The Good Friends of Jackson Elias
We’re back and we’re discussing metafiction and horror. More importantly, we’re getting the title of the episode in the first paragraph for SEO purposes. Main Topic: Metafiction and Horror Metafiction turns up in every genre from literary fiction to SF, breaking fourth walls, playing with storytelling conventions, and embedding fictional narratives within fictional narratives. Our focus here, however, is on the connection between metafiction and horror, whether this is self-aware slasher films or horror novelists who write about horror novelists. We look at various definitions of...
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We’re back and we’re keeping to ourselves. You really can’t be too careful. The outside world is full of dangerous ideas and strange people. Some of them don’t even play Call of Cthulhu. Sure, they might find our ways odd too, especially if they hear the singing in our early episodes. Still, the real small town horror is always other people. Main Topic: Small Town Horror This is a local episode for local people. We explore small town settings and why they work so well for horror. Isolated, insular communities are a mainstay of horror, usually populated by sinister locals who shun...
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We’re back and we’re pushing boundaries. Good taste has never come easily to us, but it’s downright impossible when talking about art that might inspire Call of Cthulhu games. From performance artists who mutilate themselves in inventive ways to photographers who raid the local morgue looking for models, it’s hard for horror writers like us to make this stuff any nastier. But still we try. Main Topic: Art and the Cthulhu Mythos This episode is the conclusion of our two-part look into the relationship between Lovecraft and art. , we looked at the artistic influences that...
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We’re back and we’re mulling over bas-reliefs again. Once you start looking into the relationship between Lovecraft and art, the damn things are everywhere. We would say that there’s no relief from them, but that would be beneath us. Main Topic: Lovecraft and Art This episode is the first of a two-part look into the relationship between Lovecraft and art, and how this shaped the Cthulhu Mythos and Call of Cthulhu. Next episode, we’ll be flipping things around and looking for inspiration from the world of art, but here we’re examining the influence it had on Lovecraft’s life...
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We’re back and we’re twiddling the tracking knob. It’s supposed to help clear up the image on this old videocassette, but maybe that’s just missing the point. The static can be the most interesting part, filled with whispers, ghosts, and ancient secrets. Compared to such wonders, the film itself is a bit disappointing. Then again, analogue horror seems to be more of a vibe than a form of storytelling, so maybe we should just let the white noise wash over us. Main Topic: Analogue Horror This episode sees us explore analogue horror, trying to work out what exactly it is and how to bring...
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We’re back and we’re and we’re answering the call of the void. Really, it’s about the scariest call you can receive, regardless of what Cthulhu may tell you. The yawning darkness of infinity shouldn’t be as tempting as it is. For all our talk about horror in space, maybe the real horror was inside us the whole time. Main Topic: Horror in Space This episode heads into the cold and the dark, exploring just what it is that makes space so scary. We talk about some of the real challenges and dangers posed by space travel and how they can amplify horror, then move on to inspirational...
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We’re back and we’re and we’re putting on our ponchos. They look a bit silly, but that works for us here. The important thing is that they’ll keep some of the gore off our clothes. Comedy horror can be a messy business, especially once you bring gardening equipment into play. We’re not sure whether to laugh or cry, so we’ll probably just scream. Main Topic: Comedy Horror This episode sees us delve into the bloody world of comedy horror, trying to pin down what makes the two genres work so well together, looking at some examples from media, and trying to work out how to perform...
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We’re back and we’re learning about protein spills. What sounded like an innocent sexual innuendo has turned out to be more scatological than any of us would have liked. The unpleasant realities of theme parks are well hidden behind twee language and cute costumes. Happily, once we strip them away, we can find some good horror inspiration. Although we do wish it all smelled a bit better. Main Topic: Theme Parks and Horror This episode, we visit the topic of theme parks, amusement parks, funfairs and the like, looking for Call of Cthulhu inspiration. As with so many things rooted...
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We’re back and we’re digging deep. While you might expect to find ghosts in these haunted landscapes, mostly we’re unearthing history. Oh, and carcinogens. On balance, ghosts seem like the healthier option.
Main Topic: Haunted Landscapes
Building on last episode’s discussion of Lovecraftian horror and detective fiction explored in Heather Miller’s Ripples From Carcosa, we’re delving into another part of the book, which lays out the idea of haunted landscapes.
The landscapes in question are haunted by the past rather than ghosts, with layers of history transforming their geography and meaning. We take this concept and see how it might help us add depth to our Call of Cthulhu scenarios.
Our Guest Host
We are delighted to have Heather Miller join us for this episode. Heather is a Lovecraftian scholar who has presented a number of papers at Necronomicon Providence and has recently published a book for Hippocampus Press — Ripples From Carcosa — which explores the relationship between Lovecraft and True Detective.
Heather’s other papers include “Melville and the Lovecraftian Gaze”, which examines the connection between Lovecraft’s investigators and the cosmic horror of Moby-Dick, and “Toward a Definition of Lovecraftpunk”.
You can find Heather’s blog at notesonhplovecraft.blogspot.com, where, amongst other things, she discusses some of the research that went into her book.
Links
Things we mention in this episode include:
- Ghosts in Call of Cthulhu
- Hauntology
- True Detective
- Detective fiction and Call of Cthulhu
- Requiem For a Nun by William Faulkner
- “The Shadow Out of Time” by HP Lovecraft
- Petrochemical America by Richard Misrach and Kate Orff
- Cancer Alley
- “The Colour Out of Space” by HP Lovecraft
- “The Whisperer in Darkness” by HP Lovecraft
- “The Picture in the House” by HP Lovecraft
- Hurricane Katrina
- Hurricane parties
- The Loved One (1965)
- Palimpsest
- Psychosphere
- The Stone Tape (1972)
- Poltergeist (1982)
- Folk horror
- Necronomicon Providence
- Gothic horror
- Southern Gothic
- The Rural Gothic in American Popular Culture: Backwoods Horror and Terror in the Wilderness by Bernice M Murphy
- The King in Yellow by Robert W Chambers
- “The Call of Cthulhu” by HP Lovecraft
- “An Amaranthine Desire” from Nameless Horrors
- Dunwich
- “The Secret of Castronegro” from the Cthulhu Companion
- “Blackwater Creek” from the Call of Cthulhu Keeper Screen Pack
- At the Mountains of Madness by HP Lovecraft
- J Hillis Miller
- Deconstructionism
- Henry James
- Eudora Welty
- Yoknapatawpha County
- Flannery O’Connor
- East Anglia
- MR James
- Masks of Nyarlathotep
- Masks of Nyarlathotep Companion
- “Hell in Texas” from The Things We Leave Behind
- “The Necropolis” from Gateways to Terror
- Cōātlīcue
News
Just One More Thing
Often, we find ourselves with more to say than would fit into an episode. This may be because we’ve done a bunch of research that didn’t fit into the flow of the conversation, or simply because something occurred to us later. We’ve decided to try putting some of this to use in the form of bonus episodes for our Patreon Backers.
The first episode of Just One More Thing will hit the Good Friends Patreon early in the New Year. In it, Matt and Scott discuss some of the things they couldn’t quite fit into episodes 301 and 302, exploring a few other historical settings that appeal to us and offering more thoughts about Carnival of Souls.
Please let us know what you think of this approach. We’d love to hear your feedback.
Matt at ConTingency 2025
Matt is scheduled to attend ConTingency 2025 in less than two short weeks. The convention takes place in Hunstanton, on the east coast of England, and will run from the 27th of January to the 3rd of February. While Matt is planning to carve out some time to play “Fiery Angels” from the Blade Runner RPG, he will be his usual unstoppable GMing machine for the rest of the con. Please say hi if you see him there and make sure he has enough tea to keep functioning.