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Perpetua 22: A Roar Across Cenn 04

Friends at the Table

Release Date: 11/03/2025

Perpetua 33: The Castle Eschatonica 01 show art Perpetua 33: The Castle Eschatonica 01

Friends at the Table

The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: ⁠#perpetuaSpoilers 20:37 <Zelgadysk>: It’s not a big deal Nei, just wish I had thought to message you about it on the forums!  20:37 <FriendXofXNei>: It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing...

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Fundraising for Immigrant Justice show art Fundraising for Immigrant Justice

Friends at the Table

  On Sunday 15th and Monday 16th of February 2026, we’re going to be hosting ICEBREAKER, a two day fundraising marathon on to raise money for the Women’s Foundation of Minnesota’s Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE’s cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM’s Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief,...

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Perpetua 32: A Picture of the Hills 05 show art Perpetua 32: A Picture of the Hills 05

Friends at the Table

Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town’s oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could’ve imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I...

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Friends at the Table

This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs &...

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Friends at the Table

Though the office of the Shining Star stands on the second of Spillaway Peaks’ three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper’s editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star’s reputation before its shining light, couldn’t the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua...

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Friends at the Table

The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their “Weekly Rehearsal,” which is like...

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Friends at the Table

On the western continent of Perpetua, four fated adventurers set out on a prophesied journey.  While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one’s responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not...

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Friends at the Table

A sudden confrontation! Having ‘sniffed out’ a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks’ regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03  Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description:...

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Friends at the Table

Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city’s protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights,...

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Friends at the Table

A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they’ve remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon’s earth-shaking attack. A city as great as...

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Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears!

This week on Perpetua: A Roar Across Cenn 04

Perpetua Guide [In Progress v.05]

NPCs & Monsters [PNMS]

Rotten Draco-Mole [NMGNS]

Traits: Frenzied, Confused, Furious, Single-Minded

Stats: DEX 6,  INS 6, MIG 12, WLP 8

Attacks: Stone Cage, Heavy Claw, Plate Swipe

Special Abilities:  Dragon’s Breath, Rub Some Dirt On It!, Dig

In-Game Description: A massive, draconic mole shaking with an ancient power.

Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there’s a good chance that this will be the first “real” boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin’ dragon!

This thing (which I heard you can learn the ‘real’ name of, but I haven’t found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you’ve fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn’t take “neutral” damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don’t forget about the power of elemental shards! 

In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that’s your chance to spend a turn licking your own wounds (just like it can do!).

Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!