loader from loading.io

2014 DnD 5e CLERICS LEVELS 1-10 (Remastered) - A Build Guide for Unleashing the Divine

The RPGBOT.Podcast

Release Date: 01/24/2026

HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 4: 10 out of 10, Would Play Again show art HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 4: 10 out of 10, Would Play Again

The RPGBOT.Podcast

Show Notes In this final installment of the RPGBOT.Podcast How to Play Fantasy Flight Star Wars: Edge of the Empire series, the crew wraps things up with a deep dive into questions, answers, and overall system impressions after completing their multi-part Star Wars RPG actual play. After surviving pirate stations, clone cults, and barely escaping Imperial pursuit, the hosts analyze what worked, what didn’t, and what makes the Fantasy Flight Games Star Wars RPG system stand out compared to other tabletop RPGs. The discussion opens with discusson of the system’s signature narrative dice...

info_outline
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..."

The RPGBOT.Podcast

Show Notes In Part 3 of this Star Wars Edge of the Empire actual play, the RPGBOT crew finally delivers on the promise teased since Episode 1: full-on Star Wars space combat! And it is every bit as chaotic, cinematic, and barely-survivable as you’d hope. Picking up immediately after their explosive escape from the pirate station, the crew aboard the Malarkey finds themselves pursued by TIE fighters. What follows is a crash course in Fantasy Flight Games Star Wars starship combat mechanics, including initiative slots, range bands, shield management, and the ever-chaotic narrative dice system....

info_outline
UNDERWATER COMBAT (Remastered); Randall Sinks to the Bottom; Hilarity Ensues! show art UNDERWATER COMBAT (Remastered); Randall Sinks to the Bottom; Hilarity Ensues!

The RPGBOT.Podcast

The party stands heroically on the docks. The bard composes a sea shanty. The fighter sharpens his sword. The wizard prepares a speech about buoyancy physics he read on a forum at 3:00 AM. The rogue realizes sneak attack requires not drowning. The cleric discovers healing word does not cure lack of oxygen (or does it?). The DM Googles drowing rules mid-initiative because everyone forgot how breathing works. Welcome to underwater combat, where your character sheet becomes a flotation device and the real boss monster is physics. Show Notes In this episode the RPGBOT crew dives into underwater...

info_outline
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 2 - We accidentally started a Robot Cult. show art HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 2 - We accidentally started a Robot Cult.

The RPGBOT.Podcast

Last time on RPGBOT.Podcast: we attempted a stealth infiltration of a pirate space station and immediately turned it into a full-blown crisis involving the Empire. This time? It gets worse. Show Notes In Part 2 of this Star Wars Edge of the Empire actual play, the RPGBOT crew continues their mission to infiltrate a hidden pirate station and hack its central maintenance terminal, but things escalate in the most RPGBOT way possible. After escaping the chaos of an iconic Star Wars-style cantina and evading Imperial forces, the crew descends into the station’s maintenance tunnels. What should...

info_outline
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 1 - Hack the Terminal, They Said. It’ll Be Easy, They Said. show art HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 1 - Hack the Terminal, They Said. It’ll Be Easy, They Said.

The RPGBOT.Podcast

Welcome back to the RPGBOT.Podcast, where we’re teaching you how to play the Star Wars tabletop RPG the best possible way: by immediately committing crimes in space. In this episode, Randall introduces a Wookie slicer with Force powers on the run from the law, while Ash debuts a former Imperial smuggler who solves problems the traditional way: shooting first and then leaving without askin questions. Tyler GMs a Star Wars RPG actual play session which quickly becomes a chaotic adventure featuring pirate stations, suspicious hookahs, questionable dice math, and a cantina band legally...

info_outline
THE ETHEREAL PLANE (Remastered): Exploring the Enigmatic Realm and What Lies Beyond show art THE ETHEREAL PLANE (Remastered): Exploring the Enigmatic Realm and What Lies Beyond

The RPGBOT.Podcast

Randall, Tyler, and Ash explore the Ethereal Plane: the ghostly plane of existence where your barbarian can’t punch anything, your wizard can’t read the signage, and your rogue is absolutely certain there’s loot “just on the other side” of a wall they can’t quite touch. Welcome to the Ethereal Plane, where (almost) everything is fog and spooky vibes. Show notes In this episode of the RPGBOT.Podcast, the hosts dive into The Ethereal Plane, the enigmatic realm that sits alongside the Material like a paranormal overlay, perfect for interplanar travel, spooky...

info_outline
THE PLANE OF FIRE - The Worst Vacation in the Multiverse show art THE PLANE OF FIRE - The Worst Vacation in the Multiverse

The RPGBOT.Podcast

Welcome back to the RPGBOT.Podcast, where today’s travel brochure reads: “The Elemental Plane of Fire: Come for the lava rivers, stay because you physically cannot leave.” Congratulations. You’re about to plan a vacation to a place where the weather forecast is “burning with a chance of more burning.” Let’s talk about the Elemental Plane of Fire. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely explore the Elemental Plane of Fire in Dungeons & Dragons and Pathfinder, diving into the lore, cosmology, monsters, and adventure...

info_outline
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 2: The Galaxy Needs Heroes… We Built These Instead show art HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 2: The Galaxy Needs Heroes… We Built These Instead

