HELP, AID, ASSIST (Remastered) - Enhancing the Help Action: Character Options and Abilities
Release Date: 06/27/2026
The RPGBOT.Podcast
At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, “Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?” This episode dives into the Monk’s awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching...
info_outlineThe RPGBOT.Podcast
This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver’s license, discovers firearms, and immediately becomes everyone’s problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash’s long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this...
info_outlineThe RPGBOT.Podcast
Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler’s aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler’s routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being “sneaky knife people” and become invisible, paralyzing, truth-proof, pants-stealing...
info_outlineThe RPGBOT.Podcast
Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes...
info_outlineThe RPGBOT.Podcast
Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler...
info_outlineThe RPGBOT.Podcast
Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster. Show Notes This week on the...
info_outlineThe RPGBOT.Podcast
Welcome to the Abyss, the multiverse’s least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic nonsense to ask the important questions: how do you survive a plane that actively hates zoning laws, why are demon lords like this, and at what point does a heroic expedition become an HR violation with initiative rolls? Show Notes This week, the RPGBOT.Podcast heads screaming into the Abyss, home of...
info_outlineThe RPGBOT.Podcast
Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into...
info_outlineThe RPGBOT.Podcast
Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of...
info_outlineThe RPGBOT.Podcast
So today's episode is about the Help action, the mechanic that exists so your party can finally contribute after rolling three consecutive natural 2s. We'll answer life's toughest questions: Is sacrificing your turn to give someone advantage actually worth it? Can an owl legally become the MVP of every combat? And how many class features can be stacked before your DM quietly starts targeting the familiar instead? Grab your emotional support Help action, because we're about to optimize teamwork so hard your rogue might actually say 'thanks.' Show Notes The Help action looks simple on paper:...
info_outlineSo today's episode is about the Help action, the mechanic that exists so your party can finally contribute after rolling three consecutive natural 2s. We'll answer life's toughest questions: Is sacrificing your turn to give someone advantage actually worth it? Can an owl legally become the MVP of every combat? And how many class features can be stacked before your DM quietly starts targeting the familiar instead? Grab your emotional support Help action, because we're about to optimize teamwork so hard your rogue might actually say 'thanks.'
Show Notes
The Help action looks simple on paper: spend your action so someone else can do better. In practice, it's one of the most misunderstood and surprisingly powerful mechanics in D&D 5e. This week we dive into every angle of helping, from the basic combat rules to the mountain of class features, feats, spells, familiars, summons, and character builds that can turn a supporting role into the strongest play at the table.
Along the way we discuss when giving advantage is mathematically better than attacking yourself, which subclasses excel at battlefield support, why certain familiars have become infamous for abusing the Help action, and how teamwork changes depending on your party composition. Whether you're building a dedicated support character or just trying to squeeze more value out of your turn, we break down when helping is heroic, when it's optimal, and when you're just enabling the barbarian's bad decisions.
As always, expect plenty of rules discussion, optimization advice, friendly arguments, and a few detours into the weird corners of D&D design.
Key Takeaways
- The Help action is stronger than many players realize. Giving another character advantage is often worth more than making a mediocre attack yourself.
- Action economy matters. A Help action isn't free. The value depends on what you're giving up and what your ally gains in return.
- Advantage scales with powerful attacks. Helping a rogue land Sneak Attack or a paladin land a massive Smite is often far more valuable than helping someone make a routine weapon attack.
- Familiars are support superstars. Features like Find Familiar, particularly with mobile options such as owls, can generate enormous tactical value by delivering Help while staying relatively safe.
- Some classes are built to support. Bards, certain Clerics, Battle Masters, Mastermind Rogues, and other support-focused subclasses have numerous ways to improve allies beyond simply casting buffs.
- Positioning is everything. The best support characters understand movement, sight lines, opportunity attacks, and initiative order just as much as damage optimization.
- Support isn't passive play. A well-played support character constantly makes tactical decisions that influence the entire battlefield.
- Not every Help action is a good Help action. Sometimes attacking, casting a spell, controlling the battlefield, or eliminating a threat is the better choice.
- Build synergy beats individual optimization. Characters designed to complement each other routinely outperform groups built around individual damage numbers.
- Helping extends beyond combat. Outside encounters, the Help action can dramatically improve skill checks when the assisting character can meaningfully contribute.
- Know your table. Some groups naturally coordinate tactics, while others benefit from discussing teamwork before combat begins.
- The best support players make everyone else look awesome. Good teamwork often creates the most memorable moments in a campaign, even if the support character never lands the finishing blow.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
-
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
-
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
-
Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net