PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)
Release Date: 04/28/2025
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In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2’s Player Core 2 classes.
From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero’s journey starts with a Sorcerer, but it probably should.
As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy.
Key Takeaways:
The Warm-Up Act: Technology and Booze
- The future is now, and it’s filled with drones dropping off your liquor faster than your wizard drops concentration.
- Cultural drinks come with rich histories... and even richer hangovers.
- Drinking at the game table: historically accurate, questionably advisable.
- Gummy bears vs. chocolate: the ultimate alignment chart debate.
- Historical booze trivia > your high school history class.
The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet
Alchemist
- The Alchemist is like chemistry homework... if your homework occasionally exploded.
- Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs.
- Barbarian
- Smash good. Rules a little complicated. Smash anyway.
- Verdict: Good for new players who want to punch first and ask questions during the next rest.
Champion
- Best AC progression in the game and still somehow has time to lecture you about morality.
- Verdict: A solid, shiny choice for beginners who like shields and judging people.
Investigator
- You’re playing Sherlock Holmes, but whether you’re "BBC Sherlock" or "Muppets Sherlock" depends on your DM.
- Verdict: Great if your campaign actually cares about mysteries; confusing if it’s mostly dungeon crawls.
Monk
- "Simple" is not a word monks recognize unless you tattoo it onto your fist stance.
- Verdict: Skip for first-timers unless you enjoy flowcharts and stretching.
Oracle
- Gain cosmic power...and a cosmic rash called a Curse.
- Verdict: Risky but spicy. Probably better once you know what the heck you're doing.
Sorcerer
- Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor.
- Verdict: Excellent for beginners who want to sling magic without feeling like they’re filing taxes.
Swashbuckler
- Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?).
- Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic.
Bonus Wisdom
- Orange means “good luck, you’re on your own” on the RPGBOT rating scale.
- The Swashbuckler remaster fixes some major faceplants, but you still have to do homework.
- Action economy is the silent killer of joy — and most Swashbuckler builds.
- Automation (for Investigators) is your friend. Be the nerd who builds a database.
Closing Thoughts:
- Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread.
- Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive.
- Food metaphors are the only way to survive complex TTRPG mechanics.
- Know your mechanics — or at least pretend really convincingly at the table.
I
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