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Episode 263: Reader Reactions To My LitRPG Trilogy

The Pulp Writer Show

Release Date: 08/11/2025

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More Episodes

Last week's episode talked about finishing my STEALTH & SPELLS ONLINE LitRPG trilogy, and in this week's episode we respond to some of the insightful reader comments the prevoius episode generated. We also discuss the mechanics of putting series numbers on book covers.

Once again it is time for Coupon of the Week!

This coupon code will get you 25% off the ebooks in the Dragonskull series at my Payhip store:

DRAGONSUMMER25

The coupon code is valid through August 25, 2025. So if you need a new ebook this summer, we’ve got you covered!

TRANSCRIPT

00:00:00 Introduction and Writing Updates

Hello, everyone. Welcome to Episode 262 of The Pulp Writer Show. My name is Jonathan Moeller. Today is August 8, 2025, and today we are looking at reader comments on my LitRPG trilogy. We will also take a look at why sometimes books do not have the series order number on their front cover. Before we get into that, we'll have Coupon of the Week and then an update on my current writing progress.

First up, Coupon of the Week. This week's coupon code will get you 25% off the ebooks in the Dragonskull series at my Payhip store. That coupon code is DRAGONSUMMER25. And as always, the coupon code and the links to my store will be available in the show notes. This coupon code is valid through August 25th, 2025. So if you need a new ebook to read this summer, we have got you covered.

And now for a progress update on my current writing projects. I am 83,000 words into the rough draft of Ghost in the Siege, which is the sixth and final book in the Ghost Armor series. I think maybe one or two more good sessions and I will have the rough draft done and then I'll write a bonus short story that newsletter subscribers will get for free when the book comes out and then start editing. I'm also 9,000 words into Blade of Flames, which will be the first book in my new epic fantasy series after I finish Ghost in the Siege and my Super Summer of Finishing Things.

In audiobook news, Brad Wills is currently recording Shield of Power, so we should have some updates on that soon. In addition, the distribution problems I was having with Shield of Battle and Ghost in the Corruption should be cleared up. So all those books should be turning up on all the usual audiobook stores before too much longer. Before, they should have all been available on Audible, Amazon, Apple, Google Play, and Kobo, but they should be showing up on all the other available stores before too much longer now. And of course I should mention that those audiobooks are available on my Payhip store and you can get them anytime (regardless of distribution troubles). So that is where I'm at with my current writing projects.

00:02:07 Question about Series Numbering

And now let's take a look at a question about series numbering. A librarian acquaintance recently asked (with no small exasperation), why can't the series number be in the book title, on the spine, and on the cover? Well, as with so many things, the answer boils down to “it depends”, specifically, it depends on the publisher and the author (but only if the author is indie).

For my books, they always have the series number on the cover. A random example- Orc Hoard, the fourth book in my Half-Elven Thief series, has plainly at the top of the cover “Half-Elven Thief Number Four”. Whether or not the series number will be on the cover depends on the publisher (or the writer, if the writer is indie).

For myself, since I make my own covers, it is a trivial amount of extra work to make sure the series number is also on the cover. A small publisher or an indie author hiring a cover designer has to specifically ask for the series number on the cover, and they don't always think to do that. In terms of the spine of the print edition, it depends whether or not it is included with cover design. Typically for a print book, you need to make a wraparound PDF cover or you can use the automated tools with a platform like KDP Print to create it.

The trouble is that space can be at a premium on a book spine and after you have the book title and the author name, there might not be adequate room left for the series number. For example, a title like Stealth and Spells Online: Final Quest takes up a lot of real estate on the spine and combine that with the author name of Jonathan Moeller, and we really don't exactly have much space left to work with.

However, for ebooks, there's really no good reason for them not to be arranged in series order on the store because all the online platforms now have good series management tools, which is admittedly a relatively new development. For a long time Amazon and the other self-publishing platforms didn't have any series metadata management tools, so we had to take things into our own hands. That's why for a long time you'd see books with titles like Frostborn: The Iron Tower (Frostborn #5), because there was no other way in the metadata to indicate that the book was part of a series.

Obviously this was a problem. So eventually all the self-publishing platforms added series manager tools. So now it's fairly easy to add ebooks to a series, so on the storefront they should show up in the proper series order. But for tradpub print books, I expect traditional publishers are not terribly invested in providing series numbers on the spines of print books because it is a layer of from their perspective, unnecessary work with no return on investment.

Remember, most publishers are owned by big international conglomerates these days, and from the corporate owner's perspective, the publisher's existence boils down to a cell in a spreadsheet. So a series will only get new cover art (potentially numbers on the cover) if doing so might make “number go up” in that particular spreadsheet cell. A series is most likely to get numbers on its cover and its spine if it's one, finished and two, popular enough to be re-released with new covers.

So the “too long, didn't read” answer: it depends if the publisher or the indie author has the resources to add numbers to the cover.

00:05:01 Main Topic of the Week: Comments on my LitRPG Trilogy

Now onto our main topic this week, reader comments on my LitRPG trilogy. You might remember last week I did an episode and a blog post about the experience of finishing up my LitRPG trilogy and some of the misjudgments I made during the process and how I was grateful for the people who did enjoy it. And this inspired many interesting and insightful comments on the topic. So I thought I would read through some of the comments and share my own thoughts on them.

Our first comment is from LEJ who says: “The big problem with virtual reality type LitRPG books is that virtual reality fights have no real stakes or consequences, or if they do, they're being arbitrarily assigned. This makes them dull no matter how well the fight scene is written. The second problem is character. In epic fantasy, the party members are developed characters and the reader learns who they are through the “show, not tell” guideline of writing. The characters are a group of people who have come together to put their lives on the line to do the plot is about. In a virtual reality game book, the party members are fake personas playing a game. There's no way to be sure who they really are and they're not invested. In books and in real life, people who go through grave peril together often forge powerful friendships. A gaming group is a lousy stand in for an actual epic fantasy questing party because they're not facing actual danger together.”

That's an interesting comment and that was something I thought about during the outlining of Stealth and Spells, how essentially so much of the book is about a man sitting in a chair playing in a game, which is inherently not suspenseful. So that's why in Stealth and Spells, I designed it so that the game itself was dangerous and the reason the main character was playing the game so much was to try and find proof that the game was dangerous.

But I think LEJ makes a good larger point about how why LitRPGs with virtual reality MMORPGs aren't as popular as the other subgenres, just because the stakes are so low essentially when you're playing a game. I was playing Wizardry Proving Grounds of the Mad Overlord the other night and had a total party kill, but so what? Just spin out new characters and start the game again. But that doesn't make for a good narrative tension in the story.

Our next comment is from Justin who says: “There are some VR LitRPG books out, but they are a niche market. As LEJ noted (above), there's no real consequences and the character development is minimal. The successful ones (for measures of success) go heavy on humor. I like Stealth and Spells, but I like science fiction and had no problem with the premise. So another attempt at widening your audience has fallen flat. Sorry about that. The mystery market that you tried before is even worse now with AI pastiches flooding Kindle. You could try the superhero section, but there's lot of competition and the big boys have been stinking up that particular room, so I wouldn't recommend it. Well, at least you're a successful writer, able to apply your craft full time. That puts you in the top 1%. Getting any further requires either incredible luck or selling your soul. I look forward to Ghost in the Siege!”

Thanks, Justin. I'm glad you liked the Stealth and Spells trilogy. It is true that I'm very fortunate to be able to do what I do in terms of writing full-time. I should mention I'm not hugely worried about AI books partly because they're generally not very good and partly because you can't legally copyright them. Though we should mention that historically writers often have a difficult time when they try to change a genre. Even 150 years ago, Sir Arthur Conan Doyle decided he wanted to write a historical fiction instead of Sherlock Holmes, so he killed off Sherlock Holmes and wrote historical fiction, which didn't go hugely over well with the public, and eventually he succumbed both to popular demand and large sums of money to start writing Sherlock Holmes again.

Our next comment is from Joe who says: “I have never read a LitRPG book before. I read it because I enjoy your writing. I know I am in the minority, but it turned out to be my favorite series. Even though it shouldn't, it amazes me that Half-Elven Thief has done so much better. I guess I just dance to the beat of my own drummer.”

Well, I suppose everyone dances to the beat of their own drummer in the end. I do think it's important for writers to remember, especially long-term writers like myself, that every book you've written is somebody's favorite book regardless of your personal opinion about it. Like for example, I think in all honesty, Tower of Endless Worlds is one of my weaker series. I was trying to do something in terms of urban fantasy that I don't think I had the writing skills to do until I started writing Cloak Games fourteen years later. But there are several people for whom Tower of Endless Worlds is their favorite book of all the ones I've written. So it's good to always keep that in mind and not trash one's own work unnecessarily because you are then trashing somebody's favorite book, which is just impolite.