The RPGBOT.Podcast

Every RPG player knows the real game doesn’t start when the dice hit the table. No, the real adventure begins when some nerds open a rulebook, stare at a character sheet, and argue about whether a Wookiee hacker with a moral crusade for droid rights is mechanically viable. In this episode of the RPGBOT.Quickstart series, the crew tackles FFG Star Wars RPG character creation in Fantasy Flight’s Edge of the Empire. Randall decides the galaxy clearly needs a Force-sensitive Wookie slicer, Ash plans to become the smooth-talking Twi’lek pilot with questionable ethics, and Tyler guides them...

info_outline
2024 DnD 5e SORCERER Levels 5 - 20 (Remastered): Mastering Magic, Essential Spells for Characters show art 2024 DnD 5e SORCERER Levels 5 - 20 (Remastered): Mastering Magic, Essential Spells for Characters

The RPGBOT.Podcast

The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you’re the group’s primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger,...

info_outline
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 1: Every Roll Tells a Story show art HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 1: Every Roll Tells a Story

The RPGBOT.Podcast

Randall: “So this is a Star Wars RPG where we’re not Jedi, not heroes, and not important… we’re basically the guy who owes Jabba rent.” Tyler: “Correct. You’re the reason bounty hunters have a 401k.” Ash: “Finally! A system that understands my characters are emotionally complicated, morally questionable, and one hyperdrive failure away from eating space ramen.” -The RPGBOT.Podcast cast, probably Show Notes In this Star Wars: Edge of the Empire RPG How to Play, the RPGBOT crew dives into the core concepts and themes of Fantasy Flight’s narrative dice system, a tabletop RPG...

info_outline
 
More Episodes

Somewhere in the multiverse, a cleric just whispered “I prepared Bless,” and three dice immediately rolled higher out of pure fear. Because clerics aren’t "the healbot," they’re the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we’re building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, “Wait… clerics can do that?”

Show notes

Cleric identity at levels 1–10: You’re a full caster with armor, a strong action economy toolkit, and some of the best “party-wide value per spell slot” in the game.

Choosing a Domain (Subclass) with intent

  • What each domain wants to do in combat (frontline, blaster, controller, support, utility).
  • How domain spells shape your “default prep list.”
  • The hidden question: “Do I want to solve problems with my action, my bonus action, or my reaction?”

Ability scores and build priorities

  • Wisdom as your engine (save DCs, prepared spells, key features).
  • Constitution for concentration survivability.
  • Strength vs Dexterity depending on armor and weapon plans.

Armor, weapons, and “being accidentally hard to kill”

  • Light/medium/heavy armor considerations.
  • Shield math and when it’s worth it.
  • Weapon use: when it’s a trap, when it’s correct, and how cantrips change the calculus.

Cantrips that actually matter

  • Core combat cantrips (and why “I guess I’ll swing my mace” is usually a cry for help).
  • Utility cantrips that quietly win sessions.

Spell preparation that doesn’t make you cry

  • Your “always-good” staples (buffs, heals, control, utility).
  • How to prep for unknown adventuring days without over-prepping niche tools.
  • Concentration discipline: the real cleric skill.

Channel Divinity: use it early, use it often

  • Turning Undead and its situational dominance.
  • Domain Channel Divinity options as mid-tier power spikes.
  • How Channel Divinity changes your “resource rhythm” between short rests.

Level-by-level power spikes (1–10)

  • L1: Domain + armor + Bless = “party performance enhancement plan”
  • L2: Channel Divinity arrives (and suddenly your subclass has teeth)
  • L3: 2nd-level spells broaden your problem-solving
  • L5: 3rd-level spells are the “cleric becomes a headline” moment
  • L6–8: subclass features + improved survivability + cantrip/weapon upgrades
  • L9–10: 5th-level spells and consistent encounter impact

Table role: how to be a cleric without becoming the babysitter

  • Healing as a tool, not a lifestyle.
  • Preventing damage and ending fights faster as the “real healing.”
  • Coordinating with your party so your buffs land where they matter.

Key Takeaways 

Start with your cleric job description

Pick one primary role and one secondary role:

  • Support/Buffer (primary) + Controller (secondary)
  • Frontline (primary) + Support (secondary)
  • Blaster (primary) + Utility/Support (secondary)

Most clerics get in trouble when they try to be all of these every round.

Concentration is your true hit point total

A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor.

Practical habits:

  • Don’t stack concentration spells in your head like a wishlist—pick one plan per fight.
  • Invest in Con saves/survivability decisions early.
  • Position like you’re important (because you are).

Your “default fight plan” should fit on an index card

Example templates:

  • Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter.
  • Control opener: Concentration control → maintain distance/cover → punish clustering.
  • Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices.

Healing is strongest when it changes the math right now

In-combat healing shines when it:

  • Prevents an ally from going down before they lose their next turn,
  • Buys a crucial round of actions,
  • Keeps a key damage dealer online,
  • Or pairs with control/positioning to stop the “down-up-down” cycle.

Otherwise, healing between fights (and prevention during fights) is often more efficient.

Domain spells and Channel Divinity are your build’s “signature moves”

If you’re not using your domain’s unique tools regularly, you may have picked a domain whose play pattern you don’t actually enjoy.

Levels 1–10 clerics win by being the most consistent person at the table

You don’t need perfect optimization to be great—clerics reward:

  • Reliable concentration,
  • Smart positioning,
  • Prepared spells that solve common problems,
  • And knowing when to spend resources to swing an encounter.

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

Meet the Hosts

  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan