community Addendum Part 02] Hey everyone, this is xXzelgadyskXx from the forums. I don’t really know anything about lore like Anne, but I did put together this spreadsheet to help with the Alteros Tower/HIgh Masque puzzle. There isn’t really any sort of “simple” solution. Or really, there are lots of solutions. But this should help you figure one out! Let me know if you spot any mistakes or typos! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 35: The Castle Eschatonica 03
03/01/2026
Perpetua 35: The Castle Eschatonica 03
Perpetua 35 WIth the entryway of Castle Eschatonica behind them, the two newly shuffled groups of adventurers head into the dungeon’s perplexing (and perilous) hallways. Antistrophe Landrace, Uncle Nicky, and Caoimhe Wake find themselves amongst grime and dirt, with the sounds of explosions echoing in the distance. The rest of the group—Jonathan, Maebela, Elena Millefiori, Veile Lynndel, Brontë Adelvys, and his bodyguards Efta and Zolfta—are drawn by the sound of the winds towards something altogether more noble… This week on Perpetua: The Castle Eschatonica 03 Perpetua Guide [Community Addendum Part 01] Hey everyone! My name is Anne and I’m going to be filling in for FriendofNei for a little bit! I’m not really good at all that formatting stuff, so I’ll try to make it up with extra information! Today’s update is about the first few rooms you’ll find in Eschatonica, but I’ll try to add a little extra info about what this dungeon is referencing for people who are curious! (But beware of spoilers, both for Perpetua and the other franchises being referenced. I’ll note them in parentheses next to the room name!) I’ve kept in the sort of chapter headings that Nei normally uses so that hopefully they can just slot it back in, if they want to, once they’re back! (Oh, since I have no idea which room you might find first, I’m organizing this alphabetically.) Ready? Okay! Dungeon Maps [DNMP] Castle Eschatonica Map (IN PROGRESS) [CEDM] Balcony (Imago) I almost didn’t even include this as a ‘room’ but it has a load screen, and a BEAUTIFUL view of one of the Castle’s major towers (more on that next update!) At first, you might think this is from Alteros because of the Tower view, the sky, and the invite to the High Masque. However, if you remember being in Violet Caliban’s studio in Imago 2: Ancestral Fault, there was a south-facing window you could interact with. When you did, Violet said ‘There’s always a bunch of rich yuppies on that balcony. Bet they don’t even enjoy the view.’ (I love her she’s SO MEAN). Even though you can’t see the view from there, this is definitely that balcony! (You’ll see why later.) Oh, and make sure to pick up the invite on the table! It’s the easiest way to progress past the doorman. Creature Cages (Genesika) This looks just like the room where Mossy Mozz gets placed after he gets turned into a regular mouse (instead of the cute mouseboy he normally is)! For people who haven’t played it, you have to do this whole laboratory dungeon at mouse-scale, and at the end, you have to fight the cat who’s been embedded with a Poison Spell Orb coalesced around the dead scientist’s spirit. Anyway, be careful here, because you can get bitten pretty bad by a Bio-Rat if you’re not careful! Entryway I guess this counts as a room, but I really don’t want to write up the whole solution to the puzzle, so um, can someone else handle this one? It doesn’t really seem to be a reference to anything either, I think just totally original for Perpetua, so there’s not much for me to add n.n;;;;;) Megamagnet Trap (Genesika) If you’re not careful, you can lose items AND asta here, as a giant magnet will lift you to the ceiling and empty your pockets! While you can also get a little bit of money (or even a spell orb!) I think it’s probably better to avoid this place all together! (These are ripped right from the Scrapyard Dungeon in Genesika: Basilisk’s Lament.) Necrosmith’s Workshop (Ichoria) You can find a GREAT weapon here—the Blooded Blade, which was originally a bonus weapon you could unlock in Ichoria 2’s Slice Mode. Otherwise, beware of the Bloodstarved. I didn’t fight them my first three times through this dungeon, but on the fourth time they really took me out! Though the special Celestial Laws for Ichoria really prioritize getting good physical hits in, don’t forget about spells! Light spells are especially effective here because they’re undead! (Which is probably why Light Spells are such a rarity in Ichoria itself!) Oracle Infirmary (Armidurge) Oh. My. God. When I entered this room I almost started to cry. Maybe you haven’t played Armidirge III: The Unrecorded Records (which makes sense, because it was never localized), BUT let me tell you the short version. In AIII:TUR, you play as a trio of Saints, resurrected by the Creed of Oracles and pulled back from heaven so that you can fight the Windborne Church at the northern front, which has been all but abandoned. As Revived Saints, you’re really strong—you even get a couple of Reliquaries to pilot alongside your lay chapel (or are just regular people down on their luck who get sent to the front to be your grunt soldiers). You’re told early on that if you die before the battle is over, you will lose your sainthood and that means your soul just goes to the Grace (which is like Limbo in Armidirge lore). About halfway through the game, one of your three Saints (Soneya) jumps in the way of a full bore blast from the Windborne Church’s Scirocco Cannon in order to save whatever Chapel member she has the highest affinity with. (Affinity is a stat characters get by fighting ‘shoulder-to-shoulder’ together). And if that character is one of Soneya’s potential love interests (Jelissa, Vanderian, or Sunny (for me it was Jelissa)), you get a bonus scene IN THE MIDDLE OF COMBAT, which is like a flash forward to after the war, of that character coming to THIS INFIRMARY and kneeling at one of the beds and CRYING. The whole rest of the game you have to carry on KNOWING that even if you win, Soneya’s true love is SUFFERING the whole time, and that “winning” looks like more grief for them. It’s. So. Good. Anyway, you can get a Panacea and a Deck of Oracles here. Trick Stairwell (Everything) Ha. Ha. Ha. The famous Trick Staircase finally shows up in Perpetua! I knew it would be in here somewhere. In case you don’t know, this thing will seem to stretch on forever once you start running up it, but the second you slow down (which normally happens if you want to stop and turn around the other way), the stairs fall out from under you and you fall down to the base (and normally into some sort of killer pit). Sand Flooded Throne Room (Springsong) Hey! This is the title screen to the very first Springsong game. In case you don’t remember: You hit start, and the title card just fades away, and then three figures come in (they’re the Wayward Scions) and march through the sand up to the Throne. And then Saffron says “Still empty.” And the theme music hits! I was sure there was loot in here, but I can’t seem to find it. Anyone find anything!? Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 34: The Castle Eschatonica 02
02/25/2026
Perpetua 34: The Castle Eschatonica 02
By a quirk of fate (and the meddling of a peculiar being named Gnova), two bands of adventurers came crashing into each other in the middle of the Dragon Path. After greeting each other and gaining an invitation to the mysterious Castle Eschatonica, they crossed the debris of echoed worlds, dodged the hungry eyes of a dragon-owl, and made their way into the castle. Now they face challenges like they’ve never yet seen… This week on Perpetua: The Castle Eschatonica 02 Perpetua Guide [Temporarily On Hold - v.0599] Some Feedback [Page 56 of 56] TheUnforgivenIII So I guess Nei is never coming back huh. What a loser. Doesn’t he know people were counting on him? If you don’t have the cajones to stick with a FAQ you shouldn’t bother starting one, it’ll only disappoint people. TheDiamondRanger My dad got me the official strategy guide and I could write some hints from that in here if you wanted but I wouldnt wanna give away any big spoilers so maybe I wont Alukard83 Hey man, that’s not cool. Back off. TheDiamondRanger Okay Im sorry I didnt knwo that I wsnt alllwoed to post from the guide i thought i was helping im sorry CarlsSr Wow, three dumbasses in a row. Alukard83 Not you Diamond, I meant Unforgiven, who is being a real jackhole. Nei is really going through it, plus had to step away because of holidays. If the FAQ doesn’t get finished, then we’ll just have to wait for someone new to step up. Doom_Tree_Anne I wouldn’t mind helping for a little bit, if you want! I’ve always wanted to try my hand at writing an FAQ. n.n I’ll message you on the IRC! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Off Week + Fundraiser Update!
02/20/2026
Off Week + Fundraiser Update!
HELLO! Let's see how rapid fire I can communicate this info after spending 20 minutes babbling about it: PERPETUA: This week's episode is delayed, but will be released this upcoming Monday or Tuesday with next week's episode to follow on Thursday! Double Perpetua for patient podcast listeners!! BLUFF CITY SEASON 2: Because of generous donations to our fundraiser, BLUFF CITY SEASON 2 is now free on our patreon! You can simply scroll through and listen to all of the episodes or through patreon's app. Bluff City S2 episodes will be streamed over our twitch with the VODs uploaded to our youtube in the near future. In the much more distant future, it will hit our main feed but not for awhile! SANGFIELLE: Unlocked by our fundraisier, we'll be returning to Sangfielle for a one shot!! Details to come but we're very excited for this one!! New LPs for Twitch/YouTube: Coming SOON, Jack will be playing Dwarf Fortress, Dre will be playing Kentucky Route 0, Ali and Keith will tackle Pokemon Conquest and finally Sylvi, Jack and Ali will return for an LP of Galaxy Princess Zorana! New MCP stuff: Over on our patreon we'll be sharing a commentary watch along for MOUSE HUNT and eventually do a one shot of a Lasers and Feelings HxH hack!!! None of this would be possible without people showing up and donating for immigrants in Minnesota and we thank everyone who participated however they could from the bottom of our hearts. Let's keep making cool things and helping however we can! ...speaking of the future, for the rest of feburary and march, all profits from will be donated to the Immigrant Law Center of Minnesota!! While the ILCM isn't responding to direct needs in the same way the Immigrant Rapid Response Fund is, the law center provides free legal representation for immigrants and their families, a need that will continue beyong ICE's presence there.
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Perpetua 33: The Castle Eschatonica 01
02/14/2026
Perpetua 33: The Castle Eschatonica 01
The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: #perpetuaSpoilers 20:37 <Zelgadysk>: It’s not a big deal Nei, just wish I had thought to message you about it on the forums! 20:37 <FriendXofXNei>: It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing there was a Chiaroscuro ending. A lot of people who were playing along with the guide got to the end and felt like they’d missed out on the true ending because they were following my advice. 20:38 <Alukard83>: Well they should’ve played without a guide then. 20:38 <DoomTreeAnne>: No one says they had to use a guide, though. 20:38 <DoomTreeAnne>: Jinx! 20:38 <HoagieOfTime>: sry, i dont really get it, u think ppl on some form are gonna be mad because u didnt know about the castle? 20:38 <Alukard83>: The forum can get pretty intense, Hoagie. I feel like people are always trying to argue over there. 20:39 <Zelgadysk>: Not you though, right? n.n;;;;; 20:39 <Alukard83>: No! I just don’t like it when people get things wrong. 20:39 <FreindXofXNei>: Yeah, and guess who just got a BIG thing wrong. Idk guys, I think I gotta take a break until the holidays are over. I’ll make a post on the forums I guess. Sorry. Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Fundraising for Immigrant Justice
02/13/2026
Fundraising for Immigrant Justice
On Sunday 15th and Monday 16th of February 2026, we’re going to be hosting ICEBREAKER, a two day fundraising marathon on to raise money for the Women’s Foundation of Minnesota’s Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE’s cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM’s Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief, transportation and healthcare as well as legal support for immigrants, detainees, and their families. The fight for immigration justice is immensely important to us all. Please join us to help raise some money! In addition to streaming, new limited edition t-shirts will be available on the Friends at the Table store on Sunday 15th, featuring the incredible ICEBREAKER art by Conner Fawcett. For the months of February and March, all proceeds from any purchases made at will go to the Immigration Law Center of Minnesota, which provides free legal representation to immigrants and their families. After March, this t-shirt will no longer be available! Please stay tuned to our social media and here on Patreon for upcoming information about the schedule, as well as our fundraising goals. We’ll be kicking off around 11am ET and going all day with a carefully selected blend of games, running the gamut from emergent multiplayer disasters to 90s educational software to — let me just check my notes here — it looks like someone’s written down “Flegg Hell”? We’ll see you on Sunday!
