Let's Talk: AI Policy and Artist Advocacy
Arts Management and Technology Laboratory
Release Date: 11/01/2024
Arts Management and Technology Laboratory
In this episode of Tech in the Arts, of the Arts Management and interviews , founder and CEO of , a programmatic digital advertising firm. Grapeseed Media, established in 2013, has grown into a trusted partner for brands and agencies in digital advertising, earning recognition on Inc.’s 5000 list of fastest-growing private companies. In this episode, Updegraff explains that Grapeseed Media's initial goal was to provide arts organizations with access to programmatic advertising, a concept he once thought was exclusive to larger corporations. The company's role has since evolved from...
info_outlineArts Management and Technology Laboratory
What are the implications of AI and algorithmic governance on culture and creative industries? To answer these and other questions, the gathered a panel of experts on campus at Carnegie Mellon University. Working across arts, media, data, and technology, panelists discuss frameworks for understanding how power flows within and between these industries. This episode of the Tech in the Arts podcast is a recording from the program, held in April. The discussion is moderated by Lead Researcher Ian Hawthorne, and features , Director of the Sara Fine Institute and a teaching assistant professor at...
info_outlineArts Management and Technology Laboratory
Eric R. Williams is a Professor at Ohio University and the director of the cinematic virtual reality (Cine-VR) initiatives at the Game Research and Immersive Design (GRID) Lab. His work spans award-winning film, television, and interactive media, including screenplays for Universal Studios, Fox Online, and American Movie Classics, as well as numerous published books and podcast series on storytelling. Jordan Herron is an Immersive Media & Audio Producer at GRID Lab. Jordan began working at GRID Lab in 2018 as a student employee and now specializes in audio storytelling, immersive sound...
info_outlineArts Management and Technology Laboratory
is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings. At SONA, Amber presented her project “Crafting the Unreal”, which reimagines as an immersive surrealist stop-motion VR...
info_outlineArts Management and Technology Laboratory
Donor advised funds - what are they? How are they being used? And what innovations are these peculiar giving vehicles introducing to the field of philanthropy? In this episode of Tech in the Arts, Lead Research Ian Hawthorne sits down with Rebecca Jacobs, head of community funds at CharityVest, a young, digitally native DAF sponsor. See more at
info_outlineArts Management and Technology Laboratory
A shocking headline about SXSW’s music portion set the internet buzzing. Are big festivals on the decline, or are they simply evolving? Tune in as we break down the changes. See more at
info_outlineArts Management and Technology Laboratory
In this episode of Tech in the Arts, Dr. Stephen Neely, associate professor at Carnegie Mellon University's School of Music, discusses eurhythmics, a century-old practice focusing on the bodily engagement of music, and extends these principles to modern interaction design. The conversation delves into the evolution of design practices and the need for a more holistic, user-centric approach in the digital age. Dr. Stephen Neely is an associate professor of Dalcroze Eurhythmics and Dalcroze license at Carnegie Mellon University School of Music, who also presents hands-on workshops in the US and...
info_outlineArts Management and Technology Laboratory
How will Spotify’s new “Streaming 2.0” deal with Universal Music Group reshape the music industry? How have music streaming platforms impacted culture and its artists? In this “Let’s Talk” episode of AMT Lab’s Tech in the Arts podcast, Podcast Producer Jinghong Gong and Lead Researcher Ian Hawthorne discuss the latest headlines and newly released books that are shaping the music landscape. see more at
info_outlineArts Management and Technology Laboratory
As we step into a new year and new presidential administration, the media and technology landscape faces some significant shifts. While AI companies partner with major media outlets to train their models, social media platforms make changes that leave users in seeking decentralized platforms. In this Let’s Talk episode of the Tech in the Arts Podcast, AMT Lab’s Lead Researcher, Ian Hawthorne, and Chief Editor, Hannah Brainard, dive into the latest headlines. see more at
info_outlineArts Management and Technology Laboratory
What are the latest AI-powered tools transforming the market for art and cultural goods? In this Let’s Talk episode of the Tech in the Arts podcast, AMT Lab’s Executive Director, Dr. Brett Ashley Crawford, and Lead Researcher, Ian Hawthorne, explore cutting-edge platforms like NALA, Blendbox, Spines, and Encore—and how these innovations are reshaping the way we create and consume art. see more at
info_outlineWhat happened to the AI bill SB-1047? And how can artists advocate for themselves amid technological changes? In this Let’s Talk episode of the Tech in the Arts Podcast, AMT Lab’s Chief Editor of Research, Hannah Brainard, and Lead Researcher, Ian Hawthorne, dive into the recent developments in AI policy and its impact on artists.