In terms of Half-Elven Thief doing better, I think that is because I really narrowed in better on the market for that than I did with Stealth and Spells. We've already talked about how Isekai, portal fantasy, progression fantasy, and System Apocalypse are much more popular genres than virtual reality LitRPG, but with Half-Elven Thief, I think I really narrowed into what the market wants and what my own particular skillset is for writing stories. So it worked pretty well. I'm very happy about that.

Our next comment is from Geoff, who said: “Just went through and finished it and I absolutely loved it. It's a shame it only ended up being three when you had plans for more, but you ended it really well and made it feel like it was always meant to be ended that way. Really love that big reveal at the end about Calliande and Ridmark.”

Thanks, Geoff. I'm very glad you liked the ending. I admit I thought really hard for a really long time about how to properly finish the series with just one book. I typically, as part of my exercise program, do an hour a day on the treadmill in the morning with variable rate cardio and I was thinking about Stealth and Spells a lot while I was doing that, so I'm very grateful that you appreciated the ending.

Our next comment is from Keith who says: “I'm so glad you finished the series. I have avidly read pretty much everything you published almost as soon as you publish it (except the Ghost series finally lost me a year or two ago), and I was starting to wonder if you're going to continue this series. I'm sure I enjoyed Stealth and Spells a bit more because of my own experience with MMORPG games as an adult, no less from 1997 to about 2012 and still dabbled now and then. It was very entertaining reading the series about a game set in Ridmark’s world that I've been so immersed in for the past few years. It's unfortunate that there won't be more Stealth and Spells to read, but I enjoyed the way the series ended as a trilogy, even though you say it was originally supposed to be more books.”

Thanks, Keith. I am glad you enjoyed the ending. I suppose one of my weaknesses as I set out to write this trilogy was that I've never actually seriously played MMORPG. It was just when things like World of Warcraft and its various successors and imitators became popular it was a time in my life when I was both pretty broke and pretty busy, so I couldn't afford to play an MMORPG and even if I could have afforded to play an MMORPG, I wouldn't have had the time to do so.

I think that lacking that experience may have been one of the reasons I had a bit of trouble sort of connecting the series to a wider market. That said, I have tried an MMORPG recently, Elder Scrolls Online. I enjoyed it, but the big problem with that, and the reason I didn't keep playing was that you can't pause it. I think it's fair to say that I'm a pretty busy guy and sometimes I need to pause the game right now and attend to things, but the inability to do that was just a huge deal breaker for me, so I just never really continued with it, though I did have fun with the parts I played and think it's a good game.

Randy says: “I still maintain it's a great SF series and a great setting, but it does have a great ending, even if the hero never gets an encrypted message from Wire again.”

Thanks, Randy. If I ever do return to this setting, it won't be as a LitRPG. It'll be just as a straight science fiction thriller adventure like Silent Order because while I don't particularly want to write another LitRPG series, I would like to write another science fiction series at some point. But as I've mentioned on earlier episodes, I've decided it's probably for the best to limit myself to three ongoing series at any one time, just for keeping the complexity level manageable. So once I finish one of my ongoing series (which currently would be Blades of Ruin, Half-Elven Thief, and Cloak Mage), then I might consider slotting a sci-fi one in as well.

Our next comment is from Mike who says: “Thank you for sharing your thoughts on it. I really enjoyed the series and I'm glad you finished it. I always find it frustrating when an author leaves the story unfinished, but I understand it's a tough balance. At the end of the day, writing needs to be sustainable and that often means the books have to be profitable. So thank you for seeing it through.”

Thanks Mike. I'm glad you enjoyed the ending. In terms of sustainability, Half-Elven Thief by itself across its entire lifetime has sold more than all three books of Stealth and Spells Online put together (which I am very grateful for). And the Half-Elven Thief series and the, let's see, three sequels for it I wrote in 2024 combined, did well enough to pay for my health insurance for that year, which is trust me, no small thing, for which I'm very grateful. But like I said before, I think Half-Elven Thief dialed into the market a bit better than I did with Stealth and Spells Online.