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Perpetua 32: A Picture of the Hills 05
02/10/2026
Perpetua 32: A Picture of the Hills 05
Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town’s oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could’ve imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I had left standing was Nicky, and he’d already declared a bond of hatred against the Sentishell, and it seemed like the only winning outcome I really had left. So I didn’t have a choice n.n;;;; Alukard83 That’s crazy! I would just load my save if that happened to me. TheUnforgivenIII Brutal… But that’s the way the world is. Sometimes its life or death. Him or you. You know? And when that happens you gotta fight with your whole heart. If you hold back at all your gonna die. Killing is what it takes to be a hero. TheDiamondRanger No way. A real hero never kills anyone, like Batman or Spider-Man. TheUnforgivenIII The real world isn’t like those cartoons. It’s blood in blood out, little man. Plus, Batman doesn’t even have a sword. If he did, he’d probably kill a LOT of people. FriendofNei Hey, someone just sent in a tip and said that something special happens if you finish the Sentishell fight with a complete Eastern Continent Act 1 save already? Anyone do this? Did you have to do anything special? XxZelgadyskXx OMG you didn’t get that????? Come onto IRC, I’ll message you! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 31: A Picture of the Hills 04
02/04/2026
Perpetua 31: A Picture of the Hills 04
This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs & Monsters [PNMS] Waylon, Local Photographer [NMWY] Traits: Stubborn, Experienced, Prickly, Soft-Hearted Stats: ??? Attacks: ??? Special Abilities: ??? In-Game Description: Spillaway Peaks local photographer has been serving the community for hundreds of years. His hard shell covers a soft interior. To be honest, I haven’t actually seen Waylon’s “soft-heart” yet, but maybe that’ll come in time. Starter Tip: If you fail to convince him to make a detour while you grind or do other side quests, do NOT let him wander away! He will immediately start taking damage once you’re on a different screen. Brown Flegg [NMBF] Typical Traits: Mischievous, Stubborn, Direct, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Gale Special Abilities: Stoneshell In-Game Description: A living egg. It comes up to your shins. Hey, why are these ones brown!? A leveled up version of the classic Flegg. They’re level 10, so expect a higher HP pool. Their Flegg Gale also gives them a little extra “oomph.” Be careful if you have a status that weakens you to Air damage! Starter Tip: Their resistances and vulnerabilities are different than the base Flegg. These ones are strong against both earth and fire damage, but are weak to poison! Sentishell [NMSS] Traits: Justice-Seeking, Protective, Noble Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Hilt Bash, Holy Slash Special Abilities: Holy Aegis, Stoneshell, Threaten In-Game Description: Extra-large, light-green Flegg with brown splotches. Wears shining platemail armor and helm, visor raises so that you can see his brave expression. Wields a long sword and Kite shield commensurate to his size. A Paladin-type Flegg!? Yup, your eyes aren’t deceiving you. This little guy has pretty standard stats, but lots of defensive moves to help keep him and his crew safe from incoming damage. I wonder if we could recruit him to OUR side. Starter Tip: Both his Holy Aegis and Threaten skills can be canceled by hitting him with either Dark or Lightning damage! So prioritize those! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 30: A Picture of the Hills 03
01/24/2026
Perpetua 30: A Picture of the Hills 03
Though the office of the Shining Star stands on the second of Spillaway Peaks’ three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper’s editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star’s reputation before its shining light, couldn’t the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua Guide [In Progress v.058] Side Quests[SDQS] Spillaway Peaks [SPSQ] Escort the Waylon the Photographer - 300 Asta Description: It’s time for Old Waylon to take the yearly photo of the town. Guard him on his journey up the mountains to the best angle. Definitely take this quest before leaving town. You’re gonna be going up that way to do other side quests anyway, and while Waylon isn’t worth a damn in a fight, he also doesn’t actually cause you too much trouble as long as you keep up with him! Terrapin Interest Story - 25 to 425 Asta Description: The Shining Star is paying for feature stories about the people of Spillaway Peaks. Brainstorm an idea, interview your subjects, write your article, and supplement it with art! This one is a pain in the butt and it seems really random how much you make from it. Basically, you pick from easy to difficult in each phase of the quest (topic, interview, etc.) and depending on how you do, you get more money. Each of the topics also requires you to go to different places, so like if you do a story on the school play, you have to go to the Clutch area to interview parents and children, where as if you do a story on the port’s guards, you need to go down to the water to talk to them. I guess if you really need the Asta, go for it. Investigate the Livestock Deaths - 400 Asta Description: Beula’s Giant Oxen have been getting sick, and some have even been dying! This is a problem, since it’s almost time to dredge up new Rice Paddies. Though this looks like a side quest, it’s basically mandatory. Unless you were inducted into the Luminaries by Commodore Onyx before leaving Calstega Bay, when you meet with Thelonious, he’ll basically put you on a path to do this quest. As such, go read the main Calstega Bay quest section of the FAQ to learn more about this one. Kill 17 Frostoads - 100 Asta Description: N/A I honestly don’t understand why this one is even on this side quest board. Isn’t it supposed to be a newspaper? Why would they pay you to kill random toads? There’s not even a description on it! Paper Delivery - 20 Asta Description: Deliver the Shining Star to all 15 of its readers. Okay, so, you have to go from the Shining Star to 15 different NPCs spread all across the town. And with a 20 Asta reward, it sounds like a really boring fetch quest that just wastes your time right? Well. I guess I won’t say it isn’t a time waster. But the important thing is that you can do this once per every Rest action. And because you can stay for free in Jonathan’s family’s house… that’s right. It seems like you can just grind money here indefinitely. I say “seems” because I haven’t tested it yet, and there is a chance that just resting repeatedly and not advancing the main plot could have consequences, like it did in Shine-Divine War Armidirge. So be careful, but let me know what happens if you do try to get infinite money here! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 29: A Picture of the HIlls 02
01/16/2026
Perpetua 29: A Picture of the HIlls 02
