loader from loading.io

E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort)

Building Better Games

Release Date: 02/10/2026

E121:  The $200M Gamble That Killed AAA Development show art E121: The $200M Gamble That Killed AAA Development

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Are we chasing unicorns into a graveyard, or is the "Black Hole" game the only way to survive 2026? The math of game development is no longer adding up. As budgets soar into the hundreds of millions, the traditional "hit-driven" model is reaching a breaking point, forcing studios to choose between low-risk IP or the near-impossible gamble of creating the...

info_outline
E120: The Hidden Pattern Behind 3 AAA Studio Collapses show art E120: The Hidden Pattern Behind 3 AAA Studio Collapses

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: What is the hidden pattern behind why world-class AAA studios, with hundreds of millions in budget, suddenly collapse? In the last 12 months, the industry has watched high-profile projects from Mind’s Eye, Ashes of Creation, and High Garden lead to layoffs, shutdowns, and lawsuits. While many blame "the market" or "toxic leadership," the reality is...

info_outline
E119: 7 Questions That Expose What You've Missed show art E119: 7 Questions That Expose What You've Missed

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: If your day is nothing but back-to-back meetings, you might be busy, but are you really helping your team and game succeed. Senior leaders often grind 10–12 hour days yet still miss the most critical questions, such as: Are we building the right thing? What is the biggest risk we face? In this episode, Ben breaks down why we treat thinking as a luxury...

info_outline
E118: The Truth About “Culture Fit” in Game Dev show art E118: The Truth About “Culture Fit” in Game Dev

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Is your "culture fit" interview actually just a trap for hiring clones? We tackle the paradox of culture in game development. While many studios are abandoning "culture fit" to avoid echo chambers and bias, ignoring it entirely can lead to toxic hires that destroy trust and decision-making. Ben breaks down the two distinct types of culture—Taste vs....

info_outline
E117: The Real Reason Estimates Fail In Game Dev show art E117: The Real Reason Estimates Fail In Game Dev

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Stop treating your game dev estimates like a prophecy; you aren't a prophet. If your estimates keep failing, it’s not because your team is bad at math; it’s because you’re using estimation as a fortune-telling machine instead of a decision-making tool. In this episode, Ben breaks down why "perfect" plans are a trap in the high-uncertainty world of...

info_outline
E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort) show art E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort)

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: If your team keeps promising that the game will be "fun later," you aren't suffering from a lack of effort—you're suffering from a lack of prioritization. Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a "red...

info_outline
E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons show art E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: The game industry is undergoing a massive shift. Between the rise of "black hole games" that consume all player attention and the skyrocketing costs of AAA development, the old playbooks for leadership are breaking. In this episode, Ben is joined by Andrew Brownell, a veteran Game Director at Netflix Games. Andrew brings over 20 years of experience from...

info_outline
E114: What Employees Actually Hear When You Say “Raising Expectations” show art E114: What Employees Actually Hear When You Say “Raising Expectations”

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: When leaders say they’re “raising expectations,” teams often hear one thing: work more. That gap between intent and impact is why so many game dev organizations feel terrible to work at—and why “raise the bar” messages often land as threat, not motivation. In this solo episode, Ben unpacks the tragedy of perspective between senior leaders who...

info_outline
E113: Why More Meetings Won't Fix Your Game Team show art E113: Why More Meetings Won't Fix Your Game Team

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Stop adding meetings to fix your game. In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development...

info_outline
E112: The Game Producer Trap: Busy, Helpful, Useless show art E112: The Game Producer Trap: Busy, Helpful, Useless

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: If you disappeared for a week, would your team lose their momentum—or just their note-taker? Most game producers are stuck in a "checklist trap"—spending their days managing tickets, booking meetings, and taking notes without ever understanding the actual goal. In this episode, Ben breaks down why production is fundamentally a leadership role...

info_outline
 
More Episodes

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

If your team keeps promising that the game will be "fun later," you aren't suffering from a lack of effort—you're suffering from a lack of prioritization.

Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a "red flag" that allows teams to avoid reality for months, or even years. We explore the transition from "plan-based task work" to true "knowledge work," where the goal isn't just to finish a list, but to discover what actually makes your game great.

In this episode, you’ll learn:

  • Why waiting for a “magical moment” is the fastest way to ship nothing
  • How the L-V-N Framework (Learning, Value, Neither) helps you cut dead tasks fast
  • Which game loops matter right now—and how to prioritize proof over polish
  • How to balance learning in pre-production with delivering value later on
  • Why a clear game vision is the best defense against team failure

If you’re a leader in game dev struggling with prioritization and watching your team build features that don't "click," this episode is for you.

Connect with us:

🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

 🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

#GameDev #GameDesign #BuildingBetterGames #IndieDev #ProjectManagement