Our next comment comes from Alon who says. “If you try again, you can consider progression fantasy; it is somewhere between regular and LitRPG. The best ones are Dungeon Crawler Carl and Mother of Learning.”

Well, if you want to try some progression fantasy, there are some examples for you. I admit I've only read the first book of Dungeon Crawler Carl. I thought it was pretty good, if definitely a bit on the darker side.

William says: “I think LitRPG/Isekai literature and other media is best understood as a specific kind of fantasy in the literal sense that happens to use fantasy aesthetics because the people in Japan who started writing it all grew up playing Dragon Quest as kids do and still do. Yet the core of said fantasy has nothing to do with the cultural nostalgia that drives a fantasy genre we know and love, but instead reflects a desire for a non-complex world where everything follows easily understood and quantifiable rules, which the authors and the readers found in video games. Anyway, I enjoyed Stealth and Spells Online as a sci-fi thriller. It reminded me of the MMOPG subplot in Tad William’s Outland novels.”

Thanks, William. I'm glad you enjoyed the series. And I think that's a good point about the lack of ambiguity in some LitRPG, because Stealth and Spells has quite a bit of ambiguity to it at times, where the protagonist is trying to figure out if he can trust Hardcase19. He's trying to figure out who is controlling the Calliande NPC and he's trying to determine if he can trust that person or persons as well. So there's a lot of ambiguity in there that I think I probably picked up from how many mystery novels I enjoy and that might clash with the more popular tropes in LitRPG.

Jesse says: “I'm glad you gave us a proper ending and I enjoyed discovering the identity of the Calliande/Ridmark NPCs. Honestly, the bit I will miss is you taking cracks at yourself (“failed historian”, “author secure in the knowledge he would never have to visualize it”), which was hysterical. Well done, sir.”

Thanks. I'm glad you enjoyed the series and like I said before, I really didn't want to leave it unfinished because for a variety of reasons, it is very bad in the fantasy genre to leave things unfinished.

Our next comment is from Jason who says: “Thank you for finishing the series. As you say, it was more of a science fiction thriller than a LitRPG. Nonetheless, I did enjoy it. LitRPGs have the roots in manga with their audience being teens and young adults who play video games and have kind of wish fulfillment of applying their game experience to a quasi-real world, usually like Death March to a Parallel World Rhapsody (a very long web novel, pretty bad anime, ongoing light novels and manga), combined with the cheat/administrator system to break the world in the main character's favor. Often such stories include female characters who throw themselves at the male lead for no discernible reason to be met with obliviousness, terror, or indifference. Fortunately, as authors have gotten older and married their portrayals, male characters and love interests have become more mature as well. The herbivore (a male character with no interest in women) main character still shows up, but not as often.”

Thanks, Jason. I am glad you enjoyed the series and I was thinking about that to the extent that the basis that LitRPG has a strong basis in wish fulfillment and sort of retreating from reality. And I'm more interested in stories where the protagonist tends to actively protagonize and then engage with and grapple with reality. So maybe that was why I chose to write a VR based LitRPG instead of one of the other genres.

And our last comment is from Michael who says: “I'm saddened that it wasn't more popular, but your reasoning makes sense to me. I tried to get into LitRPG years ago when it first appeared, but struggled to find any of the stories interesting despite loving MMORPGs and games in general. It all seemed to be about the kind of dreams that a stereotypical 14-year-old boy might have- being able to hyperfocus on min/maxing statistics, being powerful, being able to forget about the prosaic real world, being a ruler of a village/kingdom, et cetera (oh, and having lots of attractive women adore you). In any case, thanks for finishing the series. I thought it went from strength to strength and Final Quest was really good.”

Thanks, Michael. I'm glad you enjoyed the books. And I have joked several times that maybe what I really needed to do to make Stealth and Spells Online popular was to add a harem of anime monster girls for the protagonist. But that ties into what we were talking about earlier where a lot of LitRPG is about sort of a flight from reality, which I should mention, there's nothing wrong with that in literature, but I'm more interested in writing the kind of stories where the protagonist has to grapple in some way with reality.

So that is all the comments we are going to talk about on the show. I'd like to thank everybody who first, read and enjoyed the Stealth and Spells Online books, and second, took the time to share their thoughts about it. It was a really interesting discussion, I thought. So thank you again for reading Stealth and Spells Online.

So that is it for this week. Thank you for listening to the Pulp Writer Show. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.