E127: Game Dev’s Leadership Problem: Too Many Managers
Release Date: 04/28/2026
Building Better Games
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info_outlineIf you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
If you're making progress but losing the goal, you aren't leading. You're optimizing for stagnation.
In this episode, Ben deconstructs the often-confused synonyms of authority in the games industry. Drawing from a GDC talk he was a part of, he explores why game development is currently "over-managed" and under-led. He provides a clear framework for deconflicting the roles of Leader, Manager, and Boss, while introducing five specific "stances" that allow you to develop your team's capacity and navigate the ever-shifting landscape of player preferences and market trends.
What You’ll Learn In This Episode:
- Leader vs Manager vs Boss: change driver, system optimizer, org advocate
- Why game dev’s “management bias” leads to stagnation
- The 5 development stances: Directing, Teaching, Advising, Mentoring, Coaching
- How to choose the right stance based on urgency vs growth
- Why professional coaching is an underused (and powerful) tool
If you're a leader in game dev who feels like you're constantly "chopping down trees" only to realize you might be in the wrong forest, this episode is for you.
Connect with us:
🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
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