The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their “Weekly Rehearsal,” which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff. The Clutch This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that’s about it for now. The Docks and Administrative District There’s not much here, except a way to get back on the Ferry and head back to Calstega Bay Jonathan’s Family Home This is the only of the Clan Homes you can actually enter, but it’s pretty big! It’s four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan’s dad, he can build you some gear in his workshop! The Shining Star The town newspaper. If you’re ready to advance the main plot, head up to the second floor of the Shining Star. You’ll automatically run into Theolonius (and Jonathan’s sister is working there as an intern or something, too). But if you aren’t ready yet, you can stay downstairs and use the quest board to grind out some XP and asta! Shopping District The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don’t count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene’s Armory and Stokely’s Specialties. Abelene’s Armory Armor: Reinforced Mud Suit 300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant Armor: Meditation Robe 1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init Whenever you recover Mind Points, you recover 5 extra Mind Points. Armor: Choir Robe 1000 asta | Def: DEX size +1 / Mdef: INS size +2 |-2 Init Counts as 1 bonus SL of “Sound Barrier”: After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities). Shield: Eyecatching Cape 800 z | +2 Def /+0 Mdef As long as you don’t have a martial armor or another shield equipped, you may apply the effects of the Dodge Skill (see Core Rulebook, page 203). Shield: Seasoned Potlid 1500 asta | Martial |+2 Def /+2 MDef When you deal damage with a delicacy (see page 151), you deal 5 extra damage. Shield: Plated Tambourine 1700 asta | +2 Def / +0 Mdef If you have the Resonance Skill , consider your Skill Level in it increased by 2 (up to a maximum of SL 5). Weapon: Giant Fork 1000 asta | DEX + MIG | HR + 16 | Martial | Physical Damage | Spear | Two-handed | Melee | When you use this weapon with the Knife and Fork Skill, you may add the High Roll to the attack’s damage (you don’t have to treat it as being equal to 0). Weapon: Electrified Flyswatter 1300 asta | MIG + DEX | HR+10 | Bolt Damage | One-handed | Melee You may attack Flying creatures, but you take -3 to the roll. Stokely’s Specialties Accessory: Ring of the Occultist - 600 asta Spells you cast with a target of “Up to three creatures” instead have a target of “Up to four creatures” (you must still spend additional Mind Points for the fourth target). Accessory: Spare Magicannon Chamber - 800 When you summon a Magicannon, you also receive an extra Elemental Chamber, matching the previous elemental type you stored. Accessory: Ring of Denial 600 asta When you cast the Dispel spell (Core Rulebook, page 192), its MP cost becomes “10 × T” and its target becomes “Up to three creatures”. Accessory: Lightcatcher Cage - 800 asta You are Resistant to bolt and light damage. If you enter Crisis, the effect of this accessory ceases until your next rest. Accessory: Ancient Pocketwatch - 600 Asta When using the Entropist skill Stolen Time, you may use any of its options one additional time per skill use (paying requisite MP cost as normal). Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 28: A Picture of the Hills 01
01/09/2026
Perpetua 28: A Picture of the Hills 01
On the western continent of Perpetua, four fated adventurers set out on a prophesied journey. While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one’s responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not simply to answer these questions, but to intuit that they exist at all. Yes, I think that if it were laid out for him, he would see the patterns by now, the etchings and the echoes. But we… We have the perspective, the maps, the right roles: Storyteller and listener. And we have the chapters open in front of us: The Shadow of the Dragon Tower. The Flames of Burzin, Journey to the Bay. On Track to Iron Chains. Sizzling Rivalry. Crashing Waves. A Roar Across Cenn. Aquatic Ambush. In Too Deep. Indeed, those seven adventurers were themselves “in too deep” to know what was about to happen, to sense that there even were other heroes like themselves, whose stories carried a strange and powerful resonance. You will learn soon that they were not the only heroes across Perpetua’s many cycles. And perhaps this will be part of a new map you can come to understand in time. A map which will raise a new question: Are these echoes part of a careful, yet uncanny balance in the cosmic play of our lives? Or a poetic rhyming that keeps existence itself aligned? This week on Perpetua: Perpetua Guide [In Progress v.058] Some Feedback [Page 29 of 30] CarlsSr Hey I have a question: Why does Jonathan’s family suck so much @$$? XxZelgadyskXx Great question Carl! Nice to see you make a more substantive post! I definitely understand why it might seem that some of his family isn’t great, but I think they’re just frustrated with how long he’s been away. Even for a Terrapine, that many decades seems like a long time! It also seems like they’re going through a little bit of a family crisis with how his mom is getting older and sicker. Maybe if we saw them in the old days, before he left, they’d be a little more likable! TheUnforgivenIII Yeah right, once an asshole, always an asshole. The truth is that Jonatahna is a bad ass who doesn’t need his family. They can’t make flaming guns out of thin air. They don’t have a sick ride. All they do is hold a guy like him back. Plus their music f’ing SUCKS. Doom_Tree_Anne Wow Zelgadysk, do you ever do any RP on IRC? Sounds like you’d play a great Jonathan. XxZelgadyskXx No comment! But join the server, I’m sure some people would love to talk RP with you. Alukard83 I think it’s easy to get mad at a video game family that’s been written to make you mad. Real family is tougher to deal with, because a lot of times you love the same people who really tick you off. That shit is tough! CarlsSr Yeah. [Extra words added to reach minimum word count.] XxZelgadyskXx Do you think Jonathan’s little sister feels the same way about him that you feel about your family, Unforgiven? TheUnforgivenIII I didn’t say SHIT about my family, asshole. My dad is a kick ass bike mechanic and my mom used to be a rock station DJ. Way cooler than Jonathan’s dumbass church family. TheDiamondRanger What’s your mom do now? Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 27: In Too Deep 03
12/20/2025
Perpetua 27: In Too Deep 03
A sudden confrontation! Having ‘sniffed out’ a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks’ regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03 Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description: A misanthropic hexcloak with a mastery of toxins, venoms, and other poisons. Hortensius may not seem like the most dangerous of the Cenn Hexcloak Trio, but his mastery of poisons means that he can really wear you down (or set you up for another of the trio to knock you out.) Unsurprisingly, he resists poison damage. Starter Tip: Poison Cloud can hit everyone, and it always hits. Get ready to use some tonics! Maxi, Earthen Hexcloak [NMMX] Traits: Tough, Direct, Snobbish Stats: DEX 10, INS 6, MIG 12, WLP 6 Attacks: Stone Maul Special Abilities: Status Immunity, Stoneshield In-Game Description: A Hexcloak soldier who combines expertise of earthen enchantment with finely honed martial prowess. Maxi is proof that sometimes all you need is a big stick. She doesn’t have special attacks or active abilities, just a collection of strong defensive passives and a really high Might (which she tends to keep high because of her Status Immunity ability). Starter Tip: She resists both earth and, more importantly, physical damage. Spell damage is your best bet here! Mercurion, Voltaic Hexcloak [NMMR] Traits: Laconic, Rude, Mercurial Stats: DEX 10, INS 10, MIG 6, WLP 6 Attacks: Electrified Dagger, Hexipistol, Fulgur Special Abilities: Flying (Bugged?) In-Game Description: Impudent in speech. Electric in action. Mercurion seems to be the leader of the Cenn Hexcloak Trio, and for good reason. They can dish out big damage QUICK with their Fulgur ability (and it also has a low chance of making you dazed). Try to knock them down even quicker, or else Hortensius’ heal will make them a real pain in your behind. Starter Tip: The game says they’re flying, and they have a hovering animation, but some people have reported that Mercurion isn’t actually flying in their boss fight. So don’t worry if it seems broken, it’s just a bug!
