HallowTide
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info_outlineHallowTide
HallowTide Sanctuary is named after the three day period comprising All Hallows Eve, All Hallows Day, and All Souls Day.
info_outlineHalloween is just the beginning.
HallowTide is the three day period comprising All Hallows Eve, All Hallows Day, and All Souls Day.
HallowTide is also the name of a forest sanctuary composed of a single Black Locust clonal colony.

And lastly, HallowTide is a serialized roleplaying and storytelling podcast, powered by the Apocalypse. The game itself was designed around the town, concepts and characters developed over a year of collaborative world-building and play-testing sessions.
After the sessions are recorded, selected scenes are reproduced as scenes from an ongoing narrative, with voice over work by Hope Rubeo and animatics and concept art made by Alyson L. Carpenter.
As for the game itself, each arc takes place over a three day period, during a different year and cycle within the town [You gotta listen to understand that one], designed and run by two co-MCs around the cast and timeline of pivotal events occurring within the town at various points in time. Despite this, neither fully knows the full scope of the others plan for the arc or the consequences it could have on the town.
Beyond this, the 'moves' of the players themselves are based on emotions, relationship bonds, history, and ever waning fabric of reality within the town.
Because in HallowTide, History is a disease. And they are the cure.