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MLG 032 Cartesian Similarity Metrics

Machine Learning Guide

Release Date: 11/08/2020

MLA 030 AI and Programming Jobs: What Happened and How to Position show art MLA 030 AI and Programming Jobs: What Happened and How to Position

Machine Learning Guide

The aggregate job market held, the entry-level door narrowed, and software postings sit a quarter below pre-pandemic. Why cheap implementation made specification, verification and domain scarce, how ML roles split five ways, and how to position. Links  - stay healthy & sharp while you learn & code - this one has siblings, each on its own subject and produced the same way What coding agents did to programming and machine learning jobs by late 2026: the labor data, the mechanism behind it, how the ML career splintered into five roles, and a concrete positioning plan. Companion...

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MLA 029 OpenClaw and Personal Agents show art MLA 029 OpenClaw and Personal Agents

Machine Learning Guide

OpenClaw as the worked example of the always-on personal agent: gateway, markdown memory, heartbeats, skills, coding agents from your phone, hosted vs local models, and the 2026 security record (exposed instances, two critical CVEs, ClawHavoc) with the posture that makes it survivable. Links  - stay healthy & sharp while you learn & code - this one has siblings, each on its own subject and produced the same way Second and last episode of the agents pair. covered the theory: loops, tools, memory, protocols, SDKs, evaluation. This one takes a single category, the always-on...

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MLA 028 AI Agents: Loops, Tools, Memory, Protocols, and Evaluation show art MLA 028 AI Agents: Loops, Tools, Memory, Protocols, and Evaluation

Machine Learning Guide

What an AI agent actually is, why coding agents got good first, how memory really works, what MCP and A2A standardize, which SDKs are alive, how to evaluate on trajectories, and where the products stand after browser agents contracted. Links  - stay healthy & sharp while you learn & code - this one has siblings, each on its own subject and produced the same way First of two episodes on AI agents. This one is the architecture: the loop, tools and verifiable feedback, memory, the protocols (MCP, A2A, computer use), the SDK landscape, evaluation and observability, the product...

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MLA 027 The AI Media Pipeline: Voice, Music, ComfyUI, APIs, and Finishing show art MLA 027 The AI Media Pipeline: Voice, Music, ComfyUI, APIs, and Finishing

Machine Learning Guide

How to automate AI media end to end: clone your own voice on open TTS, pick music that's actually licensed, run ComfyUI graphs headless, design around fal, Replicate and provider queues, finish with ffmpeg, and stay inside licensing at every layer. Links - this one has siblings, each on its own subject and produced the same way Companion show. This episode is the overview of the media pipeline. For weekly, hands-on coverage of the video half, from a first usable clip to scenes that cut together, listen to on Gnothi.  - stay healthy & sharp while you learn & code Pipeline,...

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MLA 026 AI Video Generation 2026: Veo, Gemini, Kling, Runway, MiniMax, Sora show art MLA 026 AI Video Generation 2026: Veo, Gemini, Kling, Runway, MiniMax, Sora

Machine Learning Guide

Sora is shut down, Google runs two video models, Kling 3 does lip-synced dialogue, and open-weight MiniMax H3 is what you can actually fine-tune. What a usable clip costs, which models do native audio, how reference consistency works, and why the unit of work is the shot. Links Notes and resources at - this one has siblings, each on its own subject and produced the same way.  Companion show: for weekly, hands-on coverage of the AI video pipeline, from a first usable clip to scenes that cut together, listen to .  - stay healthy & sharp while you learn & code Second...

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MLA 025 AI Image Generation 2026: GPT Image, Nano Banana, Midjourney, Flux show art MLA 025 AI Image Generation 2026: GPT Image, Nano Banana, Midjourney, Flux

Machine Learning Guide

Editing replaced generation as the core task. How GPT Image 2.5, Google's Nano Banana line, Midjourney V8.2 and Flux 2 differ, what open weights and LoRAs buy you, ControlNet vs instruction editing, and how licensing and C2PA provenance work now. Links - this one has siblings, each on its own subject and produced the same way Companion show. This episode is the overview. For weekly, hands-on coverage of the full image and video pipeline, from a first usable clip to scenes that cut together, listen to .  - stay healthy & sharp while you learn & code First of three episodes on...

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MLG 036 Autoencoders show art MLG 036 Autoencoders

Machine Learning Guide

Auto encoders are neural networks that compress data into a smaller "code," enabling dimensionality reduction, data cleaning, and lossy compression by reconstructing original inputs from this code. Advanced auto encoder types, such as denoising, sparse, and variational auto encoders, extend these concepts for applications in generative modeling, interpretability, and synthetic data generation. Links Notes and resources at   - stay healthy & sharp while you learn & code Build the future of multi-agent software with . Thanks to  from  for recording...

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MLG 035 Large Language Models 2 show art MLG 035 Large Language Models 2

Machine Learning Guide

At inference, large language models use in-context learning with zero-, one-, or few-shot examples to perform new tasks without weight updates, and can be grounded with Retrieval Augmented Generation (RAG) by embedding documents into vector databases for real-time factual lookup using cosine similarity. LLM agents autonomously plan, act, and use external tools via orchestrated loops with persistent memory, while recent benchmarks like GPQA (STEM reasoning), SWE Bench (agentic coding), and MMMU (multimodal college-level tasks) test performance alongside prompt engineering techniques such as...

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MLG 034 Large Language Models 1 show art MLG 034 Large Language Models 1

Machine Learning Guide

Explains language models (LLMs) advancements. Scaling laws - the relationships among model size, data size, and compute - and how emergent abilities such as in-context learning, multi-step reasoning, and instruction following arise once certain scaling thresholds are crossed. The evolution of the transformer architecture with Mixture of Experts (MoE), describes the three-phase training process culminating in Reinforcement Learning from Human Feedback (RLHF) for model alignment, and explores advanced reasoning techniques such as chain-of-thought prompting which significantly improve complex...

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MLA 024 Agentic Software Engineering: Specs, Verification, and the Review Loop show art MLA 024 Agentic Software Engineering: Specs, Verification, and the Review Loop

Machine Learning Guide

  How working engineers ship with coding agents: issues an agent can verify, plan mode before code, a verification loop with a browser in it, agent review of agent code, worktrees and CI, cost discipline, and where agents still fail. Links  - stay healthy & sharp while you learn & code - this one has siblings, each on its own subject and produced the same way Third and last episode of the vibe-coding sequence. picked an agent; explained the mechanics. This one is the practice: how working engineers ship real software with Claude Code, Codex, and Antigravity without...

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More Episodes

Try a walking desk to stay healthy while you study or work!

Show notes at ocdevel.com/mlg/32.

L1/L2 norm, Manhattan, Euclidean, cosine distances, dot product


Normed distances link

  • A norm is a function that assigns a strictly positive length to each vector in a vector space. link
  • Minkowski is generalized. p_root(sum(xi-yi)^p). "p" = ? (1, 2, ..) for below.
  • L1: Manhattan/city-block/taxicab. abs(x2-x1)+abs(y2-y1). Grid-like distance (triangle legs). Preferred for high-dim space.
  • L2: Euclidean. sqrt((x2-x1)^2+(y2-y1)^2sqrt(dot-product). Straight-line distance; min distance (Pythagorean triangle edge)
  • Others: Mahalanobis, Chebyshev (p=inf), etc

Dot product

  • A type of inner product.
    Outer-product: lies outside the involved planes. Inner-product: dot product lies inside the planes/axes involved link. Dot product: inner product on a finite dimensional Euclidean space link

Cosine (normalized dot)