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Perpetua 26: In Too Deep 02
12/17/2025
Perpetua 26: In Too Deep 02
Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city’s protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights, it’s hard to call the Cenn Tunnels a dungeon. But because there’s a boss fight at the end, and secrets throughout, I decided to put the maps here. It’s important to remember that you can dig anywhere but only the spots I’ve marked here will lead to anything. Don’t waste your time digging into empty hollow areas! Map Map with Solution S - Starting Point Whenever you leave from here, all the enemies encounters down here will re-populate. So if you really wanna grind during this section of the game, this is probably the only place to do it. 1 - Wormking Nest If you are desperate for XP, you can dig into this hollow in order to fight a wormking (it’s like a ratking but for worms). Each time you dig a new passage into this zone, another battle will start. Not worth the time in my opinion, but maybe it’s worth it if you’re right at the edge of a level! 2 - Buried Dig Site An old dig site from before Castine’s Moon appeared a hundred years ago. There’s a few random valuables that you can find here. I got a golden shovel! 3 - Ore Vein You can get some upgrade materials here. Especially useful if you’re trying to upgrade Antistrophe’s shields! 4 - Flegg Alcove Three level-synched fleggs will spawn here as soon as you enter the tunnels at point S. If you take too long, they’ll start wandering around and can actually ambush you! E - Exit This is where you can start digging your way towards the Hexcloak Headquarter Basement. Make sure you’re all healed up and ready for a boss fight! Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 25: In Too Deep 01
12/05/2025
Perpetua 25: In Too Deep 01
A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they’ve remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon’s earth-shaking attack. A city as great as Cenn can recover, but it needs more than time. People need healing. Structures need mending. Fearful spirits need to be calmed. But mysteries abound. Where is Kley Kaina? What is the sourcerot? How are the hexcloaks involved? Lost, they turn to a pair of surprising allies. Johnny Cakes and Jimmy Cones. Mango Chili Chutney. Pineapple Basil. Matcha Sesame Brittle. Mango Habanero. Lavender Lemonade. Coconut Lime Sorbet. Lemon Basil Sorbet. Beetroot Ginger Swirl. These are the leading flavors of Cakes and Cones Ice Cream this year. Sold and delivered across Cenn by the Dessert Brothers’ team of noble White Caps, whose confectionary comportment gives them access to the lowest of gutters and the highest halls of power. Perhaps these ice cream boys will have the perspective that team ABC needs to crack their investigation wide open. Or, perhaps, the clue is closer than that, mixed in with the dairy and the fruit and the flavor extract and the sugar, buried in the tasty, tasty cream itself. This week on Perpetua: In Too Deep 01 Perpetua Guide [In Progress v.055] Some Feedback [Page 25 of 27] Doom_Tree_Anne What do you think every party member’s favorite flavor of Ice Cream is? Personally, I think Veile likes Mango Chili Chutney and Elena likes Mango Habanero. For obvious reasons. CarlsSr The best flavor is chocolate. Doom_Tree_Anne But chocolate isn’t on the list of available flavors from the Desert Bros., which is actually FASCINATING because of the lore implications. It suggests one of two things is true: Either the people of Cenn (or perhaps the Elevana League, or even the whole Eastern Continent) don’t have a taste for it (which is hard to believe!), OR they don’t have access to the cacao plant, which would mean no chocolate. In fact, the inclusion of TWO mango flavors might suggest that the flora of Perpetua is more closely tied to that of the Indian Subcontinent and the rest of Southeast Asia. I visited my grandmother in Indonesia when I was on summer break between high school and college, and she had a HUGE mango tree in her back yard! XxZelgadyskXx That’s really cool Anne, but remember, Elena did mention chocolate in the marshmallow scene! :3 Anyway, I think Antistrophe probably likes the Matcha one. I haven’t had it, but I looked it up and it looks green and healthy, and he seems like someone who takes care of his body in that way. And I think Jonathan would do the Pineapple Basil. I don’t know why, I just do. TheUnforgivenIII Sorry Doomtree, we don't really have a good answer for this. Maybe if Nei actually kept this FAQ updated like it was SUPPOSED TO BE then we’d know what all the flavors do and what the the best ones are for each character. TheDiamondRanger I read in a preview that all the flavors get randomized when you start the game, so that doesn’t make sense. Alukard83 I think that’s only for Nicky’s abilities. Anyway, Bronte likes the most expensive flavor for sure. And I think Unforgiven doesn’t like getting any dessert at all because he’s always so rude! Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 24: Aquatic Ambush! 02
11/27/2025
Perpetua 24: Aquatic Ambush! 02
The Little Snail floats aboard Captain Hornbeam Hypostyle’s Crystal Conch Express, strapped down to its large, open deck, cutting a boxy silhouette against the light of the horizon. Beautiful though it may be, it also sends a sharp signal to any ill-willed onlookers: There is cargo aboard! It is for this reason that Captain Hypostyle does not like to transport vehicles across the bay… This week on Perpetua: Aquatic Ambush! 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Kay - Clay Crewman [NMKAY] Typical Traits: obedient, learning, gullible Stats: DEX 10, INS 6, MIG 10, WLP 6 Attacks: Arm Club, Clay Toss Special Abilities: Construct, Self-Repair In-Game Description: A strange, humanoid figure seemingly made from red-brown clay. No facial features, fine details, or clothing. The Klaye Pirates are a group you’ll get used to fighting if you end up doing a lot of sea travel in the game. They’re like the main humanoid enemy group there. And the Kays are the lowest rank Klayes, so you’ll fight them the most. The good news is they’re really straight forward, especially since they’re weak to fire. They’re strong and fast physical damage dealers, and they can self-heal in a pinch, but that’s about it. Starter Tip: Their “self-repair” heal is really annoying! If you have one in crisis, it’s worth knocking it out! (That’s a good tip in general too: You almost always want to tackle one enemy at a time, so that you can reduce the incoming damage you’re taking quicker! Don’t spread your damage around. Focus wins fights!) Kel - Stony Sailor [NMKEL] Typical Traits: bold, carefree, salty Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Clay Cutlass, Flint Flintlock Special Abilities: Counterslash, Self-Repair+ In-Game Description: A humanoid made from clay, with baked-in sailor's garb. If the Kays are the Klaye Pirates low level grunts, I guess the Kels are sort of their average workhorse. Their Flintlock attack can target two of your party members each round, and their counterslash makes it a pain to do melee damage to them. The good news is that they’re weak to bolt damage, so blast em from above and watch them break into little pieces! Starter Tip: As constructs, they’re immune to poison damage (and the poisoned status) and resistant to earth damage! Don’t waste your time, just smash ‘em! Klaw - Muddy Mate [NMKLW] Typical Traits: ??? Stats: ??? Attacks: ??? Special Abilities: ??? In-Game Description: ??? I haven’t actually fought one of these yet (so I haven’t had the chance to do a study action on them), but one got added to the fight just before I escaped to Spillaway Peaks, so I saw the name. Anyone know what the deal is? Starter Tip: Kay, Kel, Klaw. What is up with these names? Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 23: Aquatic Ambush! 01
11/21/2025
Perpetua 23: Aquatic Ambush! 01
Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts. You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua’s Western Continent, focused only on its greatest kingdom, its most powerful church, and the invading armada that scourges its shores. And while Grand Sonnerie, the Holy Protectorate, and the Valte Empire have tried as hard as they can to control the chronicling of time, take it from this old historian: The smallest gust can usher in a hurricane. So learn these names: Belowave. Geseis. Nezt. Invernal. Salann. Burgton. Stitchscore. Spillaway Peaks. Cities hidden under the waves or behind the hills. Places which turned away warships with simple ribbons, or confounded pillagers with puzzles. One village of games, one village of spies, one village where soldiers refused to be soldiers anymore. Call them parochial or call them provincial if you must, but understand this. Perpetua is not the territory of territory alone. It is not a battlefield made by battalions. It is a world where heroes move history, and where heroes have homes. Some such heroes, if they are lucky, may even get to return to them one day. This week on Perpetua: This week on Pepetua: Across the Bay Pt. 1 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Hydrazoa [NMHDZ] Typical Traits: floating, glowing, silent, transparent Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Acid Touch, Stinging Tentacles Special Abilities: Flying In-Game Description: Every slithering tentacle of these bizarre, floating jellyfish monsters is filled with a powerful neurotoxin. As far as I can tell, the only way to encounter these guys is by generating an ambush on the shoreline or in the sea. And something is really FISHY about these jellyfish, too. They have original art, but it’s almost like they’re ripped directly from a different game in terms of their moves and stats and even their description! Maybe they’re a holdover from the original Fabula Ultima game engine? Starter Tip: Even though they do bolt damage with those tentacles, they’re also weak to bolt! They might sting you, but sting ‘em right back. Living Seaweed [NMLSW] Typical Traits: aggressive, cursed, quick, tangly Stats: DEX 10, INS 8, MIG 8, WLP 6 Attacks: Corrupting Grasp, Dark Sting Special Abilities: Plant In-Game Description: A tangle of ravenous kelp. I don’t really get this thing. It’s like some seaweed that wants to choke you? Why. It doesn’t have teeth. It doesn’t have a mouth. It doesn’t have a stomach. Seaweeds don’t need to kill to survive. So why is this one trying to munch on the party!Starter Tip: Don’t even bother to give them dazed, enraged, or shaken. They’re immune!
