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ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

The RPGBOT.Podcast

Release Date: 07/05/2026

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Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster.

https://www.kickstarter.com/projects/badeye/forgotten-odysseys

Show Notes

This week on the RPGBOT.Podcast, we dive into Forgotten Odysseys, the creation of Adam Bradford, also known as BadEye Adam, and currently funding on Kickstarter. Adam joins the show to talk about building a brutal, mythic Greek journey home from the Trojan War using the bones of MÖRK BORG, then Josh Simons of Broken Door Entertainment takes the helm for a live play demo that immediately proves why sailors should fear gods, storms, wild animals, and shirtless leadership.

Adam walks through the inspirations behind the game, from The Odyssey and Bronze Age Greek culture to Blood of Zeus, 300, Xena, and the gloriously doomed charm of MÖRK BORG hacks. The result is a sword-and-sandals survival game where the goal is simple: get home. The problem is Eris, goddess of strife and chaos, who believes you cheated death at Troy and would very much like to correct that oversight.

The episode also explores the game’s seafaring tests, deadly mishaps, journey map, mythic art direction, character classes, boons, curses, legendary items, and armor system. Then the actual play begins, and the party creates Dome, Demos, and Dephobos, three heroes whose collective survival strategy includes playing “Yankee Doodle Dandy” on a lyre, hunting boars in a storm, yelling at divine fog, and ultimately fulfilling a betrayal prophecy with alarming efficiency.

If you like Greek mythology, doomed sailors, lethal rules-light games, gorgeous art-heavy books, and tabletop sessions where a boar fight becomes the emotional centerpiece of the evening, this one is for you.

Key Takeaways

  • Forgotten Odysseys is Adam Bradford’s mythic Greek, MÖRK BORG-compatible game about soldiers trying to survive the journey home after the Trojan War.
  • The game is currently on Kickstarter and is published in partnership with Broken Door Entertainment.
  • Adam wrote, illustrated, laid out, and designed the game, giving it a strong personal visual identity inspired by Greek myth, comics, public domain art, and brutal sword-and-sandals drama.
  • The central premise is not “become a hero.” It is “get home before the gods, monsters, sea, dice, or your friends kill you.”
  • Eris replaces Poseidon as the primary divine antagonist, hunting the characters because they survived when fate said they should have died.
  • The game keeps the deadly, strange, art-heavy spirit of MÖRK BORG while adding Greek myth flavor, seafaring rules, Bronze Age gear, legendary items, boons, curses, and a journey map.
  • Seafaring tests let everyone contribute to survival, whether they are rowing, navigating, inspiring the crew, helming the ship, or playing music to keep the oars in rhythm.
  • Character creation leans into randomness, misery, and personality, which is how the table ends up with Dome, Demos, and Dephobos, three names that sound like they were cursed before the dice even hit the table.
  • The live play shows off the system’s fast combat, player-facing rolls, armor tiers, and high stakes, mostly through the sacred Greek tradition of nearly dying to pigs.
  • Demos learns that boars are dangerous, Dephobos learns that prophecy is inconvenient, and Dome learns that leadership is easier when nobody questions why someone was stabbed and thrown into shallow water.
  • The episode is a strong showcase for the game’s tone: mythic, deadly, beautiful, ridiculous, and always one bad roll away from becoming a cautionary tale.

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Meet the Hosts

  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan