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UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 2 - Wizarding Responsibly, A Work in Progress

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Release Date: 07/28/2025

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TPK’d by Boredom: The Unearthed Arcana Wizard Review You Didn’t Know You Needed (But Absolutely Deserved)

This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher’s Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos.

Show Notes:

In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics.

We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics.

You’ll hear:

  • Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show.
  • Thoughts on summoning mechanics and why “quantity over quality” isn’t cutting it in modern RPG gameplay.
  • How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved.
  • A breakdown of the Transmuter’s identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite?
  • The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is.
  • A not-so-gentle rant about teleportation fatigue—yes, it’s cool, but must every subclass get a blink-and-you're-there feature?
  • Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming.

And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond.

Content from RPGBOT.net

Key Takeaways:

  • Preparation matters—whether you're avoiding a TPK or building a viable subclass.
  • Necromancers deserve unique summons, not recycled skeletons with a new paint job.
  • Enchantment continues to struggle with its PR campaign. It’s not always evil, but it’s rarely exciting.
  • Summoning mechanics need a redesign that favors creativity and flavor over sheer volume.
  • Teleportation overload is turning arcane subclasses into a game of magical leapfrog.
  • Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder.
  • The 2014 Necromancer had more thematic weight and better gameplay synergy.
  • The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up.
  • Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting.
  • Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics.
  • Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check.

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Tyler Kamstra

Ash Ely

Randall James

Producer Dan