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Perpetua 22: A Roar Across Cenn 04
11/03/2025
Perpetua 22: A Roar Across Cenn 04
Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6, INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate Swipe Special Abilities: Dragon’s Breath, Rub Some Dirt On It!, Dig In-Game Description: A massive, draconic mole shaking with an ancient power. Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there’s a good chance that this will be the first “real” boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin’ dragon! This thing (which I heard you can learn the ‘real’ name of, but I haven’t found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you’ve fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn’t take “neutral” damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don’t forget about the power of elemental shards! In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that’s your chance to spend a turn licking your own wounds (just like it can do!). Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!
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Perpetua 21: A Roar Across Cenn 03
10/26/2025
Perpetua 21: A Roar Across Cenn 03
All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly tempered. This week on Perpetua: A Roar Across Cenn 03 Perpetua Guide [In Progress v.05] Some Feedback [Page 22 of 24] Alukard83 What do you think you’d ask Castine if you could walk with him? FriendOfNei You actually can if you get the right answers during the Temple Infiltration. But that’s a good question, I’ll load my backup save and try to update the FAQ soon with as many answers as I can get from him soon! Alukard83 Oh thanks. But I meant in real life. Like would you ask about the future or about the past or maybe about some secret only he would know? TheDiamondRanger I’d ask him where the ultimate weapons are! TheUnforgivenIII Wow, a rare good question from Reverse Dracula. I think I’d ask about my grandparents (mom’s side). Never really got to know them. XxZelgadyskXx I don’t know that Castine knows about stuff like that. He seems more into like, statues and shovels and things made of metal. XD Alukard83 I mean he’s a God right? God is omni-scient, so he’d have to know about things like TUIII’s grandparents. Even if we just meant in Perpetua and not IRL, he could watch them from like… candle sticks and forks and stuff right. CarlsSr god doesn’t exist lol Doom_Tree_Anne I think it’s a good question, Alukard83! From what I’ve read, it’s not clear what exactly Castine (or God, if she DOES exist, I’m agnostic) can or can’t do. Sure, there’s clearly a lot of miraculous and powerful stuff that happens in the story (game and IRL religions). But there are always limits, right? Like how Castine couldn’t see into the Hexcloak office because Aegir did that trick with the light and with Caoimhe’s sword, or how in real life, a supposedly benevolent (that means kind and loving) God lets bad things happen to people. But that doesn’t mean that they aren’t loving. Just that they aren’t actually all powerful. A lot like us. Anyway I thought it was a good question so I wrote a fic about it over on the Creative Writing board. If you search for “Walking In Iron Shoes” you should be able to find it. Let me know what you think n.n;;; TheDiamondRanger What's a fic??? Hosted by Austin Walker () FeaturingAli Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 20: A Roar Across Cenn 02
10/17/2025
Perpetua 20: A Roar Across Cenn 02
After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers? This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I’ve been waiting to put these in until we had stats, but I guess we just aren’t getting those during the early acts. Jimmy Cone & Johnny Cakes [NMJJC] Traits: Arrogant, Ambitious, Competitive, Playful Stats: ??? Attacks: Ace Killer, Back to the Fundamentals, Big Little Bro Backhand, Big Little Bro Beachminton Bash, Classic Comeback Shot, Desperate Dexterous Swing, Dexterous Hit, Final Shot, Jimjam Slam, NORMAL OL' HIT, Patty-Cake Patty-Cake Baker's Lob, Rapid Fire Double Down Super Shot, Slippy Slappy Overhand, Signature Dexterous Hit, Veteran's Return Spells: ??? In-Game Description: Brotherly heirs to the Cenn City dessert empire. Sigh. I don’t really get it. Why do they share a character profile page when they clearly have different stats? Why aren’t their stats visible even after you beat them in Beachminton. Is their whole concept some sort of reference I don’t get? I think this game is pretty funny, but every comedian has some bad jokes. Kley Kaina [NMKLA] Traits: Skeptical, Mysterious, Just, Vengeful Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Caoimhe’s childhood friend, a Poison Elf who has trained to be a doctor. Somewhere along the way, they developed strange allegiances. You know when you watch an anime and you go “I hope that side character gets a whole episode?” That’s how I feel about Kley. What’s their deal!? Why are they so pissed off about Caoimhe joining the Hexcloaks. And what “strange allegiances” do they have? Delani Kaina [NMDLK] Traits: Faithful, Brusque, Determined, Demanding Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Kley Kaina’s mother and a loyal follower of Castine. On a pilgrimage to Cenn. I wish she wasn’t so mean to Kley, but I can’t help but like her. It’s funny that she has a big crush on Castine, it’s sort of like being in love with a Greek God, but I guess that happened in myths too so why not in a game? Thereus Aegir [NMTHA] Traits: ??? Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Leader of the Hexcloaks. “Leader of the Hexcloaks.” That’s it!? You couldn’t even say “Cruel leader of the Hexcloaks” or “Mysterious leader of the Hexcloaks?” Not saying more makes him even MORE mysterious. And why are his TRAITS hidden? It’s not like he’s hiding being a jackass, he just is one! Athon, Castine’s High Cleric [NMATH] Traits: Devoted, Strict, Punctual, Knowledgeable Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Castine’s chief attendant, responsible for the affairs of his Temple. Athon is sort of a mirror. If you choose all the hostile dialog options, he’s a real prick back to you. If you choose all the more quiet, humble ones, he’ll reflect respect back to you. I’m not sure it really matters if you piss this guy off or not, but if you don’t want to get scolded, just be polite and patient. Castine, Living Metal [NMCLM] Traits: Curious, Mercurial, Empathetic, Caring Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Second newest member of the Ennead. Connected to metal and physical damage. I have some guesses about what “second newest” member of the Ennead means, but that’s it for now. Here’s my big theory though: There’s gotta be some connection between him and Scintero, since Scintero is “Living Bolt” and Castine is “Living Metal,” right? Hosted by Austin Walker () FeaturingAli Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 19: A Roar Across Cenn 01
10/10/2025
Perpetua 19: A Roar Across Cenn 01
Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now known just as well for the smells of its sizzling food, its many seaside diversions, and the spiritual contemplation offered by the lunar temple that graces the moon resting at its center. There, Castine walks with pilgrims who have traveled seeking his company, his wisdom, or his divine favor. But however pure he’s kept his temple, he could never keep it safe from the prying eyes of the other members of the Ennead: Ryme, Master of Ice. Lucena, Bringer of Light. Zephius, the Old Wind. Gritt of the Earth. Scintero, Living Bolt. Cinner, Soldier of Ash. Pharmakos the Poisoner. Caliginia, Fated Darkness. None of these divine beings are omniscient, and none omnipotent, but each is capable, powerful, and driven by their own ends, their own understanding of responsibility, and their own relationship to the Perpetuan Cycle. “What must they think,” you might wonder, “about the Sourcerot, which threatens to end the world ahead of its scheduled decline? What must they think about these heroes journeying across continents in search of destiny?” Well, my own thoughts will be saved for now. But soon, in the city of Cenn, one so-called god will speak. This week on Perpetua: Perpetua Guide [In Progress v.05] MiniGames and Side Activities [MGSA] Wordzin [MGWZ] In-Game Description: A word-association game with its origins in the Elevana League town of Burzin. You’re prompted with one word and then you’re given a choice of words to pick that all could be associated with that first word. Your goal is to pick the same word as the second “dealer.” At first, I thought that this game was totally random, but after talking to people on the forum, it sounds like you can start to predict what style of word the computer will pick based on which dealer modeler is being used. The one with the long fancy mustache tends to pick adjectives fancy words and is the only one who uses adverbs. The lady with the big eyes tends to pick animals and weapons. The guy with the apron on picks verbs the most (but not exclusively). When you get the twin dealers, though, it IS totally random! I guess it’s like they have an inside joke going? Calstega Cook Off! [MGCO] In-Game Description: After the success of the first cooking competition, the people of Northcrook decided to run a regular Cook Off competition as part of a ‘neighborhood revitalization’ effort. The game basically counts on you paying attention during the first time this minigame shows up, because there is NO tutorialization after that. You’re just dropped back into the town as if you’re not even in a minigame. Once I loaded a save and was confused why I couldn’t even leave the screen, because I forgot I saved after starting the Cook Off! So : Step 1: Pay attention to the theme of Cook Off is. They say this up top and will NOT repeat it. 2. Try to learn the judge’s tastes. Most of the time you can do this through a few skill checks, but once I had to do a duel, and once they made me do this weird tower puzzle (a minigame INSIDE of a minigame!?). 3. Come with good ingredients. Even though you can normally buy ingredients inside of a settlement (you have been doing that, right?) you can’t do it once you start the Cook Off! Beachminton [MGBM] In-Game Description: The favorite pastime of Cenn’s beach goers. Hit the Sandy Shuttlecock onto your opponent’s side, but be careful not to break it! I don’t know anything about real badminton, except that every single word associated with it is funny. But Beachminton is pretty simple: Look at the sand ball to see how close it is to breaking apart: if it’s in crisis you can see sand falling off of it while its in slow motion between rounds. If it’s close to breaking, try to hit it with your weakest character and use any tricks you can to do low damage. If it’s not close to breaking, try to hit it as hard as you can. At least that’s how I play! Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 18: Sizzling Rivalry, Crashing Waves! 04
10/04/2025
Perpetua 18: Sizzling Rivalry, Crashing Waves! 04
After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They’ll need the right location, the right gear, and the right magical protection. And then, of course, they’ll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of.... As far as I’m concerned, this is the first real boss fight of the game, even if you’re jumping between both West and East campaigns. The Kalsi fight has a potential “hard mode,” but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena’s weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He’s the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he’s a Villain and a Champion class enemy, so even if you try to grind to beat him, he’s going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn’t even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON’T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you’re in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his “Reinforcements” ability to continually give him more Mechanics and Killers on his side! Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 17: Sizzling Rivalry, Crashing Waves! 03
09/27/2025
Perpetua 17: Sizzling Rivalry, Crashing Waves! 03
After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they’ll learn just how limited the protection of this “protective custody” is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18] CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I’d see the day. Shouldn’t this be its own thread though? CarlsSr They don’t let me make threads on the forum for some reason. TheUnforgivenIII The fact that you’re having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it’s safest to try to get some extra ingredients. Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don’t know the answer to this one Carl, but for quick questions like this you’re always welcome to come hang out on the IRC channel! We’re on DALnet! Oh, and I haven’t used it yet but try Nicky’s. We’ll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What’s an IR Channel? CarlsSr It’s okay guys, I decided to just give Nicky the “Gathering” camp skill. Seems like that will work FriendofNei Wait, Carl, don’t! I haven’t had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 16: Sizzling Rivalry, Crashing Waves! 02
09/19/2025
Perpetua 16: Sizzling Rivalry, Crashing Waves! 02
Many are the questions that run through the heads of the Little Snail’s award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC] Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read “mechanic” and think “brain, not brawn.” But the Cheetah Gang’s mechanics are a bit of both. They have giant, electrified wrenches and they know how to use ‘em. That said, they aren’t especially hard to hit, so if you’re aggressive, you can knock ‘em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you’ll find that the damage you do gets repaired away! Gangster Killer [NMGKL] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don’t have a ton of HP, they don’t have a bunch of special moves or spells. They just stab you as hard as they possibly can. Starter Tip: Not much to say, except hope that you don’t get dazed by their Knife Toss! Activated BuilderBot [NMABB] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs. I didn’t expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay! Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique “Exposed Core” debuff, losing its fire and ice resistance, but also turning all of its melee damage into Bolt. Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 15: Sizzling Rivalry, Crashing Waves! 01
09/05/2025
Perpetua 15: Sizzling Rivalry, Crashing Waves! 01
Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they’ve driven full speed towards the glint of an assassin’s scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke’s palace into a people’s plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I’m not playing, because I don’t have enough trade in points. I’m hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal. Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee () With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 14: On Track to Iron Chains Pt. 03
08/15/2025
Perpetua 14: On Track to Iron Chains Pt. 03
Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad Parade The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there’d be ghosts to fight or something, but just these statues for now. Pilgrim’s Quarter The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city. Digsite West This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn. Here’s what you can buy there: Weapons Siegebreaker - 750 asta DEX + INS -【HR + 12】physical damage - Two-handed / Ranged Damage dealt by this weapon ignores Resistances. Spell Sever - 850 asta DEX + INS+1 -【HR + 4】dark - One-handed / Melee When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature. Armor Archeologist’s Boots - 900 Asta When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point. Securibot Armor - martial 1250 11 Def / INS +1 Mdef / -3 initiative You have Immunity to earth and poison damage, but Vulnerability to bolt damage. Accessories Digsite Helmet - 700 Asta Grants Resistance to Physical damage. Broken after the third time physical damage is resisted. Other Strange Device - 2500 Asta Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror. (I have NO idea what this is, but I bought it IMMEDIATELY) Castine’s Moon The huge moon that was lifted out from the earth’s crust. Only the top part of it is above ground, but that’s still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with. Digsite East The dig actually continues here. It’s all locked down with security, probably because they’re still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here! Groundbreak This is where the digging first started, and because of that it’s become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY. Seawalk Da beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great. Breeze Boulevard An elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn’t even have them, since Castine’s priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites. Sutcliffe Street The industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite. Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee ( With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 13: On Track to Iron Chains 02
08/09/2025
Perpetua 13: On Track to Iron Chains 02
From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It’s a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He’s a miniboss, but he doesn’t have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it’s not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It’s not clear to me if a “megga flegg” is a special class of Flegg or not, but it definitely makes me think that we’ll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he’s weak to ICE instead of FIRE. What’s up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he’s meant to be one of the Seagulls from the western continent? Not sure why they’d change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he’s basically a rubber band ball though. It’s probably pretty cool to be a living rubber band ball. Starter Tip: I can’t confirm this, but I’ve heard that if you manage to pickpocket Sono, you get a free drink ticket for the dining car, and that you can do this repeatedly. If you fail, though, it starts a fight and Chend will show up and lay the smacketh down on you, so be careful! Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee ( With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 12: On Track to Iron Chains Pt. 01
07/31/2025
Perpetua 12: On Track to Iron Chains Pt. 01
Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua’s past. But they aren’t the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love. One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they’d need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people. So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny. This week on Perpetua: Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11] TheUnforgivenIII GO BACK AND REREAD MY POST, UNLESS THAT’S TOO HARD FOR YOU. BECAUSE THAT ISN’T WHAT I SAID AT ALL. HERE, I’LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS’T NEED TO HIT THE FCKNGI BACK BUTTON! > And like I said before, that’s because you took too long to get there. If you actually take it seriously and get there quickly, you don’t get into any fights and you just get all the loot for free. Definitely the best way to do it. GET IT NOW? Alukard83 No I don’t “get it’ because there’s nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don’t worry, I’ll wait, I’m patient. CarlsSr l o l appeal to authority much? Alukard83 That’s not an appeal to authority! I’m telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said! CarlSr begging the question XD WolfOConner Is this forum always like this or did I just come on a bad day? Anyway, I'm saved right before leaving Burzin, so what exactly should I do? XxZelgadyskXx Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!) Anyway, I’m not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there’s no fight at all, and all the environmental loot is just there waiting for you to find it. But that’s only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.) FriendofNei Haha whoops, didn’t mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I’ll be sure to make a note in the area description if this happens again! Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn’t getting there first mean that it’s still an unpurified echo or whatever? Hosted by Austin Walker () Featuring Janine Hawkins (), Sylvi Bullet (), and Keith J Carberry () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee ( With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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Perpetua 11: Journey to the Bay Pt. 03
07/25/2025
Perpetua 11: Journey to the Bay Pt. 03
With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they’d hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper’s bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different “district” zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I’m going to just list the basics and I’ll come back later if more detail is needed. Anyway, without further to do: Northcrook A.K.A. “Crookville,” this is the primary way of entering during the opening scenario. There’s a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and “Cheetahs.” (They’re not Cheetahs, they’re Manakin Gang Members that have Cheetah Spots on them. I don’t know that the developers know what gangs are like in real life.). The Free Quarter This is the big central square of town that connects most of the other districts to one another. So you know what that means: You’ll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here! Westgate Markets This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here’s what’s available: Weapons Inventor's Screwdriver - 600 asta DEX+DEX+1 - [HR+4] physical - 1 handed / melee Damage dealt by this weapon ignores Resistances. Inventor's Hammer - 800 Asta MIG+MIG - [HR+10] bolt damage - 2 handed / melee Do an extra 5 damage to Constructs. Gatling Crossbow - 1350 asta, martial DEX+INS - [HR+12] physical damage - 2 handed Attacks with this weapon always have multi (2) Encyclopedia - 600 asta INS+INS - [HR+6] physical - two handed / melee You are immune to dazed. Armor Inventor's Garb - 800 asta DEX die +1 Def / INS die +1 Mdef/ -1 Init You gain +1 IP maximum. Bandit Jacket - 900 asta DEX die +1 Def / INS die +1 Mdef /-1 Initiative You gain +1 bonus to Accuracy Checks with Daggers. Cheetah Jacket - 650 asta, martial 10 Def / INS die +1 MDef/ +2 Initiative Automaton Suit - 1250 asta, martial 11 Def / INS die +1 MDef / -3 Init You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage. Inventor's Shield - 1600 asta +2 Def You have immunity to bolt damage. Accessories Springloaded Boots - 1200 asta Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check. Inventor's Gloves - 500 asta You are immune to shaken Sharpshooter's Lenses - 1000 asta You gain a +1 bonus to your Accuracy Checks. Cornergate This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It’s sort of just a weird corner of the city with nothing going on besides the gate. I don’t know why it got its own zone. Maybe I’m missing something. Highrail This is where the train to the north comes. You’ll walk past this place a BUNCH and go “why can’t I just get on a train and get out of here.” BE PATIENT! It’s also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options. Night Docks I haven’t been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can. Atelier Road This is what I’d call the “fancy shop” part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns. Roseshore Despite all the signage warning about a sea monster, this is the fancy beach of the town. It’s also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places? Hosted by Austin Walker () Featuring Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), and Andrew Lee Swan () Produced by Ali Acampora Music by Jack de Quidt () Cover Art by Ben McEntee ( With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to .
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