YoVideogames!
The price of gaming keeps going up. Sure, part of it for those of us in the US is tariffs. But gaming has become much more expensive world wide. Especially AAA gaming. However, with games like Clair Obscur and Silksong coming in well under AAA pricing, and punching far above their weight - we need to ask: will triple A games be worth the price next year?
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Did Nintendo beat expectations? No. Well, according to Matt. While nothing was BAD in the direct, and plenty was GOOD: Nintendo didn't justify the new system or the cost increases (Tariffs not included). Personally, I was easier to please. Maybe because I know I am not going to buy a Switch 2 for at least a year. We gave the PS5 a year to try and justify itself, I think we need to be fair and give the Switch 2 the same amount of time. Positive side: at least Nintendo is supporting its platform. They have a slate of good games and a large one at that.
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Game journalism is often derided as pointless or nonexistent. We ourselves have made those jokes in the past, especially when talking about the old school game magazines. But what happens when game journalism dies? Journalism in general is on its last legs, and game journalism seems to be on the very edge of disappearing. Content creators sometimes conflate themselves with journalists, or pretend they are doing the same job, and it is important to realize that much of the content we love could not exist without the work actual journalists do in investigating the business, and interviewing game...
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Or "Old Men Yell At Cloud" There's a lot of great games. Honestly, there might actually be more good games than bad ones these days. But sometimes, even a good game, that people love, make us scratch our heads. We've talked about them here and there in the past, but now we are going to focus on them. For fun. Don't take this too seriously. Enjoy the goofs and hop in with some of your own. The more over the top, the better. You don't understand why people still love Mario games? Hell yeah, brother. Don't get how anyone could care about the new Shinobi game? Okay well, hey now... Wish people...
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I held it together and we recorded a little Gamescom talk. We didn't go super deep on any one game, but the biggest takeaway this year? Horror fans are gonna EAT. At least, in my opinion. Hop in, hang out, I only cough twice and never into the microphone. I was very brave: say it!
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We're in the doldrums before Gamescom, so there is a tight lid on anything new and exciting. I just got back from a week of travel so bad I'm having flashbacks straight out of Apocalypse Now. And that means: we meander a bit this episode. We cover a bunch of small topics and tangents. Enjoy us in your ears as we cover industry panic, and the usual "back in my day" generational hate that corpos love to pump out whenever the newest punching bag is old enough to "kill industries".
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Episode 500 is for the haters! We've been on a positive upswing for almost two years now, but it's time to return to our roots. We were born haters, and haters we shall remain! Actually, we've spent so long focusing on staying positive that we had sort of a hard time being too harsh - even when the games deserved it. But we still had fun and I bet you will too! So, jump in and enjoy the most trash games we ever spent our dollars on. Maybe, you also feel this way. Maybe, you played something worse. But if you say Blasto... Oh my momma if you say Blasto!
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Something entirely new. Not based on an existing IP. Built from the ground up by a good team without the restrictions of making characters that match expectations. How do you do it? Matt brings out his Fighting Game Triangle: Content, Roster, Presentation and we dig into finding a balance among the three. He does not like my ideas. :P
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Taking a suggestion from you guys: we decided to talk about games we hope don't get forgotten by end of year. And maybe a couple we know definitely will. So, let's talk early GOTY contenders, and a couple disappointments.
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The reactions to Ghost of Yotei have been mostly positive, but one common complaint is that there was "no reason" to not continue Jin Sakai's story. In my opinion, it's okay that his story is done and it is more interesting to leap to a new time and new character. This provokes another conversation about sequels/franchises in general: do gamers want more of the same? Is there no market incentive for new ideas?
info_outlineThis week we have a special guest on the show: Madfinger Games' PR and Comms Director - Rick Lagnese! Madfinger Games is currently developing Grayzone Warfare, an MMO FPS in early access, but has its beginnings in mobile games. You might think that is a huge leap, but there is a clear through-line from their earliest games to today. Developing and self publishing a AAA title is no easy feat and we get into what that means for the team and why early access is what makes it possible.
Jump in, meet Rick, have good times with us!