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#329 Small Games with Ellie Dix

The Game Design Round Table

Release Date: 11/05/2024

BtC with Danielle Reynolds on Preparing for Pitches show art BtC with Danielle Reynolds on Preparing for Pitches

The Game Design Round Table

Host Ellie Dix sits down with Danielle Reynolds to dive deep into the art of pitching tabletop games. Danielle shares what draws her to the process, the essential skills designers need, and how to approach pitch decks (and their alternatives). They also discuss common prep mistakes and get to know Danielle beyond the pitch. Whether you’re new to pitching or looking to level up, this episode is packed with insight and practical advice.

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Season: RPG -  Randy Lubin - RPGs in Organizational Settings show art Season: RPG - Randy Lubin - RPGs in Organizational Settings

The Game Design Round Table

In this episode, we are joined by Randy Lubin, a well known game designer who has had experience in RPGs, Tabletop gaming, and Mega games. We will dive into the complexities of Mega games as well as what it means to develop games with big world thinking, such as political themes - bringing real world problems to the world of gaming. 

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BtC- Dave Neale on Identifying Potential Publishers show art BtC- Dave Neale on Identifying Potential Publishers

The Game Design Round Table

Today, Ellie Dix and Dave Neale dive into the complexity of forming publisher relationships, as well as choosing the correct publisher. Taking a perspective from both experienced designers and beginner designers, creating a roadmap for finding and establishing these relationships based on many of the past experiences they both have encountered.

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Season: RPG - Interlude: The First Round Table show art Season: RPG - Interlude: The First Round Table

The Game Design Round Table

Dirk Knemeyer and David Heron look back on TGRT’s most recent topics, along with taking time to dive into many of the conversations brought up by Ellie Dix in BtC. Sharing thoughts about co-design and comparing the communities in tabletop and digital design, which Ellie has brought up with past guests. The two also look back on some of the bigger ideas brought up by conversations in their RPG season.   

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BtC - Isaac Vega on Self Publishing show art BtC - Isaac Vega on Self Publishing

The Game Design Round Table

Today, Ellie Dix and Isaac Vega take a deep dive into what it means to self publish, both the struggles and the benefits. Touching on collaborating with others on projects, along with devoting your time and energy into being a publisher. 

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Season: RPG - Luke Hughes - Leadership RPGs show art Season: RPG - Luke Hughes - Leadership RPGs

The Game Design Round Table

An in depth dive into the makings of Burden of Command, along with the strategies and tools used to create the realistic nature of the game. Conversations about using the right assets and tailoring your game in a way that it resembles the time period that it’s trying to convey. Luke Hughes, along with Dirk Knemeyer and David Heron, dissect the things that make Burden of Command so unique.

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BtC - Richard Heayes on Protecting Your Idea show art BtC - Richard Heayes on Protecting Your Idea

The Game Design Round Table

Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it’s important the game design community remains free.  

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Season: RPG - Ben Robbins on GMless Games show art Season: RPG - Ben Robbins on GMless Games

The Game Design Round Table

Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?  

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BtC - Mandela Grandon on Co-Designing show art BtC - Mandela Grandon on Co-Designing

The Game Design Round Table

Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.  

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Season: RPG - Cosmere RPG with Andrew Fischer show art Season: RPG - Cosmere RPG with Andrew Fischer

The Game Design Round Table

The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.

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More Episodes

This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie’s career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a playtest group, and the worth of games as educational tools.