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Building the Raid: Designing the World of Arc Raiders

Level Design Lobby

Release Date: 01/27/2026

Building the Raid: Designing the World of Arc Raiders show art Building the Raid: Designing the World of Arc Raiders

Level Design Lobby

In this episode, I’m joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he’s learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design. The heart of the conversation focuses on level design in Arc Raiders how levels are planned, iterated on, and balanced to support exploration, combat, and player choice. Tim shares his design mindset, practical...

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Level Design Lobby

In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping the game’s haunting atmosphere. He reveals how the team approached psychological horror in a fresh, culturally rich way, and what fans can expect from its setting, characters, and disturbing new creatures. From story philosophy to visual design and the challenges of reimagining Silent Hill for a...

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Level Design Lobby

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Level Design Lobby

Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy. ------------------ Level Design Kit  ----------------- Buy Here: Low Poly Shooter: Advanced Locomotion:  

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Level Design Lobby

Hey All,  We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing come October for Blocktober and hopefully I can hear what you are all thinking!  join the Mailing List: ---------------------------- Let's Design Books ----------------------- Ebook -  Physical Books - ----------------------- Level Design Kit ----------------------- Purchase now: ----------------------- Contact Me   -----------------------   Website:  Email: Twitter: Bluesky:

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Level Design Lobby

A banger of an episode today as I am joined by the Associate Lead Scripter Vladimir Gaidenko. We break down his career and what his time is like balancing that of his leadership abilities while scripting the games he works on (We are talking level Scripting)  join the Mailing List: ---------------------- Contact Vladimir ---------------------- Twitter: LinkedIn: ------------------------- Let's Design Books ----------------------- Ebook -  Physical Books -  ----------------------- Level Design Kit ----------------------- Purchase now: ----------------------- Contact Me...

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Level Design Lobby - Reading Materials #72 show art Level Design Lobby - Reading Materials #72

Level Design Lobby

Welcokme in the autumn, by welcoming in more great resources, as we talk about more tools & the wrap up from Gamescom. Take a look what you might enjoy and grow from.  join the Mailing List: ---------- Resources ---------- Silent Hill F: Mike Bithell Podcast: BlackEye Camera: Door Problem: Blood of the Dawn Walker: Lego Horizons:   ---------------------- Let's Design Books ----------------------- Ebook - Physical Books - ----------------------- Level Design Kit ----------------------- Purchase now: ----------------------- Contact Me -----------------------...

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Level Design Lobby

A slightly different episode as we are joined by Brian Horowitz the founder of Creative Arcade. We talk about how arcades have changes over the years and what innovations they have designed when creating thier projects. join the Mailing List: --------------------------------- Creative Arcade -------------------------------- Website:  ---------------------- Let's Design Books -----------------------  Ebook - Physical Books -  ----------------------- Level Design Kit ----------------------- Purchase now: ----------------------- Contact Me ----------------------- Website:...

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Level Design Lobby - Reading Materials #71 show art Level Design Lobby - Reading Materials #71

Level Design Lobby

Welcome everyone, it is a new month, so time to talk about some cool elements which we have found! Editing took a little longer on this but we hope you enjoy! Sign up to Newletter: ------------------------------------------------ Resources ------------------------------------------------ GDC Talk: Making Movie Titles: Movie Posters: Game Developer Podcas: ----------------------- Let's Design Books ------------------------ Ebook - Physical Books - ---------------------------------- Level Design Kit ---------------------------------- Purchase now: ...

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Level Design Lobby - Reading Materials #70 show art Level Design Lobby - Reading Materials #70

Level Design Lobby

Mixing it up for June but still have new recommendations for all you to check out and learn from.  Sign up to Newletter: ------------------------------------------------ Resources ------------------------------------------------ Designing Dagger Heart - Company Layoffs:     Growth In The Chinese Market:  Mafia The Old Country: Jeff Hamilton Blog:   ----------------------- Let's Design Books ------------------------ Ebook - Physical Books - ---------------------------------- Level Design Kit ---------------------------------- Purchase now: ...

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More Episodes

In this episode, I’m joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he’s learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design.

The heart of the conversation focuses on level design in Arc Raiders how levels are planned, iterated on, and balanced to support exploration, combat, and player choice. Tim shares his design mindset, practical workflows, and what it really takes to build spaces that feel fun, readable, and alive in a large-scale multiplayer experience.

Whether you’re an aspiring game developer, a level design nerd, or just excited about Arc Raiders, this episode offers a thoughtful behind-the-scenes look at how great game worlds come together.
Sign Up to News Letter: https://bit.ly/4eNPm8X

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Contact Tim

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Website: https://www.timspaninks.com/
X: https://x.com/TimLevelDesign
Instagram: https://www.instagram.com/timdoesleveldesign/

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Level Design Kit  

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Buy Here: https://bit.ly/4gYaJ9d

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Let's Design Books

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Ebook - https://bit.ly/39BakJD

Physical Books - https://bit.ly/3mfOsbS -

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Contact Me  

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Website: https://www.maxpears.com/​

Email: leveldesignlobby@gmail.com